- Ascended Gear: I know they intend to release ascended gear rewards for WvW, and it is currently slated for implementation in the near future, however I fear they may be overcomplicating the system to do so. Simply put, adding Laurel rewards to WvW would fill the void and is something already present. Players should be rewarded 1 laurel for every 10 gold participation rewards achieved in the taking or defending of points each day, only gaining credit towards the reward once per day per event. I.E. if I defend Stone Mist Castle and get a gold level event reward I will not gain additional progression towards the laurel reward for the rest of the day through the defense event for that capture point. Using laurels this way would allow WvW players to be rewarded ascended items at a comparable rate to those who do so through PvE (fractal grinding) content, without introducing a complicated system or using Badges of Honor whereby encouraging extremely long queues of people exclusively doing the jumping puzzle.
- Guild Master tag: Add an Art of War upgrade that allows members of a guild that have the permission to activate guild upgrades to activate a guild specific Commander tag called "Guild Master". This tag would appear Gold instead of Blue and would only be visible to guild members representing that guild.
- Squad Stats: all members of a squad report basic information beside a Commander (or proposed Guild Master) party menu. This information includes number of players in the Squad, how much supply is in the Squad, and how many are Downed/Dead in the Squad. Nothing major, but enough to help intelligent Commanders make more intelligent decisions.
- Siege Recycling: When any piece of siege is no longer needed the person who placed it may decomission it, randomly regaining 1-5 supply and a rare chance to recover the blueprint. This could be handled through a newly introduced WvW skill line, an item purchased with Badges of Honor or gold at a Siege Vendor, or simply be a #5 skill built into the siege weapon skill bar.
Well that's what's on my mind to make the game mode more enjoyable, rewarding, and well rounded. What are your top four for a better world...vWvW?