Jump to content

  • Curse Sites
Help

Cube

Member Since 20 Dec 2010
Offline Last Active Today, 07:56 PM

#2277710 Defeating the Holy Trinity - Success or Failure?

Posted Haggus on 06 January 2014 - 11:25 PM

Guild Wars' founding concept was "Skill > Time Played".   You couldn't just buy your way to success, especially in PvP.  The 8v8's were LoL in the quality of game play.  Hell, I had fun even when I was killing Suxons in Aspenwood.  It was a thinking game...which was why Prot monks or hybrids were much better than healers, and Mesmers were pwners in PvP, yet a third nipple, for most of their existence, with groups in PvE; because they didn't put up the big numbers wanted by the cattle in PvE, just made the TEAM better.  It took anticipation to set prots and maintain buffs.  It took quick thinking and reflexes to cast those PB interrupts which made people curse mesmers; and no ranger was without D-Shot on his bar.  

When I made my first Mesmer, and saw the skill set, I thought, "Great.  Now they are just illusionist wizards."    It showed how that anticipation and skill of the Domination line went the way of the dodo.  Of course it did:  they wanted a successful game.   You have to dumb it down a little to get the casuals in there.  Also, once you get rid of dedicated healers, other professions each have to take up a bit of the slack on their own.  Guardians' heals and Eles' Water lines aren't meant to take all the load.

Still, I don't see the fault in the mechanics of the game itself.  If you want to place blame for that, look at the population.  THEY are the ones who, as the majority, choose to play the way they want to play.  If enough people(other than the illuminati here at Guru ;) ) yelled about how anything other than P/P/Cr on your stats is pointless, for example, they would change it.  They did plenty of whacks with the nerf bat in GW, and I'm sure they'd do the same here.  For some reason, the population at large in the game likes the way it's going, because, for every player who likes to challenge themselves, you have a hundred happy to worship the Zerg.  Besides, most people like the familiar. Casters are squishy, warriors kill stuff, Paladins(Guardians) tank, etc.  People vote with their wallets.  When a game deviates from this, and is a big success, you'll see a change.


#2281064 Defeating the Holy Trinity - Success or Failure?

Posted raspberry jam on 15 January 2014 - 09:55 PM

View PostPhineas Poe, on 12 January 2014 - 04:45 AM, said:

With such an open definition, I don't really understand how this is any different from spamming Dwayna's Kiss.
Spamming Dwayna's Kiss is a choice depending on the skill of the player.


#2318020 GW2 has a content, not a feature problem.

Posted Save 4 Less on 18 April 2014 - 07:01 AM

I think part of the problem was that Anet hypes the up the Community TOO much.

I don't have the post on me but I remember one Anet Member posting that we would have Legendary Armors and Precursor Crafting by the end of 2013 sometime long before Ascended Weapons/Armor was even announced. Another recent example was them hyping people over the Fractal Weapon Boxes and Leaderboards a few weeks before Fractured came out only for them to say after the release that "Fractal Weapon Boxes only drop in level 51+ Fractals and Leaderboards aren't done yet".

Even with the recent patch none of the balance changes have lived up to their hype. Zerker is still the best in slot pve gear with the newly buffed Strength runes becoming one of the best sets to run in poorly organized pugs as Zerker, PVP is still who can outbunker/outcondi each other now with uneven playing ground if you're new to the game because of outrageous amulet and rune costs, and WVW is still a blobfest that's about who's blob can outbunker/outcondi each other since Anet doesn't want to touch Tanky specs in WVW because that would inadvertently buff Zerker and that's a nono.

None of the changes in this patch aside from the Wardrobe have really pleased me especially because of all the bugs this patch brought. When the Wardrobe is the only thing post patch that isn't bug ridden it makes me wonder if Anet is just trying to make this into Fancy Wardrobe Simulator where the person with the prettiest gem store outfit wins.


#2317996 GW2 has a content, not a feature problem.

Posted rukia on 18 April 2014 - 06:02 AM

Breaking the MMO mold in ANets eyes is denying us much needed/wanted features and content in order to be different.

No particle effect slider *this seriously baffles me at this point. Still blind as shit in any group setting.

No proper end game

1 spvp mode

Pure dps game

Man we sure are breaking the mold here~ let's be honest that ship sailed forever ago.

My idea of breaking the mold would be like how Rift gave the ability to play any role on any class, it's been stated many times before but ANet did not have to reinvent the wheel. I see no reason why we can't have end game pve progression aka raids with tons of bosses thrown in like tequatl and 3wurm without it being a massive zerg fest.

IMO proper raids would fix this game in a heart beat, we wouldn't run into the overflow issues, zerging issues, all these complex event bugs and other bullshit I run into when attempting these events. And really.. they are 15 minute events either way. I can spend hours in a WoW or Rift raid just on one boss.

In GW2, you are spending hours not to get into an overflow WAITING for the boss. Lol

/idontunderstand


#2318419 Unlocking traits.

Posted Liquidzoil on Yesterday, 12:44 PM

I don't know.... Makes me think Anet is driving out the hardcore WvW community with this. Those guys don't PVE and just power level in WvW. They'd rather get it than get 360 skill points and spend 40g. Sooner or later, the 3rd highest pop of players will leave. I see it like this, PVE, PVX, WvW, RP, sPVP.


View PostBaron von Scrufflebutt, on 19 April 2014 - 12:42 PM, said:

These require WvW:
Arcane Lightning- Befriend the Hylek camp so they will join you as allies.
Map: Eternal Battlegrounds

Earth’s Embrace- Capture Stonegaze Spire.
Map: Edge of the Mists

Strength of Stone- Befriend the dredge camp so they will join you as allies.
Map: Eternal Battle grounds

Arcane Abatement- Complete the Obsidian Sanctum jumping puzzle.
Map: Obsidian Sanctum

Evasive Arcana- defeat the overgrown grub
Map: Eternal battle grounds


At the same time, this also means that WvW players now have 70 traits that they can only obtain in PvE or they need to pay insane prices for them.
Lol.
Surprise surprise.
I hate how they force their players to content they don't even want to do in every patch.


#2317492 GW2 has a content, not a feature problem.

Posted konsta_hoptrop on 17 April 2014 - 07:58 AM

dude other MMO games that are almost 2 years old, added half a dozen new instances and dungeons at least(permanent) . new class, new skills. The Baron is right, content wise GW2 is behind other MMOs and online games. I know that diablo 3 isnt in the same genre but its nearly same age as GW2 and already has full content expansion....  
And please dont advertise that LS patches.. they are joke. Temporary content that takes max 2-3 hours to complete and most of them are based on gem store items and promotions. Game with name Guild wars 2 still doesnt has gvg battles and guild halls? WTF Anet. The reality is that the game was far away from finished when they released it and they still can't catch up , they still cant build the main game and its content and features, thats why i doubt we ll see real new content soon :S


#2317486 GW2 has a content, not a feature problem.

Posted Soki on 17 April 2014 - 07:47 AM

Quite true.
GW2 suffers from a major PvE polish problem that I don't think will ever be addressed - and the dungeons they have worked on after launch were temporary aside from Fractals.
That's stupid.


#2316855 When is this patch dropping?

Posted Haggus on 15 April 2014 - 08:28 PM

View PostKonzacelt, on 15 April 2014 - 07:43 PM, said:

Good god people are impatient.
Nope.  When you say a patch will be out at a certain time, you should plan ahead to give yourself time to make sure all the megaserver issues are ready to go, as well as everything else.  Otherwise, don't say it will be up on that date.  Set it for later.  Then you won't get the millions raging about your lack of timeliness.  They will just rage about everything else they normally rage at.  Work smarter, not harder.


#2304523 So What Does Your Engineer Look Like?

Posted The_Poison on 08 March 2014 - 07:24 PM

Torg Gutripper

Posted Image


#2302251 So What Does Your Engineer Look Like?

Posted Azure Skye on 01 March 2014 - 01:11 AM

My Engineer is enjoy the sights of Lion's Arch and the large drill that Scarlet made.

Posted Image


#2276264 So What Does Your Engineer Look Like?

Posted BaileyFamily on 01 January 2014 - 11:04 AM

here is mine

Posted Image


#2314523 Necromancer Screenshots

Posted Mayfair on 06 April 2014 - 05:33 PM

Here is my main character, Safana Mayfair (previously Dimitri Mayfair)....I know it's not the most original look in the world...but i love it!

Attached Thumbnails

  • gw107.jpg



#2314709 Post a Picture of Your Warrior.

Posted wimgore on 07 April 2014 - 04:36 PM

Posted Image


#2313194 Screenshot Your Elementalist

Posted Silverbleed on 01 April 2014 - 07:49 PM

My new little one :3

Posted Image

With the bobblehead... XD She's almost like a baby asura!
Posted Image


#2315287 Show Us Your Ranger!

Posted Veji on 09 April 2014 - 05:50 PM

Pretty standard fare Krytan Armor from the gem store.  The only biggie is the fact i found a nice bow to go with it:
Posted Image

I went for a pirate, thus the pirate hat, and i use, none other than, Superior Runes of the Pirate. YARRR!