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Member Since 20 Oct 2010
Offline Last Active Jan 28 2015 05:44 AM

Posts I've Made

In Topic: What will need to be announced on Saturday...

28 January 2015 - 05:44 AM

I feel like the whole trinity debate is so prevalent with this game in big part because skills are locked to weapons and there are no secondary professions. I remember my first time playing gw2 feeling nothing but restricted by my weapon choice. In gw1 if I wanted to be a healer monk with a dps secondary or a ranger with a staff and nothing but support/healing skills I could do that.....and I find it hard to believe that giving the ranger a staff in this xpac will even be remotely the same thing. The build variety was fantastic in gw and it is sorely missing from gw2. There was obviously a defined trinity in gw but imo, the variety of ways you could implement the trinity was one of the things that was so enjoyable. This issue alone is literally like 80% of the reason why I can't consistently play gw2.

In Topic: What will need to be announced on Saturday...

26 January 2015 - 04:43 AM

Haven't played in a while, but from day one I always thought that locking skills to weapons was the stupidest decision ever. I just want a ridiculous amount of build variety. It's the reason gw2 can't keep me playing and the same reason I left wow when they changed the talent system. If they announce a revamp of gw2's skill system and introduce secondary professions it will be a friggin' miracle.

In Topic: Diablo III

05 April 2014 - 06:23 PM

Having gotten to 70 and done some endgame now, I can say I will bump up my rating one notch to 7/10 simply because there is at least something more to do at 70 other than grind certain acts over and over. The bounties are usually simple and short and let you see a variety of locations. Once enough of these are done you can do a nephalem rift which is substantially longer, but still takes you through a few maps before spawning the rift guardian. Once completed you get a nice stash of loot and exp.

The main campaign though I still feel is pretty dull. A lot of the new mobs are just annoying more than they are creative and the level design for westmarch feels the same way. You literally get something like 2 new "zones" to go through before getting to malthael. The city of westmarch itself is large and although it is a new area, that new car feeling will wear off fast and you will realize that is just a giant city that you have to grind through before getting to the next zone. The only saving grace for it is that it has a ton of buildings with mini events that you can do which, although it mixes things up a bit, it actually makes the zone feel even longer. The other zone "pandemonium" is worse, feels long and windy, and has a lot more narrow pathways whereas westmarch had more open space and had more character to it. This zone has very few mini events and overall there is just nothing interesting about pandemonium imo. The story itself is just too simple imo and I feel like they could have done a lot more with it especially with malthael's character. I feel like I had a good idea about what was going to happen just from watching the opening cinematic before the game was even released! I dunno maybe I have played too much MGS in my day, but I expected a much more interesting story than what ROS delivered. Malthel could have been so much more intriguing if they went deeper into his character rather than just make him simply good guy gone bad and I have to eliminate him and save the world.

In Topic: Diablo III

27 March 2014 - 06:13 AM

The loot is obviously much improved at all levels. I've got a barb and DH to lvl 65 atm, but I can't say that westmarch is all that great at least in my opinion. I guess I just don't like some of the new mobs and the level design(they seem too long and boring although there are more mini-events). The story doesn't seem any more creative either. Skills didn't improve much and even with the new paragon system I don't really feel that "powerful" with the added boosts, although it does help more for low level characters. The crusader is pretty solid thus far and I'm guessing it'll be a blizzard thing where any new classes they release are going to feel extra powerful compared to the basic classes. For now I give the game a 6/10 and if things improve at lvl 70, maybe I can bump it to 7/10. To be honest they should leave the XP boost on forever because that's when I had the most fun lol....probably not gonna happen but oh well, guess I'll play something else.

In Topic: Dark Souls 2 Comes out Tomorrow, You Playin'?

22 March 2014 - 04:12 AM

Will play on PC in April. I hope it's really well optimized because even though I got the original DS for like 5 bucks on steam....it was so annoying to go through all that crap to make it properly playable on PC.