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Member Since 11 Dec 2010
Offline Last Active Dec 02 2012 09:45 AM

Posts I've Made

In Topic: Ascended Items

13 November 2012 - 02:42 PM

I dont really get why are people freaking out about this? There has been so much whine and cring about lake of endgame and that there is nothing to do. Now ANet gives you something more to do and still people are not satisfied. Its not possible to make something that everyone would love. There will always be someone who hates it. And we cant forget that ANet is still tring to make money. They just wont make a game that good and give it away for $50. Think about how much money  and time they did put into making this game. I really think people should give them a break and thank them for making a game that good without a monthly sub.

And so what if there will be new gear? Noone will kill you in PvP because of that. And everyone can get this gear. And if you are not into running dungeons then i really dont see the point of getting that gear and im pretty sure Anet will soon make these items craftable, only maybe they need some items from that dungeon that can be sold in trading post.
Quiting the game because of this? I really think you people have wanted to quit the game long ago and now you are just looking for reason to make other people feel as you do, or i really dont know what wrong with you people.

Take a chill pill and lets see what happens and if this turnes out to be a bad thing then come and cry in forums. Noone even knows what they are planning to do ith all this or how it will be.

In Topic: FS inviting US and Latin American guilds to conquer the EU top spot (and Eurp...

01 November 2012 - 07:40 AM

Bump!

We really need some "night shift" players.

In Topic: Necros in dungeons.

07 September 2012 - 06:00 AM

View PostToxic OnyX, on 06 September 2012 - 03:31 PM, said:

sorry but epidemic > all in dungeons imo wouldn't be without it!
What do u mean by that? Heavy condition build with scepter/dagger, with Blood is Power,Epidemic and Corruptive Poison Cloud ?

In Topic: [Math] Damage reduction, toughness and vitality

06 September 2012 - 12:53 PM

Vitality give you a bigger HP pool yes, but your will recive more damage from enemies, that mean u will need to heal more to get back to full health. I dont know if Virtue scales with vitality but the heals coming from other players dont. So having more toughness then vitalty may be better. The math would get too complex for that, i mean if i take X amount of toughness over Y amount of vitalty. Im talking about Dungeons where people actiually try to heal others.

Anyways nice post and math, well done sir.

In Topic: Are minion builds worthless?

06 September 2012 - 12:15 PM

View PostWildmanUK80, on 06 September 2012 - 12:03 PM, said:

For minions to be useful you have to keep them alive via healing. Something I totally overlooked at the start was the staff skill mark of blood also gives nearby aliies including minions health regen, combine this with the trait to give minions +50% health, well of blood and maybe the blood trait that makes life transfer in death shroud heal allies/minions, they can be a lot more useful.

At level 40 I can keep all my pets alive constantly even taking out 3-4 enemies at once. I have stacked a lot of +healing gear in my build so not sure if thats the main thing but even before that I was helping to keep them alive, as the pet damage doesnt scale with a stat I can totally go full + healing gear they do the same damage and I keep them alive much better.

There are a few bugs with minions it would be really nice to just have a button that stopped them attacking, the amount of times my minions have just gone berserk and kept chain pulling stuff isnt even funny. Also the Flesh Golem is insane if theres a weapon rack or supply cart etc in a Centaur camp it will attack them without me doing anything even if I then attack a centaur it keeps on the cart/rack til its destroyed then joins in.

Also sometimes the pets just stand there other than attack ive found if you move about a bit and then try and double click on the foe again they will join in but its hit and miss.
Yes u can keep them alive for alittle longer via healing, but the main problem is that they have like 0 toughness. Boss aoe skills do 20k damage to them. They all die with 1 spell and u really cant move them out of a area where a spell gonna land.

View Postspritepac, on 06 September 2012 - 12:13 PM, said:

I agree but thats what the gripe about necros is. They can only really condition spam. Scepter/Dagger & staff or D/D & staff are really the only viable builds. And by viable I mean the ones that work in dungeons and are useful. Basically MM needs to be redone or it will just lay by the wayside.
Condition necro seems like the way to go indeed but they have very big minus. There can only be 25 bleeds on 1 target. If u have warrior, thief and ranger in your group u can pretty much forget about your bleeds, because they will but bleeds on the target faster then you with the slow scepter cast time. It dosnt matter that their bleeds last only 3 sec. If they keep damaging the boss they have a really high chance to get new bleeds on the target when some of the 25 wear of. Yes u are able to get your blees in there aswell, but you cant use the full potential of your build and since our attacks do so little damage our dps will drop dramaticly. Go try it out on a open world boss or a few conditon build players