Jump to content

  • Curse Sites
Help

Glider

Member Since 16 Nov 2010
Offline Last Active Dec 28 2012 10:41 AM

Posts I've Made

In Topic: Present Etiquette - snatch and run?

19 December 2012 - 09:24 AM

Courtesy and stuff sounds good. And I like being nice to people. But in case of doll spawn it's often too painful. From my ~30 lvl mesmer it's not worth it for the most part. The 1st time I got it I cleared it for the price of 3 armor pieces damaged. It was long and I was running around, hiding behind neutral mobs and slowly killing them 1 by 1. 2nd time I did it with only 1 death thanks to nearby mob spawns. I don't bother with them anymore as it's too risky and time consuming. Not fun.

In Topic: GW2 endgame = jump puzzles and mini dungeons.

17 December 2012 - 07:39 PM

View Postfathamburger, on 17 December 2012 - 03:01 PM, said:

Nope, we've tested this. Especially the distance.
How do you test it? Is there a jump sylvari can do while charr can't?
Otherwise I think it's just perception.

In Topic: GW2 endgame = jump puzzles and mini dungeons.

17 December 2012 - 06:51 AM

View Postfathamburger, on 17 December 2012 - 03:05 AM, said:

Not all races are equal when it comes to jumping. The asura is generally the best, very fast and best manueverability and long jump distance, their height can be an issue but most jump puzzles are about speed and distance. Sylvari are a little slower but jumps further than the asura with no jump delay, average jump height. Norn are average without jump delay but the large size can impede visibility. Human females have a small delay (males do not) before jumping and also when landing and Charr are the all around worst for jumping, short distance and low height and bigger size that can be a problem. These factors can make jump puzzles either very enjoyable or very frustrating. I have all 5 races :)
What the?
There's actually zero difference in jumping height and distance between the races. Only things that differ are camera height and model/animation.

In Topic: Anet on why there is vertical progression

05 December 2012 - 07:31 AM

View PostCronos988, on 05 December 2012 - 06:53 AM, said:

I think you are onto something important with that last sentence: If players decided their playstile more according to whats fun, and not what works best, there would be less anger on "nerfs" that "destroyed X in PVP" or something. Question is, what makes everyone feel that they must choose the most powerful combination instead of the most "fun" one?
Don't you think that people are mostly annoyed that they have this "most powerful" option out of their reach? It's kinda more fun to have a choice... And btw this "most powerful" option may actually be the most fun for some.

In Topic: AMA Post-Mortem Discussion, What You Got Out of It

29 November 2012 - 05:15 AM

View PostRobsy128, on 28 November 2012 - 12:38 PM, said:

To be honest, I imagine they ran out of time to completely do the system how they wanted to do it. They could easily have been pushed by NCSoft or even Nexon to release the content patch before it was ready. Coming from the gaming industry myself, I know that developers don't have all the time in the world to make the perfect content patches or even perfect games. There are always deadlines and if you miss them or feel like you're going to miss them, you have to make sure that the content you're working on is as good as it can be without ruining the entire game. I imagine that's why the insane grind was added to the recently added items - a placeholder to buy more time so that they can work on a much better system.
Of course, I'm only offering a suggestion. I don't work for Arenanet, so I have no idea what's happening inside their offices as I type this. Just bear in mind that making systems and content takes a lot of time and a lot of work. Often publishers or even managers can be pushy, so you have to make compromises.
While you present some interesting points I'd like to say that the result is the one that doesn't correlate with manifesto anyway. They may have their reason, deadlines, etc. It really may be a placeholder (I doubth it) but as of now it does require insane grind. And "power plateu" promise went down in flames as well.