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Online Last Active Today, 09:55 AM

#2337306 Billiard and Ensign

Posted Feathermoore on Yesterday, 01:06 PM

I can do secret research tooooo!


#2337351 Thoughts on the September Feature Pack?

Posted Phineas Poe on Yesterday, 07:52 PM

I don't feel like they're at all addressing any of the actual needs of the game. New backpacks, a cleaner crafting UI, and new commander colors are all very nice things. But where is precursor crafting? Where are instanced guild missions? Where are better guild missions? Where is the fractal loot overhaul?

It feels like they're avoiding any of the real issues that currently plague the end-game and are instead focusing all their efforts on the leveling experience or tackling the simple solutions. For a game that's two years old and for a community that is on its knees begging for a new dungeon to do it sounds weird that they'd pause the Living Story to announce features that don't affect them or affect a very small aspect of the game that the majority of the active community has already gone through.

The April feature patch brought us the wardrobe, account-wide WvW ranks, and reset-able traits. The September feature patch is bringing us backpacks and red commander tags.

Is anyone else as disappointed as I am?

Edit: Just for further clarification, and because I think I really poured out how I really felt about all of it on Reddit already, I'll just quote what I put there in here:

Quote

There's no monthly fee but I know most everyone here has spent real money on this game beyond the box price. I know I have. And it's one thing if the game is just no longer being supported and ArenaNet has decided that GW2 has enough content in it.
It's funny because if they came out and said that, I'd at least walk away knowing I've had fun with what it had and that I need to just move on. But that's not what they're doing. They're dedicating a lot of their time and resources into stuff that is just explicitly unimportant in the grand scheme of things. Fractal loot is still broken. Some dungeon paths are still buggy. Getting into the proper overflow for Teq and Wurm still is a strenuous process of right-click selection. These are the kinds of things that should be going into the feature patch. Grander overhauls that redefine how the game is played, just like how the April patch did.

And rather than work on any of this stuff, they're focusing on the leveling experience. Ask yourself: throughout all of those CDIs, did anyone ever once say that the leveling experience was ever "overwhelming" for new players? Or that the downed mechanic needed to be staved off until level 5 for sake that I might forget to breathe with so much going on? Did we really weapon skill unlocks to be even simpler?

No, we really didn't. We asked for guild halls. We asked for GvG. We asked for more dungeons and fractals. We asked for better methods to organizing Teq and Wurm. We got some of these. We didn't get all of it. And that's fine. But we're getting shit we never even asked for. It feels like they're just pushing China on us, and what my guild did all this time isn't a part of their vision. God, they even say it themselves in the missions update:

> We are working on further improvements that are focused on larger guilds.

Okay. Great. Thanks. I guess we'll just have to wait on that. But great job empowering those 5 man guilds that are the driving force behind the community! I guess EG, TTS, and other large guilds that organize large-scale stuff like Teq and Wurm can ♥♥♥♥ off then. Continue right-click selection to get into the right map.

But thanks for the new crafting UI, guys! Because that's really more important than being forced to slowly give myself carpal tunnel trying to do what little content that's in this game to do with my guild.

I know I can come back to GW2 with ease when they actually feel like fixing all the obvious problems of the end-game. What I sweat over is that they don't seem all that concerned to fix them. And it is skin off my back because I have invested money into this game on the assumption they were going to support us. I am clearly not a part of their target audience any longer and it infuriates me that their vision is now muddled. If I knew they were going to do everything they could to simplify the game so any knuckledragger could play it, I would've moved on already.

The April feature patch brought us the wardrobe, account-wide WvW ranks, and reset-able trait lines. The September feature patch is bringing us backpacks and a new crafting UI. This is coinciding with the lightest releasing of PvE content over the past 6 months that has included more breaks than content releases.

What. The. Eff. I dedicated two years of my life to this game because I loved it and its vision. I was a very vocal Guru/Reddit/forumite player that tried to help shape the engineer meta. Google "engineer pve" and tell me what you see. I helped manage a very large successful guild that did everything under the sun. We killed Teq daily. We participated in fractal and dungeon tournaments. We helped Dulfy compose her guide on guild missions, Dry Top, and Wurm.

How did we get to this point to where I (and a lot of my guild) feel(s) like I am not a part of their target audience? It's baffling. It's like I just woke up one afternoon and we don't matter anymore. I asked for Flame Blast to be a blast finisher on the Flamethrower back in September of 2012. I guess we're finally getting that one.

How long will it be until they fix hobo sacks? Or rather, how many backpacks will they release between now and when they do?

I am just beside myself right now. Sorry for all the ninja edits. I am just so very upset and the thoughts keep flowing. But yeah, keep downvoting guys. Whatever helps you feel better about the state of the game, I guess. I just can't blind myself to this anymore.

http://www.reddit.co...r_being/ck338fy

Blah blah sad story whatever. I just can't believe this is all we're getting.


#2337183 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on 27 August 2014 - 08:47 AM

View PostI post stuff, on 27 August 2014 - 01:02 AM, said:

Being critical of the game doesn't always mean solely looking for more things to whine about.

If we are dealing with constructive criticism, does it matter if folks point out issues instead of pointing out positive elements? Why would folks need to spice up their posts with off-topic positive comments just for the sake of posting positive elements?



View PostMCBiohazard, on 27 August 2014 - 03:38 AM, said:

I'm pretty sure I know the difference between constructive and nonconstructive criticism. The latter is what I am tired of and there is a lot of it mixed in with the actual discussion of real issues with the game. Check every long thread in this subforum (there's probably at least one or two such posts in this one) and you will see random jerks chime in with statements that have no substance besides "this game sucks". No thought or critical weight behind the statements, just undisguised and often incoherent contempt for the subject. Doesn't that bum anybody else out at all? I mean, if you want your own criticism to be taken seriously, do you really want dudes like that bungling the delivery for you?

If the posts bring absolutely nothing constructive to the discussion, report them and get them removed. Or respond to them and showcase how shallow they are.
But it's utter bullshit to be running around and going "somebody posted something somewhere and now the whole thread/forum sucks". There's absolutely nothing productive about such comments.


With that in mind, there's probably nothing on-topic about this discussion either. :)


#2337113 GW2 has a content, not a feature problem.

Posted Baron von Scrufflebutt on 26 August 2014 - 07:12 PM

View PostMCBiohazard, on 26 August 2014 - 05:31 PM, said:

Don't take my statement as a personal affront but there are quite a number of users here that pop up out of the woodwork every time there is fresh news and have not contributed one positive or even neutral remark to any discussion they've been in to my knowledge. I'm not intending to start a witch hunt though so I'm not going to list them. There's always signal to noise issues in any forum but guru seems to be more susceptible just because the userbase is smaller than official forums and they reverberate in the echo chamber a lot louder.

So a negative remark (or a bunch of them, even) means that they "hate" the game? I think there's a difference between "hating" the game and being critical of it. Because being critical of the game means that a player can still very much like, or at least want to like, the game, whereas "hating" the game doesn't allow for that option.


#2336816 2nd Birthday gifts

Posted Alex Dimitri on 25 August 2014 - 10:15 AM

Mediocre at best, gun can be used for farming runs i guess that`s kind of cool.....
I really expected Anet to step up in the end this should be reward for being faithful to them for 2 years now !


#2336576 Kate Welch and Martin Kersten left Anet

Posted Andemius on 24 August 2014 - 05:19 AM

well, i don't know what they did at anet, but if they're being paid to do something which is being ignored i cannot blame them for jumping ship.

Re: above me - The amount of flip-flopping, backpedaling and general poor execution of anything from anet in gw2 sounds like a reasonable reason to be frustrated with one's employer to me.


#2336522 Kate Welch and Martin Kersten left Anet

Posted Shayne Hawke on 23 August 2014 - 11:33 PM

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I guess Martin was done putting up with ANet's crap.

This trainwreck ANet has been responsible for lately and the backlash they've been getting, this seeming like part of it, has gone so far past tragedy to just be amusing.  I feel more anticipation for hearing about what kinds of ways ANet plans on sinking their ship further and the community's response to them than any promotion they've done for the second part of the living story.


#2335577 2nd Anniversary Predictions

Posted Neo Nugget on 15 August 2014 - 09:40 AM

I saw someone in chat ping a few things that were probably second birthday gifts. One was a scroll to boost a character to level 60, another was a sort of party popper gun, and the third...I can't remember for the life of me right now.

If it's legit, then it automatically makes it better than Jennah-fest 2013 (at least in my book ^^).


#2335964 Contest: Guild Wars 2 Memes

Posted Konzacelt on 19 August 2014 - 04:10 PM

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#2335979 (How) Would you recommend GW2?

Posted deluxe on 19 August 2014 - 07:05 PM

View PostCalypso589, on 19 August 2014 - 05:35 PM, said:

And when your friends would ask you specifically why its a pile of trash you would say....
- non-existant pvp compared to GW.

That's all they need to know.
A lot of my friends bought GW2, but barely played it, while a lot of us had 10k+ hours on GW.


#2335292 The Off Topic Thread Part iki

Posted Kattar on 12 August 2014 - 10:28 PM

View PostStargate, on 12 August 2014 - 10:05 PM, said:

Don't mock people with difficulties and for the record my mother tongue is certainly not English.
He wasn't mocking you. Relax.

I can always tell the Canadians and Euros because they use "uni" instead of anything else.


#2334611 The Off Topic Thread Part iki

Posted I pwnd U on 06 August 2014 - 08:27 PM

View PostShadok, on 06 August 2014 - 06:45 PM, said:

Mesh analysis, Thevenin equivalent circuits, nodal analysis.... :qq:

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#2334269 Mix & Matching Armour

Posted A S H E N on 03 August 2014 - 01:21 PM

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#2334224 Would you pay?

Posted raspberry jam on 02 August 2014 - 08:16 PM

I will not pay any more for GW2 - sub fee, gems, expansions, whatever.

I would pay for a GW1 expansion though haha


#2334017 2nd Anniversary Predictions

Posted Thorfinnr on 31 July 2014 - 05:34 PM

Random(Rare or better) Mini, 200 Gems, 1x Recovery Kit(Revive Orb and Repair Canister)10x Gain1-Level Scrolls. 1x per account...done. Simple, and I could live with that...(just please oh please oh please not 20x Traherne Mini like Jenna was...) :)