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Cevilo

Member Since 07 Oct 2010
Offline Last Active Today, 12:48 PM

#2156873 here's the proof to people asking for certain classes

Posted unraveled on 02 February 2013 - 09:52 PM

37 entries for one dungeon.

Eight are people looking for specific professions. The rest that mention professions are people saying what they are. Posting skewed and misrepresented data is not 'proof' of anything.

On that basis I'm going to close this thread. Please feel free to message me if you can come up with a very compelling reason for this thread to be reopened.


#2154212 t6 mats price dropping?

Posted Serris on 30 January 2013 - 10:39 AM

View Postescada_assassin, on 30 January 2013 - 09:26 AM, said:

Now imagine if 100.000 players open their bags and sell the T6's every day. Would that be around 100.000 x 3 / bag = 300.000 T6 materials / day? What if 500.000 players would do that? This together with the increased drop rate for heavy moldy bags - I think the prices for T6 will drop. I think the prices for lodestones and cores already started to drop due to the orr boxes.

gw2 has sold about 3 million times. somehow i doubt a sixth of that will decide to
A. spend laurels on bags (there seem better options out there)
B. sell these mats when they've already spent a laurel on a bag. (if they're already spending a valuable laurel on a bag, they probably want the mats for themselves)


#2074994 Things About GW2 That Anger Me.

Posted kook on 12 November 2012 - 09:34 PM

So you don't want to fight anything, you don't want to pay for anything and you don't want to work for anything.

Have you tried not playing?


#2051756 Deressing other characters for Mad King Tower

Posted Trei on 30 October 2012 - 03:06 AM

So you are talking about using a glitch to overcome a challenge...

This is the proper way to address a challenge:

PRACTICE


#2039588 "Entitled gamers."

Posted Illein on 24 October 2012 - 12:31 PM

Meh, I'll bite.

Most people who have serious entitlement issues are presenting their case in a way that makes it incredibly tiresome for others to take them serious. I stopped counting how often I actually had a reply written out, just to delete it again because it would have definitely led to an infraction - but hell, sometimes you wanna falcon-punch people right off their high horses when they come to the board to tell you:

"How *ing stupid Arena Net is.."
How they "Ruined everything!"
or why they got "Tricked!" "Betrayed!" and "Lied!" to.

Then you browse through their threads and in 99 % of the cases, that person just seems to be an utter moron who got banned for a gazillion other things than what he presents you with and so on and so forth.

I know, I know. Being the critical voice is pretty popular on here, measured by the "+1"s those posts usually are showered with, but in a lot of its cases it really doesn't contribute anything to make the game or its community better. I still remember the discussion about how you'll have to slave for a year to finally "unlock" a bag slot or a character slot or any of those rather popular perks that are connected to the cash shop and guess what? It turned out to be incredibly easy to come by those things at the beginning and the prices, if bought with gold, are STILL very accomodating. Guess who came back to those threads to proclaim their hindsight? Not a single one of those breaking hell loose with their entitlement issues. Not - a - single - one. ;)

Just shows that the ones crying the loudest are usually not the ones who decide over a game's commercial success or not, because they'll be gone any way once something or someone doesn't dance to their tune.

I don't see what good it does to have everyone create a good-bye thread because the waypoint costs are just too high to bear. Come on. Seriously? Get the * over yourself and just hit the road in style - nobody wants to hear your bitch ass whining over complete odds and ends.

So yeah, I am thoroughly annoyed by people who are feeling overly entitled. Not because they question everything - but because they bitch about every minute detail, even if they didn't even understand the matter at hand. That's something you notice across all fields of life in current times that I can't eat enough to get me to puke as much over it as I'd want to. ;)


#2039311 Mad Kings Clock Tower

Posted Sheepski on 24 October 2012 - 08:55 AM

View PostCevilo, on 24 October 2012 - 01:29 AM, said:

I can see it now, long climb you get to the top. he pushes you off..

Or throws pumpkins at you while you climb, knocking you down if they hit :(


#2032937 does anyone know where to get this weapon?

Posted MaJ on 21 October 2012 - 12:39 PM

omg thank you very much, now because of that you've added the final ingredient to my final set :D thank you!


#2030786 Where are Weekly Events? Mad King won't cut it!

Posted Al Shamari on 20 October 2012 - 02:33 AM

View PostOxll, on 20 October 2012 - 12:10 AM, said:

I was with Guild Wars 1 since the first beta weekend. I've beta'd many titles, and I watch new content made weekly. For the group of players who just assume a kid's attitude of "I WANT" perhaps your the ones whom I would call children.

The gamer demographic is beyond the typical explanation of attention deficit disorder. Guild wars 1 came out, and it was 1 year before they released Factions. This was all back in 2005/2006. Since then the mmorpg market has exploded. You cannot model your content plan on a model from Guild wars 1 since that does not fit current trends.

In today's market you need to have innovation, and constant dynamic events to keep players intrigued. I'm not asking developers to work over time. They can develop in game tools to allow players to create their own events for their clans. A keg of beer, and banquet table do not count as event making tools. That is fluff, and does not constitute a game feature or mechanic that players can alter.
.
If you honestly don't think GW2 has had a huge population drop since release then perhaps you guys should join a large alliance and see how things are going with their 400 member clans. It's ugly when you have 16 people online out of 400 members on a 2 month old game! Things are getting stale and in order to avoid that ugly state of a game, which I'm not saying Guild wars 2 is at, i'm just saying they need to step their game up!. So go cry fowl, oh its just been 2 months. Where will we be in another 2 months is what you should be asking yourselves.

Mad King could be fun as long as it isn't about playing dress up. Will have too see. 19 replies...... not a bad catch. gw2 fanboys fight hard.
Posted Image


#2025619 George Carlin on flamethrowers

Posted ZedFighter on 17 October 2012 - 05:05 PM




#2013748 Why I changed servers.

Posted EphraimGlass on 12 October 2012 - 04:54 PM

View PostFarron, on 12 October 2012 - 10:45 AM, said:

A bit part of WvW has to do with what xSuicide said - community building, training newbies, pooling cash together so that nobody goes broke, PvE and PvP community events to pump up team spirit. That involves work and sometimes theres no mistaking it for actual work. But the sense of accomplishment is immense. I feel kind of bad for people that transfer wherever the weather is better because they will never experience that sense of accomplishment. You built something that matters and you didn't have to destroy anything in the process.

In my opinion, this is the right idea and it isn't as hard as some people are making it out to be.  I'm probably the most dedicated WvW player in my guild and, even at that, I'm a weekend warrior at best.  (I play when and how I want - sometimes that means zerging, sometimes guerrilla strikes, and other times just killing the overgrown grub or doing the jumping puzzles.)

Having said that, when I organize a WvW event within my guild, we're an effective little team.  Why?  Because we're cooperating.  I'm not leading by barking orders.  I'm leading by consensus.  They're partied with me that night because they want to make war and they've agreed to follow my leadership for that purpose.  Sure, it's just a little 5-person team but that's how communities start.  Maybe we start by taking or helping to take a supply camp.  Then we stick around to upgrade and defend it.  Investing ballistae and arrow carts into a supply camp may not be profitable or exciting.  Nontheless, it's rewarding when our little team repels a larger force and it's helpful to other players on our server.

If one little team can hold down a camp, then two little teams could hold down a tower or four little teams could hold down a keep.  And when you have a few camps, towers, and keeps all benefiting from their little teams working in proximity to one another, then those dozen teams are an alliance, whether they're overtly working together or not.

Now, like I said, I'm a weekend warrior.  If I'm in WvW during the week, it's probably to putz around.  But I might put in a few solid hours on a Saturday night.  Is it much?  No.  Is it likely to make a big contribution to the overall score?  No.  But on the other hand, if you want to talk about server pride and community building then appreciating and leveraging the contributions of the weekend warriors is as important as courting the hardcore guilds.  And that pride and community, I think, is likely to promote enjoyment of WvW irrespective of that leaderboard (even while it helps to put up higher scores as a side effect.)


#2013593 Why I changed servers.

Posted Pysgasm on 12 October 2012 - 03:51 PM

View PostSathure, on 12 October 2012 - 02:55 PM, said:

Excuse me, I need to go drive around in my Bentley and throw money at "poor" people.

Remember not to throw too much out. At least not enough to really help them, but just enough to keep them in your pockets wanting more. It's the blackgate way!


#2012932 Why I changed servers.

Posted Bennyandthejets on 12 October 2012 - 08:45 AM

View Postkargun01, on 12 October 2012 - 07:16 AM, said:

Truth is ther is no server pride until anet locks this down.


Truth is JQ stomped everyone. Deal with it. We brought the pain. TA fled when they saw us commng. The match the week before was BS because they had an aliance with SBI to try to knock the top dog down.  As I said in that week, just wait till we get with Et and show you who is king.... guess what TA fled and HoD all but quit. MMAC and us kill all who stand in our way. Deal with it

Are you deliberately trying to make JQ look bad?  I have many friends there who are amongst the most active players in WvW & none of them carry themselves in this manner.  Please consider what you are saying before you post.


#2012853 Why I changed servers.

Posted Vulkus on 12 October 2012 - 07:39 AM

View Postkargun01, on 12 October 2012 - 07:16 AM, said:

Truth is ther is no server pride until anet locks this down.


Truth is JQ stomped everyone. Deal with it. We brought the pain. TA fled when they saw us commng. The match the week before was BS because they had an aliance with SBI to try to knock the top dog down.  As I said in that week, just wait till we get with Et and show you who is king.... guess what TA fled and HoD all but quit. MMAC and us kill all who stand in our way. Deal with it

Hehe.  Where did you come from?  I was responding to the OP.  You'll do though.  A perfect example of my statement.


#2008482 What were you expecting at 80?

Posted Sheepski on 10 October 2012 - 03:12 PM

I pretty much expected what I got... although I thought there would be karma vendors selling cheap, basic armours for level 80, of rare standard or crappy looking exotics etc.

In response to the elite areas... I'd think that they will add those in the coming new content, or expansions. They were really popular in gw1 so I can't really see why not. Although they'd have to be instanced and separate to any world completion or story quests etc... so pretty much like how a dungeon should be. Large area, tactical fighting, challenging and rewarding. I think of it as parachuting into Berlin in 1940 and trying to fight the way through the city to the HQ... :P whereas dungeons are more like entering a shed to kill the one big nasty spider at the back, with lots of tools and mowers in your way :D


#2008220 What were you expecting at 80?

Posted Robsy128 on 10 October 2012 - 01:03 PM

View Postcesmode, on 10 October 2012 - 11:52 AM, said:

I am assuming you are referring to GW1(never played it).  You wouldn't consider Orr to be an elite area?  Try not running through every mob... honestly, with there being a mob every 10 feet, that has a knockdown, pullback, aoe heal, etc...fighting mob to mob is definately tedious IMO.

Its funny though, the few people that chimed in are generally happy about what they received at 80 (oddly, because mostly its the negative rhetoric that comes to forums).  Where are all of the people that expected raids, and carrot on a stick?

Yeah, I was talking about Guild Wars 1. And no... Orr isn't really an elite area. I've fought through the mobs to get through to skill challenges, etc, but it's more annoying than fun. I'd just like an area that I could work on for a while to get something fairly cool. But each and every visit would get us closer to the goal. I'd rather not grind the same dungeon over and over again for gear, which is what it's like at the moment. They're fun when you do them the first four or five times, but I hear people need to do each path once a day to get the maximum amount of tokens so that they can get the gear. This results in about 15-20 runs and they're just not enjoying it. Perhaps they could add other paths or something... I don't know. But now I've moved on from elite PvE areas to dungeons.

An Elite PvE area would be a place where you would need to know how to play your class and survive. It would be hard, and you'd need a good team to get through. It would have to last for more than an hour as well. Think of it like a massive event chain (which is what the underworld was like in Guild Wars 1). You had to talk to the ghost guys and complete their tasks. You also had to fight through the toughest enemies in the game to get to the ghosts. That was often the hard part, as various enemies varied in their attacks. You could have a lot of spiders use smite - a skill which sets you on fire and does a lot of damage. Or, you could have large fleshy golems that caused bleeding as well as resurrect the dead to fight for them.
Once you had completed their tasks, you then went up to fight Dhuum. He was the boss of the Underworld and was incredibly hard. He could pretty much kill you with one hit if you didn't know what you were doing or were just in the wrong place at the wrong time. It was challenging, and I only got to Dhuum once myself, but I always kept coming back so that I could fight him and see if I could win. Beating him was an achievement in itself. Unfortunately, the dungeons in Guild Wars 2 don't offer that level of difficulty. I love the dungeons, don't get me wrong, but I'd love to have quite a bit of a challenge from something.