- Viewing Profile: Reputation: Red Intensity
Red IntensityMember Since 21 Oct 2010
Offline Last Active Mar 31 2014 02:00 AM
- Group Members
- Active Posts 663
- Profile Views 2924
- Member Title Sylvari Specialist
- Age 25 years old
- Birthday July 27, 1989
Posted rukia on 26 December 2013 - 03:22 PM
I did log in to play my mesmer a bit, since apparently the condi spam has been alleviated a little... says a friend, lol to my dismay.
Eh.. was almost depressing to see how shitty pvp is still doing.
Warriors have insane passive regen, being a mes I can easily slot for 3 stunbreaks and still not survive. War aoe surpasses the entire capture point meaning you HAVE to get off, since you can't just dodge the burning. Once back in, he just casts it again because rage builds up way too fast in this game to have them clear 3 condis and either stun you or put massive aoe for literally no effort. Oh this is all while I'm bursting as hard as I can as a full shatter glass build and he shrugs it off like "lol I'm OP bro, come at me." GW2 balance amirite gaiz?
I really want to slap whoever is in charge of pvp balance in the face. as I see things, GW2 is now a completely 100% passive play style. Necros with their instant "LOL 9000 CONDITIONS" plus constant fears and godmode form, warriors with their 90000000000 healing per second plus godmode buttons to physical and conditional damage then there is the almighty phantasm mesmer who just sits in stealth watching their clones attack every 4 seconds. That is literally letting the game play FOR you. THAT is GW2 pvp.
Every time I come back to this game, even for 5 minutes, I get more and more agitated and even depressed considering its potential and how it will never live up to its name. And yes, I even checked out pve, apparently we have some random ass living story with scarlet (seriously, haven't caught that hoe yet?) and tequatl is still dead every time I check the zone (as in, no one killing him) lol how pathetic is that? Should have made it instanced, but I guess that would be like WoW. Nope.. can't have that now can we, that would almost be like..a coordinated raid group working together to down a big bad boss for epic lootz and achievements.
I love how anti-fun they make the game simply to be different. It literally makes no sense to the players, but they seem to love every minute of their failures. F it, let's make spvp open world too while we're at it.
/end this months rant
Posted Arkham Creed on 16 December 2013 - 10:43 PM
Posted ilr on 19 November 2013 - 10:44 PM
Oh god... I apologize instantly to the Mods here for the caps above, but this is too priceless for me. I was on a non-stop crusade to try and get the Dev's attentions back on Temples and how bugged they were becoming with all these rushed updates that broke everything else. They ignored me and others like "GuildWarsChamp" constantly. I even starting PM'ing some of them in QA like that Josh guy, and was still being completely ignored. Eventually I just gave up.
To see this inevitable event play out in real time live.... just gives me an ASCENDED tier level of Schadenfreuden right now.
And to be honest, if I sunk 4 straight months into this effort, yeah I think I've earned the right to be smug about it.
Posted Kuskah on 10 November 2013 - 05:11 PM
1. "Living story" content
Every two weeks, disappears every month. Not that I don't have the time, I could do it if I wanted to but what is the point? The story moves almost nowhere, the rewards are lackluster to say the least and chasing achievements is not the main thing I want to do in a MMO. I'd much rather have a PAID expansion every year with big content updates that last FOREVER, rather than this.
2. Terrible sPvP implementation
I'll say it again and again, I hate the way PvP works in GW2. You may be LVL-70-Phoenix-awesome-PvP-person and what do you have to show for it once you leave the Mists? A title maybe 1% of the player-base actually reads? If they refuse to add a little grind in their "non-grind" game to PvP as well, why can't they at least make some sPvP exclusive skins that are applicable to PvE gear as well?
3. "ANet, what is it with you and capture-and-hold mechanics?"
-Hey, ANet, what modes do you have in sPvP?
-That's it? Okay... how about WvW, what do you do there?
-Wow. That's wierd... Hey, look! This Waypoint says it's contested. What do I need to do here?
-There's an area around the waypoint, which you need to captu-
4. Unimpressive armor
Maybe it's just me but the armor sets in this game, apart from a few specific race-profession combinations, look so... bland. Especially on males. Maybe it's cause I suck at coloring it or it is that way because it's made to be colored. I don't know. Also, don't even get me started on how that stuff looks on the Charr...
5. "You won't need to grind. Except for the times when you will."
I know, it's not a giant grind, the kind of grind that used to be in MMOs 6+ years ago but still. I have nothing against grinding, my fondest MMO memories are those of grinding for a rare drop or level up but don't tell me none of that is here when there clearly is.
6. Feels "unwelcoming"
Don't look at the name of this point too much, the problem is hard to depict in words. Especially in so few. Thing is, when I walk around in GW2 and in WoW (or Aion, Lineage 2 etc..), GW2 just doesn't give me this feeling the other MMOs do. In my MMO lifetime, I've spent 600+ hours on GW2, while only 50-ish on WoW and still WoW has this more familiar, welcoming feeling to it. GW2 simply doesn't. It's not nostalgia, it's not lore investment, it's just... hard to describe.
All I can think of right now. At the moment, after having seen the announcement trailer and changes coming with Warlords of Draenor, I'm messing around in WoW Starter Edition and I'm seriously considering getting the full game, despite not being a fan of sub-fee. GW2 is a great game but it just feels like ANet is so afraid of messing up, they're doing so as they go.
Posted Tien on 27 October 2013 - 12:48 AM
... is Lara Croftsdóttir
Posted Pariah on 29 June 2013 - 11:28 AM
I just had to update my Engie when I saw the latest 'staches that were added Monocle, Noble's armor pieces, Aureate Musket.
Posted beadnbutter32 on 11 July 2013 - 12:35 PM
In sPVP they are and have been since day one in nerf mode for the Ranger class.
Until recently they were ambivalent towards the Necro class, but recently changed to buff mode which put Necros near the top in terms of damage dealing.
I mained a Ranger for a long time, and eventually my love of pets was over shadowed by the downward direction Anet is taking the class. The pets are a fixed non improveable skill. Outside of maxing BM, there is very little you can do to improve pet performance.
Anet has provided no way to improve them over time. There are no legendary pets or other things that will make your pet better. If you want to progress as a ranger, your mainly looking at honing your dodge skills and minor trait and gear tweaks. I always play a pet class in every MMO I try, but this permutation gets stale pretty fast. Add to that Anet's judgement that the role of defending spvp control points with pets is not acceptable and the future is rather bleak for pets. If anything, they seem to be moving pets in the direction of Mesmer illusions, which are used mostly as distractions and buff/condition tokens, not direct damage or combat.
I rolled several Necros and got them out of the starter zones, (before the recent damage buff) and found them rather boring and based on gimmick type skills.
I don't consider the Necro's various summons as pets. they are more like the Mesmers summons which are primarily distractions.
If you have to have pets, Ranger is the only choice.
Posted MazingerZ on 15 May 2013 - 07:32 PM
TLDR: Points are boiled down here, but I encourage you to ready the body.
The Right to Make Money
No one is arguing against any individual or company’s right to make money. What is generally a point of contention is how that money is made. If oil was a clean, safe resource to produce, with absolutely no environmental impacts and operated in more of an open market than say, OPEC, there would be very few people who could complain about how they do business. If the market crash had not occurred due to irresponsible lending and selling of securities, no one would have an issue with how much money the banking industry makes.
What this piece attempts to do is describe how poorly these practices are for consumers (ie: you) not just in terms of yourself, but for the game as a whole, and your fellow players.
More Money than a Flat Rate?
The product could in theory be sold on the Cash Shop for a flat rate, especially if they are already being offered for a limited time. The question becomes, why not?
There are various reasons. The return on investment (ROI) of the lottery boxes is higher than that of a flat rate. The cost of a flat rate in order to equal the return that the lottery boxes provide, a flat rate would appear to be too expensive, with too large of a price tag to pay in one expense. This goes towards the wedge of individual experience, further below.
If it were a flat rate, you could determine whether you liked the product enough for it to be worth the flat rate quoted. Or you could consider the product to be worth no money at all, at which point the company has lost your sale and has to make up the difference from a user who wants the product.
The drop rates are unknown until someone bothers to invest and do the research, either by grinding a lot of boxes or buying them outright, the latter of which is a net-positive for the company. And by the time the results are recorded and posted, the company has already seen sales from consumers assuming that the drop rate cannot be that bad.
The Wedges of "Individual Experience" and "Personal Responsibility"
Divisiveness is the greatest weapon of any entity against a collective to shield from its greatest weakness. You want the populace to be split on issues because if a high percentage of the body every aligns itself against you, you will feel its effects.
The randomness of these boxes creates a variable experience. However unlikely it is, it is possible for a lucky person to get the products he needs by opening a mere ten boxes. Suddenly, his experience is “this is the best thing EVER.” For another individual, they could open box upon box upon box and spend a large amount of money without getting a single claim ticket.
Since experiences vary, its harder to reach a consensus on drop rates. There will be people satisfied with their experience and others who feel as if its unfair. Some will be accused of merely being “unlucky.” Some will engage ad hominem, attacking other consumers for buying so many boxes irresponsibly, despite that being the intent of the company. Strife ensues and its much harder to direct blame against one specific entity as the customers squabble amongst one another.
It is therefore much harder to get consensus on implementation than if the product had a flat rate.
They benefit from these wedges to keep their customer-base from coming to a consensus on anything, even as far as debate the value of the implementation instead of the value of the product being offered for the price.
Instilling Urgency Artificially: Limited-Time Offers
If you could just grind these out through normal activity (gameplay), there are always going to be those who stick with the grind over the shortcut of buying the product outright. So to convert even a tiny percentage of those people (a net positive for the company), the company has a limited time offer on the product. That is greed. The limited time offer on the product is nothing more than a trick, to artificially give a sense of urgency.
In games like Tribes: Ascend everyone can get access to everything. If just takes time. You can choose to grind it out or you can buy it outright. There is no limited time offer. There are sales to incentivize a period where you would like to see more income, but a gun in Tribes: Ascend is never going to disappear because you did not buy it this month. It is a psychological trick meant to make you spend more money, and is an anti-consumer practice.
This operates much like the Disney Vault, in which Disney only releases a movie for a limited time every seven years or so on home media. This increases the scarcity of the movie and instills urgency to purchase the movie when it eventually becomes available.
Worse than Gambling
Gambling can be viewed as an experience. You play the game and the money is the barrier for playing the game, with more money as a reward for winning. One usually goes in knowing that you will likely lose money, but there's also a chance you could come out of ahead. It can get impersonal, such as with video poker machines or slot machines, but generally, it's an experience at playing a game of chance.
Common wisdom is that the results are stacked in the house's favor, and there is generally a poor outlook on people who think they can regularly come out ahead by playing, or in other words, playing to win.
Or going to a Dave & Buster’s (or Chuck E. Cheese’s). Sure, you may be attempting to win tickets for a particular prize, but you are usually paying as much for the experience of playing the games themselves. You get the experience. It is a poor value and poor sense to play at these places just to win tickets and win prizes, especially without a particularly good run of luck, you would end up buying the prize outright than trying to win it with tickets.
But these lottery boxes are different. You are not paying to gamble for the experience, generally. There is actually no experience, or at least less of one. The similarity is very much like buying a box of cereal you hate because it has an item you really want. At that point, you are just ripping open the box, pouring out the cereal for the product and potentially getting nothing for your trouble. Rinse and repeat ad nauseum until the limited time offer (artificially created sense of urgency) expires or you get the prize you want.
The Company’s Gamble
The company has its own gamble going.
It is relying on the obfuscated nature of its game of chance, with its accompanying ability to change the odds at their leisure, to keep its customer base arguing and speculating over the factual details as much as the subjective details. If you knew all the details, it would be much easier to base an argument for (or against) purchasing the product outright and there would be less coloring and argument from individual experiences.
It is relying on the artificial sense of urgency to push people into buying the product without spending a lot of time thinking about it, as well as pushing those who attempted grind it out to ultimately buy into the lottery boxes from the Cash Shop at the eleventh hour.
It is relying on human nature. There are people out there who are gullible, naive, have little foresight and in some cases, an addiction to gambling. These people with a clinical lack of self-control who will hand over money to engage in this process in hopes of getting the rush of a win.
Defending the Indefensible
The fact of the matter is that there will always be people attempting to defend these practices. Usually, the sum of the arguments is that the company has a right to make money. But why? Why are these practices worthy of money? And why do these people, who can only benefit as a consumer if these practices were revised to be less abusive, defend them? Why implement these practices over a flat rate, offered through the Cash Shop, unless this lottery box implementation makes more money.
I tend to look towards a rather quotable piece of TotalBiscuit:
What the hell happened to gamers looking out for each other? When did that suddenly fall by the wayside in favor of being an unemployed PR representative for a company that has been milking you for money? When did this happen? Was this with the advent of the Internet? Is this a recent thing? I can’t exactly pinpoint when it happened, but fanboy culture has gotten to the point of being actively detrimental to video games. It benefits nobody whatsoever other than the companies in question.
It’s wonderful that they’ve got a small little army of people that are willing to actively suppress dissent. Actively lie about the game. Actively try to character assassinate people. Engage in ad hominems. Slam them over social networks. Downvote videos. Lie in the comments section. It’s wonderful if they’re willing to do that, if you happen to be [the company] or any other company that has people like that. It’s terrible for the rest of us. It’s really really bad.
Gamers don’t look out for each other anymore. And that’s really depressing. The last thing that should be happening is gamers actively trying to mislead other gamers because they want to feel better about their purchase. Or because they want more players in their game, even though the game is clearly not up to spec. Where do you get off doing that? That is morally bankrupt. That is ethically unsound in the worst possible way. It sucks, and you suck for doing it.
People who defend these practices want the games they play to succeed regardless of how the company in question behaves, because they have some investment. They either want the game to have more players, be more successful so it will stick around for a long time, get more development, release expansions, etc, etc.
TLDR: Ultimately, it boils down to the idea that the lottery boxes offer a better return on investment than just simply slapping a flat rate on the product. It adds nothing to the product itself and is just a method for increasing profits, without doing anything. It is a form of predation on consumers, it should not be tolerated, but there will always be people willing to defend a company’s decision either out of apathy, a belief it does not nor will ever affect them or some other selfish reason.
Edit: I lost a ton of formatting moving from Google Docs, and I'm adding it back in.
Posted beadnbutter32 on 02 February 2013 - 12:31 PM
I say amen brother to the OP's premise that basing a PVE MMO on instanced PVP is pure BS.
As game publishers rush to monetize every little aspect of MMO's thanks to microtransactions, they tend to dumb down what was once rich and diverse.
It results in sad situations like we have in GW2 where many combat skills which were obviously much stronger when first designed but were nerfed to keep it possible for the squishyest caster to go toe to toe with the tankyest melee character. The end result is that many of the skills are a waste of keyboard space or so worthless that although they are broken, neither players or Anet care enough to want them fixed.
Despite all of Anet's efforts to 'balance' all the classes and kill the trinity, GW2 has a new trinity: warriors, guardians, and Mesmers.
They are the goto classes for dungeon runs, always welcome, and often preferred. You simply don't see things like "LFM COF, esp rangers."
Sure you can PUG dungeons with any mish-mash of classes, but if you have bought into the grind Anet requires to get any significant reward from dungeons, then you will min-max things and want to bring the new trinity to speed things up.
PVP is already instanced away completely from PVE in GW2, why not separate them entirely and un-bundle the class balances? The answer is surely to keep development costs as low as possible.
Although I agree with the sentiment, sadly Anet and most other current MMOs will not change this situation. Breaking PVE free of PVP constraints is going to have to be left to a new MMO that is truly revolutionary.
Posted DuskWolf on 29 November 2012 - 08:06 PM
What this proves is that predatorial, exploitative, insidious business models can exist in both pay-to-own and subscription models. What we have to watch out for in the future isn't the financial model, but whether any of the people involved have acted like sharks. I know I won't trust an NCsoft product ever again. Blade & Soul, WildStar, and any future titles are all off my list solely because they're NCsoft. With NCsoft being obviously owned by Nexon at this point, it's clear that future games will only be more predatory, not less.
And I'm not the kind of sheep who'll roll over and take bad punishment up the butt. I actually respect myself enough to not stand for that. So NCsoft isn't getting any more of my money. So long, ArenaNet. It was nice knowing you when you were you. Back when you were the ArenaNet that put together the likes of Prophecies, when you actually believed in your passions, rather than the shameless construct of exploitation you've become today.
Posted Voison on 13 November 2012 - 10:26 AM
Posted kanaxais_scythe on 19 September 2012 - 09:25 PM
Sure Anet did did not build up a good reputation with all the speedrun and skill nerfs fromt he players that abused it but they overall did not affect me as a normal player. Sure major changes happened to classes I played but I was able to adapt and never complained like many.
With Guild Wars 2 I think they lost touch with their players which in my opinion has been happening more and more since Factions. With Factions and beyond grinding starting becoming more and more of the game, alliance battles were optional but then Nightfall and Eye of the North required it to progress the story at all. That was fine because areas that were interesting helped to facilitate this and even with a huge requirement it was not that burdensome.
Bugs got reported and things got addressed in a timely manner, even if some were delayed. But now it seems with the introduction of the gem store (and whose fault this is really Anet or NCSoft I am not sure) but I think that is now guiding decisions. I have never even stepped foot in Cathedral of Flames but now I am punished for those who did. Say I am playing in Orr, which I have issues with I will go into later, events are everywhere, just playing the areas normally equals heavily reduced rewards if any even though it isn't farming. In Orr I get frustrated as it is by the high density of enemies and low respawn time. I will kill one enemy, get up to use the bathroom for not even a minute and I am under attack again, or running through an area just to get pulled out of nowhere. This is not fun.
I understand MMOs have grind but when they repeatedly said it was not required outside of costmetic items I believed it. But then they gave exotics and legendary weapons better stats, this is not cosmetics only, sure you don't need the extra bonuses to play but it had led to people only forming dungeon groups with those who are "properly equipped" meaning all exotics. So I am stuck not being able to experience content because I do not farm or waste cash in the gem store for exotics.
This is not to say I want to even do dungeons. I have done all paths of Caudacus Manor and did not enjoy it one bit, same with Catacombs story mode. They are not fun. I would rather have longer dungeons than overpowered enemies that cause me to spend more time respawning and running back to where I was (along with my team) than doing the actual content. The rewards also are not worth it without a huge time investment working on goals that are not fun to even reach. Another point to make is all the groups are speedrun groups that I see in areas spamming map chat. For people like me who want to actually experience the content this again makes doing it impossible. Sure guilds could help or friends but we all know this is not always possible.
I have just under 200 hours in and am losing interest since there is being less reason to play or stay interested. I am fine with how dynamic events are, peopel say it isn't what was promised but I have no issue with them. same with story and level progression. But when they start sucking the fun out of the game and almost requiring gems to be purchased I have to say no. I stuck with Guild Wars because of the no monthly fee and this was a sneaky way to get it in there.
I also find the lack of bugs being fixed disheartening as if they do not care about the game. They spent so long fixing the trading post initially and now nerfing drop rates (which I had issue with since the start) that bugs like a skill point in Malchor's Leap and other areas go unfixed. Granted they may not know the cause or cannot fix it easily but at least attempt and more specific patch notes is in order. There is a lack of communication now between Anet and the players.
On the subject of PvP here is also my opinion. With all the types of PvP from the first game there was enough variety to keep it interesting. In Guild Wars 2 I find world vs world to not be fun at all, it does not appeal to me. I am left with sPvP which has the same few maps with the same goal, the variations are so small it isn't even worth mentioning so it is not as viable as a game mode in my opinion as the PvP from the original Guild Wars.
Overall I find the lack of care on Anet (or NCsoft if they pull the strings), unfun content, limited rewards with a major selling point (dyanmic events) to be making me lose faith in Anet and not want to play or purchase more of their games and I am sure others feel the same.
I can see farming and botting being handled by Anet properly (anti-farm code, bans, etc) but is affecting too many legitimate players. I think that since many posts I have read here and on the official forums say very similar things that Anet/NCsoft should take notice. The game should not be easy but it should be fun. If they think playing normally should be penalized it would be nice for someone to come forward and officially anounce how we should be playing the game we all purchased with our hard earned money. At least then there is a base to work off of rather than nerfs and restrictions just being thrown around half thought out. But if they do this will more people leave thus making the game a failure? Who knows but it would be nice to hear something official about the issues that so many people with legitimate reasons are complaining about.
Posted Nox_Aeterna on 21 August 2012 - 03:11 AM