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Member Since 20 Dec 2010
Offline Last Active Apr 01 2015 09:50 AM

#2353654 So, they got rid of the condition limits...

Posted Arkham Creed on 24 March 2015 - 09:19 PM

Not to be a downer, but this isn't confirmed yet. It could be a visual glitch or other bug. The "condition cap" has always been twenty-five due to a tech issue, and while it is possibly they fixed that (oh how I hope it has been) I think its wiser to wait for official confirmation before getting excited. That said if they have managed to fix this then I can see condition specs becoming a lot more valued in PvE and WvW would people can easily stack massive amounts of conditions on single foes. I saw on the official forums one group managed to get 72 confusion on the wyvern. That is....awesome.

#2353675 Guardian Screenshots Thread!

Posted Aldon_Vinetwig on 25 March 2015 - 02:45 AM

Here is my Guardian, Asendal, wearing his Gladiator armour dyed Mithril.

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#2349736 Will you play again?

Posted Katsumi Kei on 05 February 2015 - 09:31 AM

I would probably not. I played GW2 for 2+ years and I don't think the expansion is enough to get me back. I am confused why are people that exited, i felt let down while watching the lifestream.

They said "group content", that doesn't mean more dungeons, guild raids.
They said GvG, but it appears to be 5vs5 and we call that sPVP.
They said specializations, but there is only one per class, that's just new set of skills, there is no choice between different specializations that makes your warrior, or whatever, unique.
One new class - good.
New race? Nope.
New personal story? Nope, new living story.
New WvW borderland. Wait, only one? Shouldn't there be at least two so we can have 3 different borderlands?
sPVP get's new game mode. One.
New types of weapons? Nope.
Expanding all weapons to all classes? Barely, as far as we know one weapon is unlocked to different classes via specializations.

Yea, there are interesting things in the expansion, but not what I was expecting to see.  Also it appears GW1 had an amazing expansions.

#2353009 How you guys think the game ended up being?

Posted Shayne Hawke on 12 March 2015 - 07:39 PM

What it ended up being was a critical component to my realizing that MMOs as a genre are in pretty bad shape right now.

#2346270 Guardian Screenshots Thread!

Posted Veritus7 on 14 January 2015 - 06:29 AM

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Nothing too extravagant, but I finally put together my Sunspear paragon from GW Nightfall. Scepter+Shield was the closest I could come without actual spears. The scepter still gives him range, too. Celestial and pyre dye.

#2350969 Necromancer Screenshots

Posted MSchiffer on 16 February 2015 - 03:52 PM

I was looking for something like Captain Harlock clothes, but for med armor, that's the result with light armor. I am happy at the end, I'm tired of that kind of long skirt armor -_-U (I hate long coats for med too ¬_¬)

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#2352937 How you guys think the game ended up being?

Posted davadude on 11 March 2015 - 07:05 PM

I really loved the game at launch, and still do today.  There was a period halfway where they had a major letdown of releases, that was when the game became a bit meh to me.

#2352634 Mastery System = vertical progression?

Posted Snapalope on 06 March 2015 - 04:32 PM

At this rate the game will turn out something like this:
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#2352601 Can we talk seriously about the Lunar New Year event?

Posted Arkham Creed on 05 March 2015 - 10:59 PM

Honestly I'm going to wait and see what kind of free content updates we get post-expansion. You can be upset about this one all you want, I'm rather numb to it because I expended all my "THIS IS IT?" content rage at Halloween. That's my favorite holiday and to see them just literally copy/past the exact same event (for the first time in Guild Wars Series history I might add) was a much bigger outrage to me than the Lunar New Year. Heck grinding for the new back skin and finding the celestial prefix wasn't an option for it was more upsetting than how little content we got verses the new gem store items.

My point is I'm willing to give them the benefit of doubt and assume all this is because of the expansion. And considering that I had completely given up on ever seeing one and was about to walk away from the game due to how stale the moment-to-moment play had become, the expansion hype is enough to make me forgive, if not forget. If they keep this crap up once Heart of Thorns releases then I'll agree there is a problem, but for right now I'm willing to forgive a few weak cash-grab/place-holder/filler events if it means we get our hands on an actual expansion by my birthday (September).

#2350435 Can we talk seriously about the Lunar New Year event?

Posted Phineas Poe on 11 February 2015 - 07:13 PM

View PostHobbesqt, on 11 February 2015 - 05:29 PM, said:

It is almost like now with the expac revealed, they are putting every resource into they can so they can release it asap, eh? Don't expect a Dry Top or Silverwastes. That would mean development time taken from HoT.

Don't expect much in the way of content until the expac is released in the second half of this year. I'd personally throw my guess at an August release date.

You will see one more content drop between now and then I believe, sans holidays. Can't remember if I read that or am pulling that out of my ass though.

You're missing my point. I'm talking about reward structure and how that feeds into the content played. Silverwastes was good because it offered new skins to unlock that weren't attached to the gem store. It gave players something new to do.

I'm not asking for a new zone. I just think it is silly that they bring back Dragonball and end up dropping all the cosmetic stuff in the gem store rather than give players incentive to play it. When stuff is dropped in the gem store you either have to farm dungeons or drop the cash.

That's kind of low when they just announced an expansion (and an additional revenue source for them).

#2350399 Can we talk seriously about the Lunar New Year event?

Posted Phineas Poe on 11 February 2015 - 05:18 PM

So yesterday dropped a new content patch that seemed to be a second rendition of Dragon Bash with substantially less fanfare. It's good to see Dragonball back into the game (and honestly should be a regular activity), but something feels particularly off about this content drop.

There is literally nothing to it but Dragonball, and rather than connect all of the new skins to it, including the new outfit, they instead lock all content behind the gem store. There isn't even a title involved with the achievement tracks.

I totally understand ArenaNet's need to turn a profit, but the whole thing feels very flat when the only thing Dragonball awards is a mediocre back piece. The new weapon skins and outfit are all on the cash shop, leaving you with nothing to work on or work toward after getting the rare back piece and upgrading it.

Dropping Dragonball on its own is not really an issue of mine; it's a small update that helps break the dungeon grind. But when the game is so sorely lacking on things to do until HoT launches, it really is in their best interest to provide alternative, in game methods to acquiring new skins that involve event content for those of us that want something else to do.

With the Silverwastes and Dry Top maps it felt like they turned a new leaf ... And now it feels like we are back to square one, where cosmetic content is locked behind a paywall and the only alternative is grinding the same content we were already doing like dungeons.

#2350699 Whats Your Magic In Guild Wars 2

Posted Alexei Hart on 13 February 2015 - 04:23 PM

View PostI post stuff, on 13 February 2015 - 02:33 PM, said:

So far GW2 was overall a more pleasant experience for me than GW mostly thanks to a friendlier and more chill community as well as the lack of grind.

GW was way too elitist, with massive barriers to entry in place for all end game content created by the playerbase rather than the company. I could never really connect with any guild either because they raged too much or acted in an odd, passive-aggressive way toward each other which was apparently considered "mature".
It's interesting, this is pretty much the inverse of the experience that I had with the two communities over the course of playing the game.

I got started around the time that EOTN came out, when the meta was already in place but still open to new theories as new skills were discovered or rebalanced. Everyone was excited about the game and about finding the best ways to play and succeed, and this was necessary because the content was difficult and you couldn't win with just any strategy, or lack there of.

Because of good replayability, the winning strategies became commonplace and cemented for each location. But I didn't have the experience of gtfo if you don't know what you're doing. People were helpful and instructive.

In GW2, it is a foregone conclusion that Zerker wins all, and there is neither the diversity nor difficulty needed to break people away from that. There is no discussion about strategy or anything related to talent in the game, except in few-and-far apart cases like Teq and the old marionette. That said, when something goes wrong, chat does go in the direction of gtfo, probably because we're spoiled by constant success and easiness in this game.

On a related note, you're very right about the lack of sandbox. This game is desperately in need of more skills to play around with.

#2350648 Whats Your Magic In Guild Wars 2

Posted Alexei Hart on 13 February 2015 - 01:03 PM

I think a lot of us are still trying to find that after two and a half years. At least, those of us who have been patient enough to stick with the game with the notion that they have to get it right sooner or later.

Right now the hook is that there really aren't any good alternatives out there in f2p.

#2300496 Brazil's DPS Necromancer Guide

Posted thewindwaker on 25 February 2014 - 01:28 PM

View Postaspi, on 25 February 2014 - 11:49 AM, said:

Oh this is one of your "use all berserker" guides again? Saved yourself some time and just made one guide.
because there's so much use for the other stat combinations in PvE... oh wait, there isn't :P :P

#2349625 Will you play again?

Posted Arkham Creed on 04 February 2015 - 06:59 PM

See? This is the shit I was talking about.



Adventures and outposts lay the foundation for exploration and confrontation in the open world of Guild Wars 2: Heart of Thorns.

Foundation, foundation, foundation. Enough with the damned foundations already; build the God damned house Arena Net!