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FaowriMember Since 14 Dec 2010
Offline Last Active Dec 08 2013 01:07 PM
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- Member Title Seraph Guardian
- Age 28 years old
- Birthday November 15, 1985
Posted Illein on 06 November 2013 - 03:39 PM
Seems someone got his shit together and gave the video the epic song it actually deserved. Bravo!
Posted Illein on 11 November 2013 - 01:46 PM
There is not much beyond that, there just isn't. So either you stay in the game and do your routine achievement hunt every 2 to 4 weeks, or you hop off the train and likely never look back again unless the entire way content was delivered for well over a year now - radically changes. Especially as you can't ever catch up again in GW 2.
So yeah, in my opinion - it's not as forgiving for people who take a break, than the payment model might lead you to believe.
Posted Senatic on 11 November 2013 - 10:59 AM
Having some sort of real competitive end game might be a good start. Cus currently there is none and that is the main reason so many players left GW2 in my estimation. Casual direction less content only holds people so long.
I'm really starting to tire of the 2 week skinner box rotation myself. Grinding for better gear or grinding for meaningless achievement points every 2 weeks it's pretty much the exact same thing.
Posted El Duderino on 04 November 2013 - 05:14 PM
And yet... Guild Wars 1. How do you account for the success of that game given it didn't have a gear treadmill?
It can be done. It has to be done through the mechanics of a game. It has to be done in other avenues where people can replay the game and have new and different choices each time.
For example, classes were so diverse in GW1, that just making new alts and replaying the game was enough to make that experience new and different and challenging. In GW2, classes just aren't that different in what they can do, so alts aren't that exciting because it is more of the same.
GW1 had farming, it has desirable skins, it had lots of things to keep people playing - all without a gear treadmill.
A gear treadmill simply isn't necessary. Yes, some skinner box stuff is required. But, the ways in which GW2 goes about it does not, in my opinion, enhance the game. And more attention is paid to making GW2 based around skinner box style tricks than by actually making an interesting game that is inherently replayable.
Posted Arkham Creed on 27 October 2013 - 01:59 AM
For those who didn’t play the original Guild Wars, or who may have simply forgotten, disease was a simple damage dealing “degeneration” condition in the same family as bleed, poison, and burning. As far as damage goes it was at about the same level of damage as poison. However there was a catch. Something about it that made it awesome, and something that made the disease applying cross-profession skill “Signet of Infection” a mainstay of my DPS ranger build; disease was contagious.
Not only could it “jump” to adjacent or nearby enemies (be they PvE mobs or PvP players) but it could actually jump back. It could essentially re-infect mobs or players who just cleansed it if an infected ally got too close. Not only could this skill decimate entire swarms of foes, but it required careful skill and coordination to use in PvP or when facing “human” adversaries in PvE because it was entirely possible to inadvertently infect your own party and cause a wipe.
Imagine if this condition made its way into Guild Wars 2. Just think of its impact on WvW or world bosses. Players needing to spread apart and play skillfully together because a single diseased player could wipe an entire zerg; starting a chain reaction of infection and reinfection that can’t be dealt with by uncoordinated groups. And those same uncoordinated groups wiping themselves with careless use of the condition. So what if one guy can cure himself; it will just keep bouncing back to him, perhaps even stacking higher and higher as the infection spreads and gets applied and reapplied by an ever increasing number of infected. Not even AoE condition removal would help; as there would inevitably be players who don’t recognize what is happening and wander out of the area; preserving the condition and spreading it anew.
I can’t say with any degree of certainly that this is what toxin will turn out to be, but I sure as hell hope so. What about you?
Posted nerfandderf on 22 October 2013 - 07:31 PM
Anet was bleeding people fast - 2 months in and the population was going down fast and hard. So the stop gap measure was a treadmill. This was to add cohesion to the game and have retention.
They followed that up with dailies and laurels and guild missions and 1 per day loot boxes. All meant to retain and give players things to grind out along with the gear.
What they should have said was goodbye to the locusts and stuck to their guns and development philosophies. They didnt.
There are tons of quotes out there especially colin about how by time you hit 80 you should have all the best gear.
This was to facilitate alts and make them worth while. They killed that along with WXP - grind it out on all your toons now! bonus feature.
Dont believe me check out taugrim or any of the insiders they will tell you.
I feel had they stuck to their guns and went with what was promised the game would have been significantly better. Both design and $ wise. 1 direction for the company not 100 trying to please everyone. and with a happy base the $$ comes in.
There would have been no manifesto - anet lied - grind - ect ect that is the forum every day because they wouldnt have done it. Anyone who did complain about no endgame ect would have been told you know what you bought.
But now it is the opposite people dont know what they bought!
Posted Elcee on 22 October 2013 - 03:53 PM
Yeah, GW1's build system took a while to learn and some people didn't like it. My friends used to ask me for builds for them or their heroes but it's not like I learned it all overnight or by myself. It had an amazing amount of depth and had stuff on a level GW2 will never have.
Most people assume straight away that the devs are just "ignorant" or stubborn about the situation at hand, but nowadays, moves like these aren't done with some sort of planning behind all of it. With that being said, I'm almost certain that the game will only get better with time. If it doesn't... well, something is definitely going to change.
The problem is this isn't Anet's first rodeo. They had years of experience from working on GW and spent 5 years developing the game. If they want to pull that kind of maneuver, fine, but don't expect people not to be upset and call you on it. A lot of the "soltuions" seemed like grasping at straws. For example, ascended gear seemed to create more headaches than before.
I felt like the game had been released unfinished and FAR too early. I don't just mean the avalanche of problems that plagued the early release either. (Why are there still constant "Polish" updates a 6 months to a year after release???).
Then came Halloween with some stuff that was fun but other stuff being poorly tested(the drop tables in the maze was hilariously broken giving multiple Exotics per chest, the Clock Tower had a bad case of Ass Vision if you were a smaller character and felt like it belonged on a console game), but the Mad King made up for it.
Then came the abomination of a Karka event because apparently no one thought hundreds of mobs and hundreds of players jammed into one place might not end well. That told me that Anet hadn't learned a damn thing because they were still pushing untested, buggy content and I chose to take my time and money elsewhere. Fool me once, shame on you, fool me twice, shame on me, fool me three times, slap my Yak.
People can(and often did) say "it's free content!" but A)Basically every MMO, hell a lot of games PERIOD do that nowadays unlike in GW1's era and B)That doesn't in any way shape or form immunize it from criticism if it, you know, doesn't work. Remember the early fractals? People LFGing for individual fractcal levels? They fixed that issue later, but it was SO OBVIOUS ahead of time that I can't believe they didn't foresee it in testing.
Posted raspberry jam on 22 October 2013 - 11:34 AM
Posted El Duderino on 21 October 2013 - 10:51 PM
IF they added GvG exactly like in GW1 would people really be happy? Or would they simply find something else to complain about?
I would guess that if they add it exactly as it was people would complain about them just copying and not doing anything new, but if they on the other hand makes it even a little different people would complain about it not being exactly the same as GvG.
So I do see why they are vary of creating it. No matter how they do it people will be unhappy about it.
Krall, why does it matter? What is there to care about so much if people complain about the game? People are always going to complain, that's the nature of humans. But, I think it would be beneficial if people cared less about the complaints themselves and more about whether the complaints are valid or not. Worrying about complaining seems like a futile headache in my opinion.
Posted Kymeric on 22 October 2013 - 04:07 PM
Ascended armor incoming. If they follow the pattern of ascended weapons, that could occupy us for the first half of 2014.
We only have basic and fine infusions. That means they can give us masterwork infusions in a couple months, rare a few months later, exotic and then ascended! There you go, carrots for the second half of next year, and probably into 2015.
Wait, what about runes and sigils? Different ranking system there, but have you noticed it follows the same color coding? Minor runes are masterwork, major are rare, superior are exotic. That means we can still introduce magenta runes to go on your ascended gear to get us through the end of 2015!
So yeah. "No new tiers of gear" doesn't mean much. Even if you ignore the qualifiers in Colin's statement ("I really hope not").
Oh, and I completely forgot to mention level cap increase. So following my plan listed above, we get a new continent and level cap raised to 95. Now it's time to chase through all of those colorful gear tiers back to level 95 Ascended gear. It's very easy to say they'll never need another tier, and still keep the carrot chase going indefinitely.
As to why they introduced Ascended gear, I'm not sure it's for the hardcore loot chasers at all. I think they did it for me.
I'm an average player. At 15 to 20 hours a week, I don't fit in with the weekend casuals, and I'm definitely not one of the hardcore. I read up enough to know where the farms are at, but tend to get bored and leave them after about a half hour of trying whatever hot new gold train. I want to have BiS gear, but I'm aware that I'll never play enough to reasonably get a legendary. I have five level 80s, and was planning on getting to 8 for one of each profession. The most gold I've had in the bank topped out at about 40, since I always have new things to spend it on.
ANet looks at the middle of the road players, and realizes that they've completely dismissed legendaries. They look at the long grind, roll their eyes, and move on. Occasionally they eye those shiny shiny weapons, but those moments of coveting can't stand against the mountain of grind it takes to get a legendary.
ANet realizes that eventually I'll have 8 characters in full exotics, world completion on two or three before I get sick of that game, and have them all dressed up in a style that I like.
So they implement a grind, calculated to be just short enough to entice me out of my revulsion for farming and chasing carrots, but long enough to keep me working at something in the game.
I think that's what's really meant by "bridging the gap". Ascended is there not to span the time people spend getting to a legendary. It's there to bridge the gap between the weekend casual content to roleplay in a city a couple hours a week and the hardcore who are already working on their third legendary. It's there to capture the average player who gave up on legendaries long ago, but who plays enough to run out of goals in the not too distant future.
To be clear, I'd rather have just outfitted my 8 characters in exotics and gone about playing in the world, especially WvW. But that's not a lot of security for ANet (NCSoft?), because it depends on the world continuing to be interesting to me without a goal. They wanted to make sure to get a hook into that middle-of-road player base.
Posted Darkobra on 20 October 2013 - 07:52 PM
Posted Miragee on 20 October 2013 - 02:05 PM
But, I'm not looking forward to how a gear progression will affect difficulty progression.
Here snaps the difference in definitions of difficulty and challenge. What we need is challenge that is not based on number-crunshed difficulty to remain challenging.
Short example here: D3 Inferno was supposed to be difficult. People in the beginning were crying like hell how difficult it is. Now, as everyone has OP gear, everyone is rofl-stomping inferno on level 100 difficulty. That is _not_ the difficulty we need. Because neither the fighting itself nor the gear collecting is challenging. It just takes time (=difficult) to get to the proper gear and then it's easy.
The problem is: Every challenge that's includes fighting can be made much easier by adding better gear that was not available at first. Challenges need to be balanced around a fix power level to remain as such.
Imho that's another down-part of Ascended: Around which power level should new content be designed? Ascended or Exotic. If it's Ascended, you have to grind so much and it's not "optional" anymore. If it's exotic, Ascended will take the challenge to an easier level.
Posted Bryant Again on 19 October 2013 - 10:01 PM
I'm worried that the more demanding and challenging the content becomes, the bigger the difference BiS gear can make.
Let's actually look at the facts. You know, back it up with some evidence. Have they said there will be a new gear tier after ascended? Again, they may have hinted at it, but they haven't officially announced it.
Given their previous stance on having the rarest items "not being more powerful than other items", many don't have a whole lot of credence in what ANet says.
I feel that if Ascended gear was introduced as a means to satisfy those who do like grinding out their stats, I don't think one new gear tier is going to cut it. And if doing so happens to actually be the best thing for them - providing them with more active players and RMTs - then I'd imagine it's not something that's going to end. Hence the OP.
Posted Miragee on 19 October 2013 - 11:58 AM
Yep, I expected this. And I also expected exotic to be cheaper.
Posted BlackBoxx on 19 October 2013 - 03:04 AM
I think ANet is making a brash move by giving out that... ultimatum, I guess is a good word to describe it. Now, I never spent any good amount of time on their official forums, and I never posted there after hearing about how iron-fisted they could be. I just never wanted to take the chance. However, seeing Mr. Kerstein's post followed up by the one mentioning cleverly hidden insults along with a list of examples, my jaw dropped. "ANet is incompetent, ANet lied to us!" and the like are going to be punishable by bans? That's just a bad move.
I work in a kitchen. It's fast paced, at times grueling, and often thankless work. Whenever a customer comes to me saying "this food is undercooked", it's my job to fix it, regardless of the fact that I cooked it properly, and they are the ones who don't know the first thing about cooking. I simply have to smile, apologize, and get them their food cooked how they want it. Even if they return it a second time, saying "you undercooked it again! how hard can it possibly be? are you just incompetent?", I have to fix their order. Now, I do not have subject myself to verbal abuse, but sometimes, it is the right thing to do. I don't know what kind of day this customer has had, but I do know that many times, people will lash out at the wrong person, for the simplest of errors. After all, I'm asking this person to give me money in exchange for not just food, but a good experience.
Most of all, I know what it's like to be in the customer's shoes. I've had moments where I didn't get what I ordered. GW2 is one of those situations. A year ago, I wanted to just scream at an ANet employee "YOU LIED TO ME!", because I felt lied to. ANet can rationalize and make excuses all they like. It doesn't change how I feel. They told me I could get to max level, and get the statistically best gear in the game quickly and with minimal grind and by playing the way I wanted to play. Not three months into launch, they decided to add more gear with higher stats, and hide it behind RNG, grind and a specific form of content in which I had no interest. They said one thing, got my money, then turned around and did the opposite. I consider that a lie. If I wanted to tell them as much on their forums, I might be shoved out the door and have it slammed behind me. That is not conducive to a good, respectful discussion.
For a good example of how to handle forums fairly, I must point to Riot Games, the folks behind League of Legends. In the interest of full disclosure, I hate the game, but I see why people like it. I simply never enjoyed competitive play. So why did I play? Friends, mostly, and also to support my little brother, who actually works for Riot.
Getting to the point, at one time, Riot decided to change a facet of the game by removing the ability for characters to randomly dodge attacks. The player base, as toxic as their reputations says, did not like this. Riot employees created a topic to explain why they made the decision to do it. Not just community mods, mind you. The lead content designer, who is actually pretty active on the forums. My brother also participated in that topic, even though he didn't have to. The abuse thrown his way for supporting a decision the forumites hated was pretty ugly (though I am entirely biased, so it may not have been that bad). The gist of it was that he was the fall guy Riot sent so people wouldn't dare lash out at the higher ups. My bro took it all in stride. I don't recall there being many moderated posts in that topic.
Sometimes, it's best to let your customers vent their frustrations, even if they direct it at specific personnel on staff. At the very least, it's a sign of respect and professionalism. There does need to be a line in the sand that customers do not cross. Threats of violence, posting personal information of employees, spreading false rumors, etc. Those deserve punishment. Prohibiting call outs, and and a hostile tone (so long as it avoids the above) do not. ANet wants people playing their game. They want people spending their hard-earned money on Guild Wars 2. The onus is on ANet to be the professionals here. Not the player base.