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Member Since 09 Oct 2010
Offline Last Active Aug 26 2013 09:37 AM

#2227607 Game dev harassment eroding the industry

Posted Ilthuain on 20 August 2013 - 12:27 AM

View PostLeyana, on 19 August 2013 - 11:38 PM, said:

What they can do is either cherry pick their audiences or just not let anyone but the PR people speak to the public.

Yup, that's what most of us do.  The side effect of this is that a marketing person who works in a different office will be the point of communication with our customers, while we in the design department will never directly interact with any users.  It's pretty lame that gamer culture has gotten to the point where it would be irresponsible for me, a content designer, to discuss my work with people who actually play the game I worked on for years.

It hasn't always been like this.  It's now socially acceptable to freak out and hurl insults at people because you disagree with their design aesthetic.  Everything short of actual death threats is just the normal state of communication, and according to some people, is an acceptable way to express your enthusiasm.


I do deeply appreciate the false equivalence of "writing vile and threatening feedback" and the horror of "white-knighting".  As far as I can tell, "white-knighting" is the disgusting act of thinking something is of value when the loudest voices on the internet have already informed you that it is actually garbage.  It's a term almost exclusively used by people who are justifying cruel behavior, and no conversation about bullying would be complete without it.

#2227502 Game dev harassment eroding the industry

Posted christiansoldier on 19 August 2013 - 03:16 PM

View PostMazingerZ, on 19 August 2013 - 03:01 PM, said:

Not at all ridiculous.  I had a friend who told me the other night that he was yelled at by a transgendered person on the support phone because the Apple registration form for iTunes demands a Mr./Ms./Dr. title.  And he considers that a 'good day.'  He is well aware that if he doesn't want random asshats to yell at him on a daily basis, he should change jobs.

To be yelled at or dealing with argumentative customers may be part of the job of a customer support person.  That is why customer support people do not give you their full names. To be threatened where you can fear for your life or bodily harm is a different thing.

View PostMazingerZ, on 19 August 2013 - 02:33 PM, said:

If people want fewer extreme reactions, then perhaps they should learn not to ignore the more moderated ones.

This is the biggest problem I have with your post.  Instead of putting the onus on the people making the threatening post you are putting it on the people receiving the threats.  The community should not tollerate these extreme posters period.

#2227462 Game dev harassment eroding the industry

Posted Corsair on 19 August 2013 - 12:07 PM

I'm of two minds on this. On one side devs definitely try to foster attachment to IPs, characters, and the company itself. But this is just good business and any company worth their salt does the same thing. On the other, we have rather rabid and usually aberrant fans whom are willing to throw out death threats over silly or minor things. It's frankly disgusting and lowers the quality of discussion we can have on topics when such statements are made, regardless of the actual intent behind them. Yes, the developers should have some level of resilience to what gets said to them, but the same has to be applied to praise. And the vitriolic level some of it reaches is rather extreme. The fact that we have a society where such threats are accepted as a fact of life seems horrific to me. The excuse of 'it's just the internet' isn't an acceptable reason for this treatment. Unfortunately, it's usually only the extreme edges of anything that gets the attention. If you have an opinion and want it heard we have learned to use extreme language to express ourselves, which is part of the origin of the current problem. Responses like diaf need to be ignored and removed while thoughtful and measured responses need to be highlighted and responded to in kind, collectively, in order to start changing the way we speak to eachother through our keyboards.

#2227688 New future races

Posted Kalfer on 20 August 2013 - 09:29 AM

Skritt: A single skritt is not intelligent, which is why you don't control one skritt, but THREE skritt.

You control one skritt, and you have two aditional skritts that run close to you(more closer than a pet or a summon) who do your every move.

That makes them more intelligent, and it would be unique as very few games have had races where you control multiple characters through one. Just like Granado Espada:

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First of all, Skritt / Quaggan are the two really funny races in the game I think. And they are unique. I think both Tengu and Koda are too bland and honor like. It's to close ideology wise to Sylvari/Norn, while different have similar traits. Skritt would really offer something different.
And if you could customize three Skritt, and character customize them as you want, you could have 2 females and one male, or make one fat dark fur one, and two bigger light fur ones with mohawks. The possibilities would be endless.

Skritt also brings a lot of advantages to the war against the Dragons. Scavengers, they are important to bring back materials and scrap to be used for the war effort, and due to their massive numbers (which makes them much more fearsome) they are a considerable force.

#2227060 [x-post] The Death of Alts

Posted Arewn on 16 August 2013 - 10:06 PM

View Postlmaonade, on 16 August 2013 - 10:01 PM, said:

Well it's not as if the content didn't interest me at all, I mean I did go check out the area after all, so something must've appealed to me, after a while of being confused at the story I just said "♥♥♥♥ it, checklist wars time" and just followed the achievements instead, no harm done, meta achievement finished, but that doesn't mean that I got the full experience out of it.
Makes sense. Really they should just leave the freaking 'living story' yellow instance things in the world so that people can go see what's up. It's not like they're in the way lol. They could even add a "living story" tab in your hero panel right next to the personal story, and a box you could check to show/hide the instances/tracking.

#2226931 [x-post] The Death of Alts

Posted XPhiler on 16 August 2013 - 04:22 PM

View PostFeathermoore, on 16 August 2013 - 01:52 PM, said:

This is another invalid argument. Why? Because I can help my friends in content for the fun of it no matter what the design is. For that reason, stating this serves no purpose other than to stagnate discussion, create an argument, and is on the same level as saying "Nu uh! You are wrong!" or "Well you are just playing the game wrong." Your claim doesn't actually support that the design doesn't punish players from playing multiple characters for fun.

Whether I am having fun or not does not negate the fact that the game design punishes a player even if they are still having fun.

Only the statement was in reply to someone suggesting these new changes prevent you from "I can help my friends in content for the fun of it no matter what the design is." Your dismissing the statement because its common sense, which it is and thats why it was posted to highlight a lesser reward doesnt keep you from helping your friends if thats what you truely want.

Game design isnt  just about being nice to players. In fact plenty of things are about being mean to players. Not for the fun of being mean but for the greater good. Something obvious, Challenge. No game has to have challenge, they could all be designed to make players ultra OP against enemy mobs. That you have to break down the shadow shield on liadri, the fact she shoots those columns of darkness that kill you instantly. The Visions that also kill you instantly. The Cosmic rifts. Even that Liadri herself cannot be insta killed by the players are not game designs meant to be in the players favor. That doesnt mean they're bad, on the contrary they make for one challenging fight which is what makes it so fun.

Now this one per day reward is also meant to address the greater good. Players where given total freedom and they abused it. Lots of players just kept running CoF over and over again because it was so profitable. Others where taken into the bad habbit cause they felt they couldnt keep up with those who would farm it all the time. This change might have made it so its harder now to find a group for CoF but it also made it so its easier to find a group for the other dungeons. It is also benefical for some players who werent farming CoF ecause they were having fun but rather cause it was the most profitable thing they could do.

View PostDarkobra, on 16 August 2013 - 04:10 PM, said:

That's exactly what I do. A leatherworking thief, a tailor elementalist, a blacksmith guardian and so on.

Doing the professions alts is honestly no different from doing all professions on one character.
only if you take them all on one character its 40s to switch.

50s once they get to 500.

#2226714 [x-post] The Death of Alts

Posted XPhiler on 15 August 2013 - 03:19 PM

There is a facet that hasnt been touched in this thread which I think is the case.

Why was ascended gear introduced in the first place? because a good chunck of people playing gw2 love vertical progression and dont cosider cosmetics to be worthy rewards for any content. We all remember the uproar in the forum.

So consider this, time gating is making sure those people cannot fully gear up too quickly. right now its about 225 days if you fully gear in ascended gear (once the rest is release this year) and if you just gear through dailies, that can be cut in 1/2 probably thanks to crafting we'll see. But because there is just 1 teir above exotic they can get away with balancing stuff for rares/exotics. Consider what happens if they remove time gating and make it easier for people to gear up alts. consider if a month or 2 is all it took to fully gear up all your characters in ascended gear. Those same people will demand a new tier again. Then what? release a new tier even few months? would that really be more alt friendly? If they do that there is no way they can keep the balace as is, power creep will set it and new content will be forced to be designed too difficult for current gear. What now is optional and you can fully enjoy an alt dressed in rares will not remain and you'll be force to grind tiers of gears for all your alts. sure it will just take a couple of months per tier but collectively it will still take the same time it takes now with time gating only you cannot avoid it now if you choose to because due to powercreep alts that dont keep up will not be able to do content unlike now.

I still think this is one of the most alt friendly MMOs out there. I got 7 alts and have no problem playing them all in any content (well the 4 that are max level at least) Sure its hard to get them BiS infact if i dedicated myself 24/7 since release I wouldnt have 1 of them fully geared in ascended gear yet. But the game is alt friendly by making sure I am not cut out of content even if i dont have BiS... thats a form of alt friendliness too. In other games it would mean I cant join my guild/friends on this raid that requires a high tier of gear, or that dungeon is still off limits etc.. That doesnt exist here at least not yet.

I think the phrase be careful what you wish for applies here as well. Making it easy for us to fully gear our alts quickly also means vertical progression supports can fully gear quickly as well, which in turn means the game will require a new tier sooner rather then later. Thats not ideal either.

#2219393 Hellfire vs Radiant combos

Posted Chabby on 14 July 2013 - 09:15 PM

As an Asuran Elementalist myself, I also had a hard time finding which armor would suit best with the radiant set since not many light armor has this "heavy" look the radiant has.

Eventually, I found out the almost perfect match:

Posted Image

The Honor of the Wave light armor offers an interesting look.

Citadel of flame, light, male, seems to be an interesting set for the Hellfire parts too.

#2219412 Hellfire vs Radiant combos

Posted Namelesslunatic on 14 July 2013 - 11:18 PM

View PostChabby, on 14 July 2013 - 09:15 PM, said:

As an Asuran Elementalist myself, I also had a hard time finding which armor would suit best with the radiant set since not many light armor has this "heavy" look the radiant has.

Eventually, I found out the almost perfect match:

Posted Image

The Honor of the Wave light armor offers an interesting look.

Citadel of flame, light, male, seems to be an interesting set for the Hellfire parts too.

Well , I had the set parted with only the CoF chest (you can't see the pants anyways) and it looks ridicilous. Since the light CoF chest is a bit dready , where the Hellfire set is massive with little detail.

Posted Image

And Yes, I haven't dyed it correctly , but still , it looks weird. It's like the shoulders aren't really fitting on the shoulders. Sweet boots though!

#2219439 Hellfire vs Radiant combos

Posted Bloggi on 15 July 2013 - 02:37 AM

When (and if) I do achieve the set of three Radiant pieces, this could be one of the looks I would work towards (it's actually a minor rework of my current look):

Posted Image

The radiant glow hurts my eyes, but damn it's pretty.

#2219528 Hellfire vs Radiant combos

Posted Illein on 15 July 2013 - 02:02 PM

Played around a little on the weekend - this is what I came up with - quite pleased with the result (But it means I have to get 1200 Achievement Points any time soon! :( )

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I'm quite in love with the Sylvari cultural armors for the Hellfire Armor...to be honest..And no, my name is not really Bob :D

Sylvari looks awesome with the Helmet in those armors too, by the way.

#2216772 My Thoughts On Temp Content.

Posted DeConstruct on 04 July 2013 - 11:46 PM

View PostSZSSZS, on 04 July 2013 - 05:00 PM, said:

Speaking strictly about loot, don't most MMO's already create enough barriers around loot? Extremely low drop rates on rare items already reserve them only for those willing to grind countless hours away. Legendaries for instance, are pretty much walled off for myself and many others (though I've clocked plenty of hours).

So I can't agree that MMO's really bear the logic of everyone deserving the same loot. If you're referring to the perspective of gamers', as plenty do desire the loot divide to be bridged, I'd have to say that MMO's have been pretty resistant to doing so.

Guaranteed items, like Mini Horrik, are at least within reach, even if you're game time is limited. Now mixing RNG with temproray content, that's when things become a bit unviable.
Thing is everyone in an MMO deserves the same CHANCE at content. Be it loot or whatever. The person you quoted conveniently disregards this. MMO's intentionally equalize the playing field. An hour's worth of time investment should always provide the same experience for everyone. Whether you're an American investment banker who makes 500 bucks an hour or a Chinese factory worker making 2 cents an hour. You get what you put in.

Practices like "You should be there when Arenanet tells you to play this content" are getting awfully close to "Can you afford to play the game on a whim or otherwise miss out?" Someone at home on welfare might say yes, someone drilling for oil on an offshore platform might say no. Arenanet intends to disturb the equilibrium.

#2215445 Raiding and Housing Coming to GW2? (Interview Translated from French)

Posted Mastruq on 30 June 2013 - 10:03 AM

On the topic of loot:

Obviously skins are the main answer. The way new skins have been handled so far has been one of the weaker points of their post-release handling of the game. I'm not sure if they downsized the art department, if it is too small to begin with or they want to or are forced to handle them this way for financial reasons.

Count the number of new skins for itens that have been introduced exclusively through gameplay, and then those that have been introduced exclusively through the gem store or a derivative thereof. Everything in the gem store is available for gold oviously, and the dragon coffers and southsun crates equally follow that trend: farm them or farm/acquire gold and buy tons of them.

Other games with vertical item progression would have introduced 2-4 patches with new content (instanced dungeons and raids) for new loot (a tier of more powerful items for every equipment slot, including new skins for all that). Now I want dont want vertical but I want content additions and new skins (GW2s replacement for vertical is cosmetic after all). We have gotten almost no new armor until now and most of it is in the gem shop. We have fractals and if you count that southsun and guild missions as new content, That is all they've added.

Anet loudly proclaimed their support for the game post lauch will be unprecedented. They want to show that they can do just as much and far more then those subscription MMOs. That was their own claim. They have several live teams concurrently pushing full updates.

Let that sink for a moment... Do you feel they met the expectations created by those interviews last year?

I dont think they do. In my opinion Anet has reduced their support of the game to making monthly "content commercials" for the new gem shop skins.

#2201146 Challenge: PvE Boon Removal

Posted Tranquility on 12 May 2013 - 02:56 AM

Can you think of, let's say 5, instances in PvE where you consciously decided to remove a boon for the sake of removing a boon? Not inconsequentially because you just happen to have a skill that removes them as well as it's main effect, and not to trigger a secondary effect of an ability.

Have you EVER seen a boon on an enemy and used a skill to remove that boon, because that was more efficient than just landing another damaging ability?

#2181440 Ouch my Everything: The 80% (potential) Amplified Damage Build, with Sustain,...

Posted Kitsune on 20 March 2013 - 06:38 AM

Ouch my Everything

So fun fact, did you know that with minimal help from your group, an Elementalist can receive an unmatched 111% bonus to damage, likely becoming the single highest melee damage dealer in the game?

All while providing constant self and ally healing over time, Blast Finishers, enabling lower-damage throttled Rangers and Mesmers to soar like other professions, and by providing a meager amount of control, especially against non-champions?

Here is the breakdown folks!

How To Play the Build


Love Thy Neighbor: Rangers and Mesmers


The Stats

Loaded on Power, Moderate Crit Chance, Huge Crit Damage, Moderate Condition duration


The Traits


The Gear

Only Exotics!


The Damage Amplification

Department of Corrections: Actually, damage sources are likely multiplicative, so in an ideal situation you are looking at over 70% damage normally, and over 100% when foe is <33% health.

"+76.49% when bolt to the heart is NOT adding damage...  111.79% when it is." - AzureRogue


The Sustain:

318 heal per second, roughly.


The Support:

So, Ranger and Mesmer, you want real damage weapon like the other kids? Here ya' go, champ! Blast Finishers and Blinds gallor!


The Control:


The Conclusion

I woke up earlier this evening after reading a post before I went to sleep, and I've always been interested in stacking damage amplification, which is how this guide was born!

I have not been able to extensively test this guide in dungeon groups yet, but I honestly do believe that with the right external support, nothing else in the entire game will deal as much damage over a fight, period.

Ideally, for this build to be the highest damage in the game, all it requires is your allies to maintain at least 1 stack of vulnerability, burning on the foe, while providing your 25 might stacks and fury. This SOUNDS like a heavy order, until you realize that several professions stack vulnerability on their auto-attacks, burning is highly common, and warriors / rangers are amazing Fury givers. AND you are supplying the Blast finishers, so if others supply a modest amount of Fire Fields, you are set.

Please test it out (with greens / yellows if you cant afford the full combination for gear) and let me know what you guys think!


Someone else did the math, ignoring self-might stacking, a Warrior's Axe is their highest damage per second option, while the Elementalist's Hammer does ever-so-slightly more damage in a given time frame. Couple that with all the damage multipliers from the Ele's traits, and they should pull out even further ahead in even a semi-coordinated group environment!