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Member Since 06 Oct 2010
Offline Last Active Aug 17 2013 07:48 PM

#2196594 Gamasutra - Pre-End-Game Economy Screwed Up

Posted FoxBat on 29 April 2013 - 10:40 PM

View Postdavadude, on 29 April 2013 - 09:58 PM, said:

Although it's a good read and brings up valid points, the article has one major issue (an issue found in all of economics).  It assumes everybody plays for money or to make a profit.  Some people find crafting fun, fascinating, like myself.  I cannot give a rats behind how much profit I make, but learning the process and mastering it is what makes it fun.

We don't even need to bring up subjective things like fun either. A major incentive for crafting lies in the experience levels you gain with it. That is certainly worth investing money in, so you can get to the higher money-making levels sooner; the market value of that service is folded into the disparity of crafting mats versus the items they produce.