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Obscure One

Member Since 21 Oct 2010
Offline Last Active May 03 2013 11:15 PM

Posts I've Made

In Topic: New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick

19 April 2013 - 05:07 PM

View PostRedhawk2007, on 19 April 2013 - 11:10 AM, said:



There are people who have already spent thousands of dollars on this game. I have personally spent more money than I would have if I had played a comparable subscription game in the last 7 months. So let's not pretend Anet is somehow going to be on life support if it doesn't gouge people for an item that should have been in the game for free from day one.People have been complaining about what a bogus hassle the gathering tool crap is since beta.

Lots of people are complaining about the price and stating they will not buy this item. The fact that you claim to have done so doesn't mean it is not overpriced. In terms of the in game economy no one can argue this mining pick is cost effective. By the time it pays for itself most nodes will be near worthless. In terms of real world economy that same $10 per toon could buy you another character slot and hundreds of hours of extra game play. Even by the standards of what you can get in the Anet cash shop this is a rip off. The $50 to equip all my toons could buy me another game entirely. If Anet made the price reasonable, they might make more money through increased sales than they do overcharging people.


But if you feel that strongly about Anet's finances perhaps you and the other "Anet supporters" should write them a check for a few thousand dollars. It seems NCSoft needs the money more than you do.

The opportunity cost is indeed unquestionably and without arguement extremely high at 800 gems. However this is a limited time release cosmetic and convenience item. Right now it may seem excessive, but on a long enough time-line, its a worthwhile thing. Let's say that GW2 runs a length of time identical to GW1 between launch and release of a sequel (GW3?). GW1 released in 2005 and GW2 launched in 2012, giving a 7 year focus upon the GW1 franchise. Now imagine you bought something comparably priced, limited release, cosmetic, and convenient (an unlimited salvage kit for example) within the first year of GW1 getting 7 years of usage out of it. Apply that logic to this item. Yes it cost you $10 worth of gems, yes that was a very high impact cost, but as the weeks roll into months, and those roll into years, that sunk cost becomes virtually irrelevant. Perhaps by this time in the next year or two you may very well be kicking yourself for not even buying just one for your main while you had the chance.

I am in no way defending the absurdly high price tag, nor stating it is fairly valued even in relation to other cash shop items. In those regards I largely agree with you. I'm simply introducing an unrecognized element to you of it being a long term investment in terms of prestige (limited time release cosmetics), convenience (inventory space, running out of picks, missing out on an ore vein, etc.), and eventually in-game currency (no waypoint gold sink just for the gold sink of buying picks) making the pick, no matter the gem cost, inevitably worth the purchase on a long enough time line.

In Topic: New Gem Store Items: Flame & Frost Dye Packs and Molten Alliance Mining Pick

17 April 2013 - 10:06 PM

The only drawback is the soulbinding @ a $10 (800 gem) price point. A 800 gem item should be account bound, and a soulbound version should be around 400 gems. Either way I think this is a worthwhile item to have if you intend to play the game for years to come as eventually (and I do mean extremely eventually) it will pay for itself. Besides the particle effects animation are stupid cool. Now if only they'd stop forcing RNG on the stuff I want to buy from the cash shop (fused weapon skins for example) and continue to put out these types of exclusive items as direct purchases I'd probably throw much more money at the cash shop than I do.

In Topic: When do you salvage vs sale?

04 April 2013 - 11:57 PM

Everything under lvl 80 gets vendored or posted. Lvl 80 drops, no matter the rarity, get salvaged. Rarity just determines what salvage kit I use:
» White: Basic kit
» Blue: Journeyman kit
» Green: Master/Mystic kit
» Gold: Black Lion kit

Exotics always get put up on the TP for someone else to use for taking a dump in the mystic toilet in hopes it backs up with a precursor. I have better things to do with my gold than flush it into RNG oblivion.

In Topic: sPvP: 8-Team Tournaments Disabled

29 March 2013 - 01:47 AM

Yawn...sPvP is still an epic waste of time with an uninspiring and frivolous reward system. Wanna increase interest in the standard 8 team 3 round tourny? Make the game team death match with an observer mode, the winner of which gains guild commendations if more than 50% of the team is from a single guild. I'd bet you ANet's quarterly earnings there'd never be an f'n wait time in sPvP 8 team ever again...but I suppose you need to turn off a ruptured sewer line spewing feces all over the street before you can put a team to work on fixing it.

In Topic: Why so much hate for engineers?

13 March 2013 - 06:22 PM

View PostPhineas_Poe, on 13 March 2013 - 03:50 AM, said:



If you don't mind me asking, why do you now consider Warrior your main?

I ask because I probably spend more time on my Guardian than my Engineer these days, but that's only because I've invested like 300 hours into my Engineer since August and don't really have much else to work on. Is that why you say Warrior is your main, or do you actually prefer the class?

I suppose it's a very similar circumstance to your own. I felt as though there wasn't much left for me to do with my Engineer and I have barely played the character since fully gearing my Warrior a month or so ago. That's of course not to say I like the Warrior better, far from it actually. I feel almost as if playing an Engineer that had to understand the complex mechanics of the game to be useful, set the stage for me to be really good with the Warrior. A class which doesn't NEED this level of complex understanding to just grab a greatsword dump all points in power and precision and slot Frenzy on the skill bar to be very effective. With that notion of understanding within a class that is already good without it my play style is extremely fun and effective (30/20/0/20/0: sword/axe + longbow bleed/immobility focused WvW perma-swift "yak slapper" and scout). Also the added armor and difference in desired traits being in the vitality line make my Warrior more passively "forgiving" of mistakes than my Engineer as well, which I tend to have to use skills to get myself out of similar situations. Again, not to say I like the Warrior better, its simply an easier, less complex method of doing the same thing.