released more than an expansion’s worth of content
continually updating and tweaking the game experience.
I hate to say this: Horseshit. With the exception of Flavor of the Month and Confusion Southsun Cove, everything else has been temporary and rewards/stuff hidden behind Cox Boxes (reference to Krystin Cox). And the way they "tweak" stuff borderlines insane troll logic, as all of the classes still have malfunctioning/useless traits/skills, irrational nerfs to weak classes with strong builds with no compensation whatsoever in an attempt to "create more build diversity" (which isn't working), and their laughable attempts at making this game an e-sport, and this is just the pointiest end of the tip of the iceberg.
And ANet/NCsoft/Nexon trying to con people out money with these excuses and buzzwords is giving me an aftertaste so fishy I may vomit.
The hammer design in this game really needs some love. I mean, the artists/programmers did such a wonderful job with GW1's hammers, why can't we get more of those hammers via mystic toilet (ugh), the cash shop (I'd pay for some gems just to get the Tormented hammer) or even as exotic drops?
Captain Bulldozer, on 18 May 2013 - 01:42 PM, said:
IF that's true, then we are all wasting our time in this thread (and others like it). If the game is so flawed that it cannot be fixed, threads like this pointing out the flaws are just self-serving bitch-fests. I choose to not view GW2 as a game that is so far gone that it can't be fixed. I'll readily admit, however, that fixing it will be a pretty big undertaking and that Anet will clearly need a lot of insight from the fans. That at least gives discussions like this one a valid reason to take place.
The devs hardly acknowledge the problems, let alone fix them. It just seems like all efforts are going towards the cash shop, with everything unrelated to that a nigh-afterthought. It's been like this since release; the fans' extensive documentation of bugs/glitches going unnoticed and unappreciated, and the only thing we *can* do is track down and resolve the documented problems as opposed to using insane troll logic to address (read: nerf without compensating) issues that didn't need it.
At least fixes in the game world are always welcome.
Some of this is good and I can agree with it, you are absolutely wrong about confusion though, it was ridiculously powerful... cleansing it blew you up, if you a guardian or ele then on dodge traits would blow you up, switching attunements blew you up?
There was no counter to it besides run away and not dodge and hope someone else cleanses it for you.
Problem is, confusion is now useless in all fronts:
PvE - Mobs attack too slowly to consistently trigger confusion, so no matter how high the stacks, it will never do much damage.
s/tPvP - I've no experience in here.
WvW - Glamour mesmers used confusion to not only (indirectly) damage foes, but to attempt to splinter the enemy zerg, best when used in the initial blows; that's when people didn't concern themselves with conditions. It was also the mesmer's only condition it could consistently inflict, but because of the heavy-handed nerf to confusion in this front (as well as the nerf to one of their traits concerning confusion), confusion has been rendered relatively harmless. So once again, mesmers have been the role of portal pushers for battlesuits forced upon them. All because the whiners couldn't be arsed to stop pressing 1 + F and disengage once in a while.
*topic* But my real beef with Arenanet lies in their balance team, or lack of. Heavy-handed nerfs with no compensation elsewhere, useless/non-functioning traits or worthless trait lines (guardian's zeal being an example of the latter), them trying to make more viable builds by reducing the effectiveness of popular builds, which funnily enough, renders unpopular builds that have some of the same skills/traits as the more popular builds useless. Which would, in effect, cause those who were unfamiliar with popular builds to look them up and build around them; the D/D ele, 100-nades engineer and shatter mesmer are examples of this. But it's not just the balance of the game that's in a mess, the whole of the game is. The devs' efforts are akin to polishing an apple with a rotten core.