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silavor

Member Since 20 Aug 2009
Offline Last Active Oct 06 2014 10:24 AM

#2222974 Do you use Beserker's Armour all the time?

Posted BrazilTheHue on 30 July 2013 - 12:05 PM

View PostB.o.B, on 30 July 2013 - 12:01 PM, said:

Was hoping for a [DnT] response, I guess I'd better man up and learn to dodge better! Cheers everyone.

I thought I was good at dodging, then I made a Thief and put Berserker's armor on it :S

At the same time, it also reminded me how much I didn't think take into consideration a Warrior's heavy armor or naturally high HP pool. Bersker's armor on a Warrior is really just a natural fit in my opinion, and it should really be taken advantage of.


#2203197 ArenaNet ceases Guild Wars 1 live development, automates game

Posted Grey on 17 May 2013 - 10:29 PM

The last day dawns on the Kingdom of Ascalon. It arrives with no fanfare, no tolling of alarms. Those who will remember, will speak fondly of the warm morning breeze. People carry on with their daily lives, unaware that in a short while… everything they have ever known will come to an end.


#2202505 Why hasn't Anet addressed the current zerker or gtfo pve endgame?

Posted draxynnic on 16 May 2013 - 12:23 PM

View PostDasviidonja, on 16 May 2013 - 05:15 AM, said:

lol still beating around not admitting VERTICAL PROGRESSION is what made WOW and what has kept WOW what it is today....the leader of the pack. Now once again you can dance around all the jargon of this and that about casual play of WOW but it is still a vertical progression game and since casuals are playing it by the millions then you have to admit vertical progression is part of the recipe that is keeping the casuals playing.
This is like saying that the alpha wolf of a pack is the alpha because it howls, or that the queen of ahive is the queen because she eats honey (not royal jelly - ordinary honey). When WoW release, 100% of its direct competitors also used vertical progression, and now it's still used by the greater majority. If everyone else is doing it, it's not what puts you on top.

What gives WoW its position is a combination of the following:

1) It used a well-known franchise with a large starting fanbase, giving it a target audience that were near-guaranteed to take it up if they had any interest whatsoever in a vertical progression MMO.

2) For all their faults, Blizzard is near-unmatched in making highly polished, professional games with all the bells and whistles. Nine months after release Guild Wars 2 is still weighed down with well-known bugs (including traits that simply don't work), aggravating control issues, and complete lack of a viable group finding feature in a modern MMO - it's unlikely that Blizzard would have allowed such a state of affairs to last nearly so long.

3) While WoW has become the poster child for hopeless grind, gaming addiction, and other undesirable MMO traits, it's still a darn sight less vertical-progression-focused than what came before it. Compared to what else was on the market when it released, WoW actually differentiated itself by making a substantial move away from the mountainous vertical progression of its predecessors. This is how its seen as being more casual than it's predecessors... because it IS.

4) Size builds momentum. When you're the biggest in the market, that means it's going to be your game that people pick up because their friends already played it or simply because they've heard it's the biggest in the market.

These are the reasons why WoW is on top - and none of which have vertical progression in them.

If you look through the MMOs that have come even close to WoW's success, the overall trend you'll notice is that they set themselves distinctly apart from WoW. Not simply by having a strong licensed franchise of its own to start from or some gimmick that WoW can simply steal - they have some fundamental distinction that calls to players that are turned off by WoW's fundamental mode of operation. In the case of Guild Wars, this has always been a substantially reduced focus on vertical progression.

The result? Well, I noticed a few years back that whenever the Blizzard fanboys wanted to claim the superiority of WoW over some other MMO(-type) game, it was Guild Wars they kept coming back to. Why? Because in Western markets, it was the only credible and stable competitor for a fantasy MMO, keeping it on their radar rather than flaring up over a couple of months and disappearing like all the other MMOs that just tried to copy what worked for other MMOs. When Warhammer Online, D&D Onlne, LOTRO and scores of other vertical-progression-based MMOs were crushed beneath WoW's iron heel, it was Guild Wars that stubbornly persisted like a thorn slipping through a crack in the boot even in the face of near-abandonment by its own company.

Why? Because it didn't just try to copy WoW's success. It did something different, and in doing so, it claimed for its own a portion of the market that was dissatisfied with WoW, and part of the reason for that dissatisfaction is that not everyone likes vertical progression.

Seriously, if your claims were accurate, we wouldn't even be having this discussion because from what you're saying, everyone agrees that vertical progression is the best thing for an MMO. But we're disagreeing with you because many people think it's not the best thing for their MMO, and that's why their not playing WoW in the first place. If your game is going to be based off the same assumptions that WoW is, your game had better be so kittenly awesome that it's not only accepted by the people who try it as being better than WoW, but that it also overwhelms the massive incumbent advantage that WoW already has.

The truth is... it sounds like vertical progression, grinding (arbitrary term of difficulty) content to get all the (arbitrary term of quality) gear so you can move on to (arbitrary term of the next level of difficulty) content is your thing. There are lots of games on the market that supply that, including WoW. You're literally spoiled for choice.

Me? I get literally nothing from replacing my +4 Sword of Awesomesauce to +5 Sword of Greater Awesomesauce That Is Fundamentally Identical To The +4 Sword Of Awesomesauce Except With A Larger Number so that I can progress from fighting monsters that were balanced with the +4 SOA in mind to monsters that were balanced with the +5 SOGATIFITT+4SOAEWILN in mind. Instead, I gain my enjoyment from overcoming challenges with tactics (not just repeating things I've already mastered until my numbers get high enough) and by trying new ways of doing things using new builds and professions.

Vertical progression doesn't just do nothing for my enjoyment, it actively hinders it. Having a requirement to collect gear to support a new build because my old gear wasn't compatible with that build is, to me, a barrier to fun, not a contribution to it. Needing to repeat what might have been hundreds of hours of grind to get a character of a new profession up to a point where it can meet the challenges my first character can is a major barrier to fun, possibly even dealbreaker-level.

It may be pat, but it's true - it sounds like the WoW-style of game is what works for you. Play one of them. There are enough of them on the market. Stop trying to hog the entire market and let me have the game that works for me. Please.

And finally, because it bears repeating, if you take just one thing from this post it should be this:

If your claim that vertical progression was what everyone liked was true, nobody would be arguing to the contrary. The very fact that so many people are disagreeing with you demonstrates better than any specific argument that your claim is flawed.


#2197447 Frost and Flame Finale - Why 13 Days?

Posted Snapalope on 01 May 2013 - 07:59 PM

Ornstein and Smough was pretty original.


#2196175 How would you like ascended armor to be?

Posted draxynnic on 28 April 2013 - 01:02 PM

I'll also go with 'nonexistant'.

That said, the real thrust of this thread seems to be more about armour art - and in that respect, I'd just say, the more choice the better. Real choice, not just a half-dozen variations on the same basic theme.

Different people like different things, so they best way to keep everyone content is to have enough variety that whatever someone's tastes may be, there's something that fits.


#2196179 How would you like ascended armor to be?

Posted lalangamena on 28 April 2013 - 02:27 PM

how would i like the ascended armor to be?


nonexistent.


#2191555 No Cantha in Guild Wars 2?

Posted Jetjordan on 14 April 2013 - 08:52 PM

I for one am super offended that Tyria makes a mockery of my European roots.  I studied the great European castles and medieval  architecture in school and I am extremely offended by ANETS use of such imagery in this game.  I am also offended by the Charr as a race as I am a cat.  Meow.


#2186349 Super Adventure Box Always-Online

Posted Greensuitjacket on 01 April 2013 - 03:34 PM

I really like the Super Adventure Box, but I don't understand why the developers made it always-online.

You can easily solo the content, and there should be an offline mode for single-player. I would also like a friend to be able to play with a second controller offline.

It can't be that hard to program an offline version of the SAB. ANet is just the latest developer to go the always-online route.

Ragequit
"4/1/13"


#2171238 New Ascended Items for Ecto's and Laurels

Posted El Duderino on 26 February 2013 - 08:46 PM

View PostLordkrall, on 26 February 2013 - 08:41 PM, said:

So what does a casual player do in your eyes?
Log in, chat, log out?

Well, here are a bunch of things they can do which wouldn't necessitate getting ectos:

1. Leveling Alts
2. Doing Events
3. Doing Dailies
4. Crafting
5. Harvesting
6. Clearing maps
7. WvW
8. PvP
9. Playing the market
10. Hanging with guildies doing much of nothing
11. Doing personal story

I can keep going. Want me to?


#2156943 BG/TC/FA

Posted Lydeck on 03 February 2013 - 12:37 AM

My experience with FA so far:

Posted Image


#2149622 Horses: Extinct?

Posted Dosearius on 24 January 2013 - 03:08 AM

the horses are all there, right in front of our noses...it's just that the culling....


#2145336 Cosmetic Reward is not the best carrot for an MMO

Posted Baron von Scrufflebutt on 18 January 2013 - 12:45 PM

View PostArquenya, on 18 January 2013 - 10:42 AM, said:

I always expect/hope a game to exist out of something like:
  • levelling, meant to slowly get to know the class and playstyle and get skills;
        
  • getting the best equipment and experiment with builds;
        
  • "master" the class and do the hardest/challenging stuff in the game (for whatever non-stats reward).
It feels natural, like going to school, learning things and in the end, work with it and apply your knowlegde and refine your player skills. Strangely, part 2 and 3 are the same in GW2 and there isn't really a part 3.

I loved the Factions approach where Step 1 was pretty much non-existent and the whole game consisted out of Step 2 & 3.


#2140966 Starting to miss special unique drops. Am I wrong feeling this way?

Posted Kurosov on 12 January 2013 - 06:45 PM

I'd have loved to have seen more of a disconnect between stats and skins.

Allow max stats exotics to be bought cheaply from a trader while allowing the skins to be the items of value acquired both from dungeon tokens and drops from chests/bosses rather than everything from the MF


#2140963 Starting to miss special unique drops. Am I wrong feeling this way?

Posted Sword Hammer Axe on 12 January 2013 - 06:42 PM

Yes. I one hundred percent agree with you. Problem is that the champions and other group events that no one ever does don't have much of a reward. If they make the reward much greater it'll ruin the economy, so that's a risky thing to do. But if you add a completely unique item, the economy will only change according to that item alone. With GW2's skin system, you wouldn't even have to make it some super overpowered weapon. If it has a completely unique skin, people would still want to get it.

Sadly, this is something that Arenanet hasn't realized yet, which is strange seeing as unique weapons were a pretty huge deal in GW1.


#2119061 cheating by seeing invisble players

Posted Guardian of the Light on 15 December 2012 - 03:30 PM

I think a lot of TF2 players are dusted off their "predict where the spy is going" sense and using it on thieves :P