Cube, on 19 May 2013 - 10:10 PM, said:
It's weird you say those are the things that makes people stay, thought you are right for some. Gear grind is what makes me not stay in games. It's the one thing I hate. I play ONLY for fun, gear is a part of that, I love to dress my characters. But it is solely optional, which is what I think is great. I do think GW2 is a game you can pick up and put down, and come back to later. I guess I agree with that it can have an impact, it certantly did when it comes to their choices of "endgame" - whatever that is in the game
Definitely agree with the monthly stuff, Flame and Frost was this tiny, tiny, tiny update stretched out over waaaaay too long. And this lost shores thing was very short as well.
I think some people are leaving because they figure out that a lot of stuff in this game is boring. Like how unsocial it is, how guilds work and don't even have an alliance. How there's not much (if any) endgame.
If I started this game by myself I'd quit as well within the week of playing it. Because of how incredibly unsocial it is. Leveling is a completely unsocial thing you are forced to do if you wish to reach 80, and there's NOTHING that says: HEY! Form a party! Meet new people to conquer the world! It's only: this game is soloable, you never have to ever speak with anyone or do anything with anyone so you'll find out very soon that's what everyone's doing. They are all playing alone, leveling alone, to get to 80. Because there's no missions, quests, stuff that really require you to be social and interact with other players.
Many people(if not almost all) play online games for what they are, online, social games.
I think some people are leaving because they figure out that a lot of stuff in this game is boring. Like how unsocial it is, how guilds work and don't even have an alliance. How there's not much (if any) endgame.
If I started this game by myself I'd quit as well within the week of playing it. Because of how incredibly unsocial it is. Leveling is a completely unsocial thing you are forced to do if you wish to reach 80, and there's NOTHING that says: HEY! Form a party! Meet new people to conquer the world! It's only: this game is soloable, you never have to ever speak with anyone or do anything with anyone so you'll find out very soon that's what everyone's doing. They are all playing alone, leveling alone, to get to 80. Because there's no missions, quests, stuff that really require you to be social and interact with other players.
Many people(if not almost all) play online games for what they are, online, social games.
we're not talking about you, we're talking about the majority of people. There are people who reject these systems. but the majority either like/accept it, or hate it but still play, especially if they have people who help them stay ahead in the curb because psychologically any thing that costs time+effort has value (look at the long lifelines of games like WoW EQ and Rune scape that require grind). but once people stop having things to work for, its relying solely on how much enjoyment they are getting from the game, personally I'm still getting a lot of enjoyment, I've enjoyed every class and have leveled one of each up. will probably start map completion for each one next then hopefully I find some thing else to do after that. but a lot of other people get to 80 and don't enjoy t/spvp or wvw so they quit.
tbh I don't think this game is any more or less social than any other recent MMO out there. I played 1-80 solo in WoW didn't touch a dungeon or raid wasn't about to bother with the gear treadmill. I was in a huge guild we talked and organized things but any thing we did was my choice, I could have done the entire wow experience with out any social interaction at all. EQ I made it to 40s I believe with out any sort of group/social interaction required. I found a big guild there too that made it fun, but the whole experience could have gone with out needing the social aspect. I think gw2 is the only game I've been doing random questing (in terms of gw2 quest system) and suddenly found myself in a group of completely random people and ended up continuing on to find more Quests to do with in the area.
I feel like this game has similar things to offer as other MMOs just the removal of needing to work for it, or a vertical progression system cut the life of the game for a lot of people. there are dungeons to run, end game meta events. ect but essentially what are we working for?
gear with similar stats but a different design? (I can't speak for others but I personally don't like most of the weapon/armor designs) at least in gw1 there were several awesome and highly desirable skins to shoot for, and we could bring our goodies into PvP when we were done with the PvE experience (which was pretty short lived early on, with prophecies and no skins worth trying to acquire)
here we can't bring our pve characters into PvP and a lot of people will argue the PvP experience isn't really worthwhile any ways. and in WvW you're really just another face in the crowd any ways. so I still stick by my statement. for a longer life, gw2 is going to need more progression and accomplishments, things that are worth while and take time, things that you can WORK for and not be given.

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