You said the argument was ridiculous. I said it isn't because that's what we were promised. Why should I not expect it to hold true if I'm playing the game properly?
If I may make a little more clarification; your hyperbolic examples use the letter of the law, while my argument addresses the spirit. They mean two completely different things. One takes things literally, while the other follows the intention behind what was said. If we go by the letter, then you should be able to run around in circles, doing twirly jumps and expect to get max gear shortly after hitting level 80 with minimal grind. That's obviously not what was meant by "playing your way", and you know it.
However, we know world PvE does fall under the veil of play, according to ANet. Prior to ascended gear, a player could get max stat gear from simply exploring and dynamic events. Compare this to other MMOs, WoW for example, where getting max gear was reserved strictly for large-scale raiders. You could craft stuff, but raiding gear was better. You could get PvP gear, but raiding gear was better. GW2 was supposed to change that facet of MMOs and make it not a grind, and not take a long time. Ascended gear threw that right out the window.
Now, I wouldn't be surprised if other play styles start getting access to ascended gear, but I highly doubt the other conditions will carry over. I mean, the first ascended items we got were very grindy to get. What's going to happen when ANet releases the more prestigious skins? Are the weapons we have now supposed to be the hard-to-get aesthetic skins? If so, where are the easy-to-get ugly ones? I'm not expecting any answers from this forum. I just wanted to show how badly ascended gear botched the game for me.