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Rain King

Member Since 20 Aug 2009
Offline Last Active Mar 05 2013 03:26 PM

Topics I've Started

Summon Golem Power Suit needs a rework

31 August 2012 - 10:28 AM

The asura racial elite summon golem power suit is extremely disappointing. I don't see why anyone would want to bring this skill. It's clunky and hard to operate while at the same time providing poor damage output. The skill doesn't act like an emergency life saver because of it's casting time and poor healing output amongst other issues.

Am I doing this wrong? Does anyone actually like this skill? Are the norn racial forms this bad?

I feel like the golem should cause an aoe stun like the engineer supply drop because of it's casting time -or it shouldn't have a casting time if it's meant to be an emergency defensive lifesaver (since the damage isn't there and you miss a lot because it's melee range is shorter than normal melee).

It should also have a timer so we can tell when it's going to disappear: also it shouldn't just disappear -it should explode.  

I know there are bigger problems to solve at the moment but do you guys think Anet should take another pass at this skill when there is time?

Auto attack on kits

21 August 2012 - 03:47 PM

We've all been asking for auto attacks to default to the 1 skill (or at least be "remembered" after swaps) on kits since the first BWE. If we don't see them implemented during today's stress test, do you think Anet will still implement the feature?

Does anyone use the warrior shield?

10 August 2012 - 01:21 PM

Does anyone use the warrior shield? To me it seems like it is severly lacking compared to other shields or even just other offhands. The shield stance skill needs something extra. Take a look at the spear block skill for ranger's spear:

http://wiki.guildwars2.com/wiki/Spear


I think we should have an extra skill option during the duration of the block. Either allow us to throw our shield (captain american style) or put shield bash in that block and add a new skill to number 4 on the shield.

thoughts?

skull crack: mace burst skill needs a buff

09 August 2012 - 05:15 PM

When you compare the mace burst skill, skull crack, to the hammer burst skill, earthshaker, it is blatantly obvious that it needs a buff. They are exactly the same except earthshaker is AOE and has a jumping ability/gap closer function.

http://wiki.guildwar...iki/Skull_Crack

http://wiki.guildwar...iki/Earthshaker

If you equip a mace in your offhand as well then you get access to a "line" knockdown on a shorter cooldown than the hammer's knockdown, so I understand the reasoning for adding AOE to the hammer's burst skill. However the double mace setup is still lacking a gap closer and skull crack should have a jumping ability added to it to fulfill that function or some other buff to distinguish it from earthshaker.

Engineer tool belt racial skills

02 August 2012 - 11:19 PM

Please update this thread if you found any more racial skills with tool belt counterparts during this stress test.

Human:
Blessing of Dwayna (from Prayer to Dwayna)
Beseech Dwayna to restore health & grant regeneration to allies at target location
regen: 5s, radius: 240, range 900, cooldown 45s.
(The heal on this skill was pretty powerful & you could ground target it.)

Asura:
Vent Radiation (from Radiation Field)
Vent radioactive gas to poison nearby foes.
poison: 9 1/2s, range: 360, cooldown 45s.

Pain Transference (from Pain Inverter)
Send out a bolt that steals a boon from your foe & gives them one condition from you.
minor damage (25 @ level 16), range 900, cooldown 45s.

Confusing Speech (from Technobabble)
Confuse nearby foes with complex calculations
confusion: 5 1/2s, range 360, cooldown 45s.

Sylvari:
It seemed like all sylvari racial skills had a "gear shield skill" as a placeholder.