"Click to move works in GW1 because melees are auto following"
good melee players do not rely on auto-follow at all
they're constantly clicking around the enemy between attacks to bodyblock them and to get in position so they can still attack them even after they start running in a predicted direction
so, sorry, but there's zero necessity to use "bot" movement unless you're moving into casting range for a target, in which case the auto-cast is just good design in that game since every millisecond matters a lot more than other MMOs.
1) You instantly begin traveling in the quickest trajectory to target location
2) Click-to-move is server-side rather than client-side. This means you would arrive at a destination faster than if you used WASD to get there, and you are no longer prone to rubber-banding, since with WASD you start moving on your screen before the server knows you are moving. This is important when bodyblocking others, since there is a buffer that causes the server to input the movement command immediately after your attack completes
3) It's the only way to move in any direction at full speed. This means you can move backwards at full speed to kite an enemy, and you can rapidly move left or right to dodge projectiles
4) Leaves your left hand more open to skill activations
this is just what immediately comes to mind
thanks for seeking knowledge!
I think I have more control with WASD. I can move, turn, start and stop quickly by just pressing a key and not having to click around on the ground.
If you mean to say that you think you had more control in gw1 with pure WASD, sorry, you need to at least mix the two to achieve optimal control.
I'll be a selfish prick and hope they won't add it. Because it takes up time and it's about as futile as a horse-track on a highway. Yeah, some people might enjoy that, but it's definitely not worth their effort to make it.
Completely biased opinion, mind you.
P.S I don't see ANY developer ever going back to click-to-move. It is a primitive way of control, simple as that. ESPECIALLY in pvp. Hate on me all you want, deep down you know its true. Take off your rose-tinted glasses. A strafing player will have a HUGE advantage on a click to mover.
I guess I'll quote myself:
"You are handicapped in GW2 if you primarily use click-to-move as movement. However, it would be advantageous to have it as an option in certain circumstances, as it can eliminate small windows where you cannot use skills and change your movement at the same time."
It's not a primitive means of control. It's a conditional means of control that depends upon how skills work for how well it will work.