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Faowri

Member Since 14 Dec 2010
Offline Last Active Today, 03:17 PM

Posts I've Made

In Topic: What are you spending your Laurels on?

13 May 2013 - 10:37 PM

View PostRitualist, on 13 May 2013 - 05:46 PM, said:

If A.Net would come out and say that the gear we have now will always be the best gear available, then I'd go with ascended stuff. But since they haven't, and I imagine better gear will be available, I'll probably just waste the laurels on dye.

I have a similar kind of paralysis. I don't play enough to accrue many laurels at the moment for various reasons, but with every update there seems to be some new currency or new stat combination or whatever, and after the bait-and-switch that was Ascended gear, I don't trust Anet not to come out with some other optimal piece of equipment to buy next month. I don't honestly know what to spend my hard-earned laurels on because whatever I spend it on, I'll probably wind up gimping myself and wishing I'd held onto them.

So they sit there, accumulating, and I don't spend them at all :P Alas.

In Topic: Is the concept of a living story a good or bad thing for Guild Wars 2?

13 May 2013 - 04:27 PM

View PostRitter, on 09 May 2013 - 04:23 AM, said:

The concept is great, the implementation is bad, really really bad. It should be more than a few rifts (yes rifts, like in RIFTs) opening up, crapping out mobs that just sit around doing nothing. It should be more than a few collectibles that just give you achievements and a little reward for turning them in.

To make it feel actually living, A.net should give these living story portions of the game branching consequences. For example if you've done enough to help the refugees, they would have enough strength and manpower to build new settlements where you could probably help them gathering materials and building new home, and later they would become new towns with vendors. And if you don't, they'd probably integrate into existing settlements, you'd see new vendors, or join the forces to take back their homes, you'd see new npcs during the reclaiming sequences.

Regarding the rifts, well, A.net could have learned from Trion. If there're too many rifts and you don't close them down, they'd build up into a massive invasion force that will take over the entire zone and begin to threaten other zones before the chapter ends, you'd have to gather forces to liberate them at the start of the new chapter. If you close enough of them down, at the start of the new chapter they'd still launch an invasion to take over the zone but you'd have a massive event to defend the zone and once you've succeeded, you could launch a counter offensive to erase the presence of Molten Alliance forces from the entire zones right away.

This, right here.

For the story to really be "living", it needs to be a whole heap more interactive and dynamic than a scripted set of staggered updates that would occur regardless of whether or not players bothered to participate. With the upcoming Southsun island update, for example, I'd like to see player activity actually have an impact on how the island develops. Maybe have two separate communities starting up there and the one that gets the most player involvement flourishes, while the other fails. Maybe let us have some input into what happens to the karka - nuked, or conserved/rehomed/pacified somehow?

Giving players choices and letting those choices have impetus is what will truly make the living story concept dynamic. For Flame and Frost I logged in each update, got my achievements, and ceased thinking about it until the next one. I knew it would all sort itself out to exactly the same conclusion without me, so why should I care beyond the minimum required effort? Choices or branches in the story would further allow the community to actually organise themselves if they want, get some meta-discussion and involvement going, maybe even some rival player camps if there are choices around who and what to support or focus your attentions on. If you want to get people to care about the world the story is taking place in, then there need to be consequences beyond having a missing achievement in your panel for taking one action over another, or taking no action at all.

In Topic: New Gem Store Items

07 May 2013 - 06:33 PM

[quote name='Strawberry Nubcake' timestamp='1367950687' post='2199432']
I don't think I've ever seen a male character running around in any of the outfits that weren't festival related!  Now I see why.  :mellow:
[/quote]

Can't lie. I reaaaaaally wanted those hotpants on my sylvari. Who is a guy. So, dreams were crushed. *tear*

In Topic: New Gem Store Items

07 May 2013 - 05:58 PM

Oh, joy. Yet again, the designers of the outfits are terrified of showing an ounce of masculine skin (while at the same time being happy to throw in cleavage and hotpants for the ladies).
[spoiler]
[img]http://i.imgur.com/8dSbulC.png[/img][/spoiler]

[spoiler]
[img]http://i.imgur.com/h2mNalE.png[/img][/spoiler]

[spoiler]
[img]http://i.imgur.com/vu9M03h.png[/img][/spoiler]

In Topic: Has 'Guild Wars 2' Become Too Complicated? | Forbes

13 March 2013 - 06:27 PM

I'd rather see a smaller number of well balanced currencies than new currencies for every single new feature and set of rewards that come out, which is what seems to be happening lately. So I definitely have concerns in this respect. That said, the new Daily/Monthly rewards have led to me playing more often recently . . .