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Charlie Dayman

Member Since 13 Nov 2010
Offline Last Active Jan 21 2014 06:48 PM

#2260850 New NCSoft Earning report is out...

Posted El Duderino on 19 November 2013 - 04:42 PM

View PostMisterJaguar25, on 19 November 2013 - 03:49 PM, said:


This is probably going way off topic, but hopefully it won't get deleted. (If a mod does want to delete it, please copy and paste it to me first.)

Part of the reason behind the Living Story and no expansions is that ANet rightfully felt that the expansions in GW1 came out too quickly to allow casual players to fully enjoy the amount of content available. I played a lot of GW1 from Prophecies through Nightfall and while I did spend a significant amount of time in PvP, I barely scratched the surface of PvE. I do think they came out too fast.

However, that doesn't mean they should abandon the expansion idea altogether. It needs to be balanced. I think part of the problem is that there are too many people crying out that there is no end game. Which, there isn't. But, I don't think adding content is more than a band-aid fix for end game. The developers feel that they can get by with 2 week updates and I don't even think if the content was permanent it would help. They are basically just adding quests with fairly unimaginative stories.

I know that people disagree with me, but I really think there is a foundational issue. Playing and leveling alts isn't that fun, it is tedious. PvP is lame. WvW is broken.

Part of what made GW1 a good game is that each character actually did something different than other characters. With each alt was a different game experience. The PvP endgame, whether Random Arenas (very casual), Guild vs. Guild (casual to hardcore) or HA (hardcore) - there was something that was inherently repeatable. While PvE is static, PvP is dynamic enough to allow for every match to be different and exciting. So, not only did you have tons of content, you had unique experiences with each alt, and you had PvP. All of these things made the game inherently fun and repeatable.

Not only that, but even farming was interesting. Sure, there was boring farming. But, lots of areas had unique rare drops that we just don't find in GW2. There was an actual sense of adventure and treasure-hunting that I simply cannot find in GW2. Every ecto that ever dropped for me in UW was exciting. Every shard that dropped or chaotic axe that dropped in FoW was exciting.

In PvE I miss these experiences the most. GW2 gives us lots of fun new ways to explore the world, it gives us exciting new combat animations and jumping and dodging. All of these things are great and well needed additions to a 21st century game. What it doesn't have is interesting and repeatable content, exciting treasure hunting and fun PvP. At least not to the extent that GW1 had it.

So, what's my point? The Living Story is a band aid fix. Even an expansion would be a temporary fix. There is plenty of content. The developers are probably working harder than most in the industry just to put out what they are doing. If the foundation was right, nobody would be complaining (aside from some pretty bad story-telling).

Everything in GW2 is amazing the first time you play it. It is fun. It is exciting. It's the second, third and fourth time (etc, etc..) that gets more boring each time. And the only reason for that is that the foundations of the game are problematic.

At least that is my humble opinion.

#2245766 ArenaNet clamps down on open speech

Posted HawkofStorms on 17 October 2013 - 01:35 AM

No human being should be exposed to slander or death threats over a video game.

Any person who thinks they have a right to say such filth is a terrible, terrible human being.
I mean it.  Look into that dark pit where your heart used to be and step away from the keyboard.  Some time spent on self reflection is worth it.

#2216634 Fun Stuff

Posted Ibari on 04 July 2013 - 10:20 AM

I just voted you, friend. Your illustrations are so impressive, they definitely deserve more attention! Why didn't you submit the piece about your Warrior, the one with War & Death? It was simply stunning.

#2211362 Fun Stuff

Posted Aero on 14 June 2013 - 07:00 AM

Hey Charlie :)

It is good to see you back.

The pic is amazing as usual but I do wonder how the chap in the foreground can see anything.

You should get your art out there a bit more. Have you seen VP's extra content series? Maybe you have some work suitable for that.

#2211213 Fun Stuff

Posted Archaes on 13 June 2013 - 04:49 PM


No, seriously, amazing work there. Keep it up. :cool:

#2212718 Running from A to B pressing F = Content?

Posted ben911993 on 21 June 2013 - 04:11 AM

View PostArewn, on 21 June 2013 - 03:36 AM, said:

Mind listing off past GW1 update content (not expansion) that gw2 doesn't receive for those who don't know?
GW2 updates generally contain: A custom mini-game of some sorts, run around and press F to inspect, run around and kill for currency/drops, story content delivered through instances and some NPC interaction, a short dungeon, an updated/revamped/new feature of varying sorts for some aspect (PVE/P/WvW) of the game, bug fixes/balance tweaks and some 'physical' changes to the open world map. For simplicity's sake, I'm counting things like the 2 patches in May as a single monthly patch.
By the sounds of it, you just want a shift in focus away from the "run around press F" stuff, which I totally agree with, but more specifically I'm wondering what they did in GW1 that you'd like to see emulated/improved on and brought into GW2.

While GW1 didn't get the constant stream of (abysmally worthless) content via any kind of Living Story, it did have Guild Wars Beyond in its later years. GWB saw the release of three different arcs of stories, each about equal in length to Flame and Frost, and installed in phases.

They all had great quests, well-written characters (mostly), dialogue that wasn't atrocious, and were more than worth it in rewards. Actually, the last arc of GWB, Winds of Change, helped cover around a third the cost of the second most expensive suit of armor in the game for me. There were a bunch of new weapons introduced and a couple new hero npc's (heroes being fully customizable allies you take with you for exploring and doing quests/missions).

It was all actually very challenging, fun, rewarding, and not horribly written. A stark contrast compared to the Living Story of GW2...

Even better though, is that with some of the GWB updates there were costumes released in the cash-shop. IIRC, they would cost $5 USD, maybe $10, and it would be unlocked for your account, able to be obtained by any of your characters infinitely for the rest of forever and ever. As opposed to ponying up, from what I've read, up to or more than 8 times that, to gamble for a chance at receiving a one-use weapon skin claim ticket.

These Living Story updates are atrocious and in no way live up to the treatment GW1 got. Which is hilarious, considering it was a pretty small team working on GWB, while the rest of ANet worked on GW2.

#2179027 Fun Stuff

Posted EliteZeon on 14 March 2013 - 05:03 AM

Oh man, my brother bought that film on blu-ray not too long ago, so I've rewatched it quite recently.

I still can't get over the blood test scene. Dude, I will worship you even moar if you paint that scene out.
Slightly off topic - pertaining more to The Thing


#2179954 Quantifying fun: Checklist vs. Experience

Posted Desild on 16 March 2013 - 02:04 PM

I wanted to do dungeons for fun. Yeah. I remember doing stuff for fun in Guild Wars. But that was when I was decked with everything my heart desired and could focus on the things I enjoyed, and do everything there was to be done (often with stupid handicaps, like, using balanced teams or protection monks).

But now? I have to constantly be counting money, count my laurels like they were pennys to save them for gear I don't even need but should. Or working painstakingly for cosmetics that have insane requisites beyone my meager ability to gather currency. Would I really stop playing if I got my Foefire weapon a month ago? Or did I really had to do Arah twenty six times to deck myself in the coolest armor ever, when I could do it in six and continue running for the heck of it, like I'm doing right now? And do Ectos all have to come from stupid items that sometimes refuse to drop?

Wha happened to Anet I loved and cared for? Where did they go? And who are those imposters that took their place...

#2171418 Guild Missions!

Posted Omedon on 26 February 2013 - 10:57 PM

View PostShiren, on 26 February 2013 - 10:50 PM, said:

This has been a terrible week for me. First the SoS server is practically disbanding over WvW issues so the community is being torn apart by that with guilds disbanding all over the place, and now my small PvE guilds have begun to disband. People were looking at the new ascended items (ascended trinkets, so now all trinkets can be ascended) and they quickly realised that the best way to obtain them was through Guild Commendations earned from guild missions. They also quickly realised even if our small guilds could complete one or two of them, they would be far better off in a massive guild that builds multiple at the same time, already has multiple trees unlocked and can trigger as many as possible (because the grind to build the ability to have guild missions, never mind the time period to build them all is simply crazy for some guilds, there are like three or four barriers of entry before you even reach the content). In a short period of time I've seen several people log in and decide to join the bigger guilds on the server in hopes they would be better provided for there.

Good job ArenaNet.

See... and, I'm so not smiling at your funeral here, but hear me out...

That's the genius of this system.  I'm suddenly seeing it, and I am pulling a complete 180 on the emergent community dynamic of this.

Those "guilds," those "communities" that are dissolving as a result of this decision of "friends or loot," choosing loot over friends, are doing two things:

1) They are self filtered.  You know who your friends really are.  Nothing, NOTHING being offered by this new system, is worth ditching your friends for.  So those that ditch... that's revelatory self filtration.  Soak it up and consider your inner circles cleansed and purged.

2) They become public content generators.  Let the giant guilds amalgamate and grow to ridiculous levels.  They're just creating public content for everyone to enjoy.

So look left, and look right.  The one that is no longer to your left because they wanted gear/precursors, they weren't your friend to begin with.  The one on the right, smile, and walk out with them into a world that will now have more events running.

ArenaNet did it again. They took our worst traits, and used them against us to the betterment of the game.

Good job indeed!

#2160416 Biggest Guild Wars 2 Fan Contest!

Posted KiyaKoreena on 07 February 2013 - 09:51 PM

GW2 Fan? Check!  I think my fandom is pretty well shown by these 3 pictures:
1) My crafts.  I started the first golem with the original promo pics and my quaggan obsession is boundless.... Sadly, this isnt even all of them. My kids still want more even though they have near a dozen quaggans, golem, and all my GW1 crafts.   I HAVE to make myself a plush griffon soon, I finally have all the materials needed.
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2) My GW2 loot.  Items I have won, bought, and I have been gifted.  Found the other art book shortly after the posting previously so I updated the pic. My daughter has the GW2 shirt so it couldn't be added to the pile.

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3) My husband :-) He is a big fan too.  He took my unfinished Blue Eyed White Quaggan to get Felicia Day's autograph for me when I couldn't make the last 2 days of Dragon*Con last year.
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#2156867 here's the proof to people asking for certain classes

Posted Sans on 02 February 2013 - 09:45 PM

View PostBloodtau, on 02 February 2013 - 09:40 PM, said:

Just picked one dungeon of many from the list. Yes, this one is the most infamous for it

you mean you picked the one and only dungeon that people are picky with.

how about we look at every dungeon path.


very little of those outside of CoF 1 are specific with classes.

Here is AC exp
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Here's CoE
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And fractals.

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Too bad you're to dense to see you're completely wrong.

#2156873 here's the proof to people asking for certain classes

Posted unraveled on 02 February 2013 - 09:52 PM

37 entries for one dungeon.

Eight are people looking for specific professions. The rest that mention professions are people saying what they are. Posting skewed and misrepresented data is not 'proof' of anything.

On that basis I'm going to close this thread. Please feel free to message me if you can come up with a very compelling reason for this thread to be reopened.

#2151179 Fun Stuff

Posted Verene on 26 January 2013 - 06:05 AM

Thorin son of Thrain! Badass as usual.

#2153657 Biggest Guild Wars 2 Fan Contest!

Posted Minami Kaori on 29 January 2013 - 06:49 PM

Here is my entry.

What can show that someone is the biggest fan, than carrying your own miniature piece of Tyria close to your heart with you, wherever you go?

dA link: http://fav.me/d5iplu5

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Meet my Sylvari, Jareth. I drew him during the very first beta weekend access, I was so taken with his looks :)
I have never animated anything, but I so loved the concept of the Sylvari's bioluminescence, that I HAD to learn how to make him glow!

Here he is (not glowing yet) and below the picture in the spoiler tag, the glowy picture.
(Please keep in mind that it's a .gif, I put it under the spoiler tag because it might take a bit for it to load properly) :)

Link to the dA page of the glowing one: http://fav.me/d5979pb

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[spoil]Posted Image[/spoil]

#2153562 Biggest Guild Wars 2 Fan Contest!

Posted Viatrix on 29 January 2013 - 04:19 PM

View PostIllein, on 28 January 2013 - 08:07 AM, said:

FML. This is SO Kekai Kotaki! Hope they hire you off the bat and you aren't entangled with another company already, because your work looks breathtaking.

lol that wasn't the first time someone said that to Charlie. *guilty as charged* XD

And I figured might as well take my chances lol. So here's my entry ^^. I might submit more depending if I finish what I am working atm by the deadline:

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I played and love mesmers since Guild Wars 1 Beta! It's my all time favorite profession (across all RPGS/MMOs I played.) and I don't think that's going to change.

Artist Info:
Name: Mina
Art Website: http://roguemina.deviantart.com