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Roybe

Member Since 06 Oct 2010
Offline Last Active Aug 17 2013 07:48 PM

Posts I've Made

In Topic: Question regarding Kryta Explorer & level 80 transmutation

16 June 2013 - 12:47 PM

I have the level 80 transmutation stones and didn't buy them from the store..either from map completion or personal story...not sure which.

In Topic: Perception of "Grind"

16 June 2013 - 01:18 AM

I would like to point out that GW2 was never advertised to be without grind.  It was advertised to be without MANDATORY grind, i.e. grind you have to do to access higher level, overarching content.  The Fractal dungeon is not this type of content...it's niche play, so I still do not see this as a problem.

Is any kind of grind boring..yes.  But if it's grind that you can walk away from to find something that interests you more, that's not mandatory.

Intrinsic vs. extrinsic, meh.  If I have to kill 1000000 rats to get the key to the next set of maps...I'm not going to go on to the next map.

In Topic: Do you still play GW2, and why?

06 June 2013 - 09:54 AM

Yep.  Still play as often as possible.  Why?  Because I enjoy the game.  I enjoy watching the changes and content that the devs are putting in place.

In Topic: Perception of "Grind"

04 June 2013 - 11:39 PM

When did grind change from doing something unnecessary over and over, because the content is gated, for extra rare drops..to doing something unnecessary,  over and over, to get stuff that isn't needed to play the game?

In Topic: [Answered] Loved Gw, Is it worth getting GW2?

03 June 2013 - 10:19 PM

View Postlmaonade, on 03 June 2013 - 09:47 PM, said:



Oh and if you're looking to farm mobs/zones like Vanquishing and stuff like that, GW2 discourages it by hitting players with Diminishing Returns on farming mobs, unrewarding from start to finish and frankly just a waste of time.


I know that treasure chests in GW1 had diminishing returns..but I thought also farming the same place did to. My point being is that Anet is not a stranger to DR..it was in GW1.  For the same reasons, i.e. to limit marketable materials so the economy didn't go south.