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A Web of Lies
If you want pictures of the Guild Wars universe, feel free to go here: worldoftyria.tumblr.com
Ring of Fire
- Website URL http://worldoftyria.tumblr.com/
Posted Feathermoore on 28 September 2015 - 01:31 PM
The Druids of GW2 were all about restoration and preservation of the immortal self (and the Maguuma). There can be no regrowth without destruction or destruction without regrowth and stuff like that. They used the waters of the Maguuma to perform healing rituals and shed their mortal forms in order to become closer to nature by becoming spirits. The skills play with the idea of balancing regrowth and destruction as a single entity.
So ANet has decided to tweak that background a bit (it seems) and liken/equal it to the original Weh No Su of Cantha with Celestial Forms. Which actually makes sense. The Celestial Forms are supposed to be the spiritual essence of the stars while the Druid spirit is supposed to be the spiritual essence of the original Druids who believed that the flesh was an illusion that detracts from the self. GW Druids are literally all about abandoning the self.
The theme makes sense when you take Tyria's history into consideration and still ties in to the real world druid mystic. No, it is not the stereotypical Druid from RPGs, but that is ANet's cup of tea after all. GW2's Druid seems to be much closer in theme to "real" druids than the standard Druid from other games ever was.
Personally? It absolutely screams Druid at me. The moon, sun, and stars are just as much nature as plants are. If you were to ask me to describe a Druid in a video game I would have gone with two options. A class that can shape shift as multiple animals, or a healer with a nature motif. Got there.
Posted Feathermoore on 28 September 2015 - 01:37 PM
I would not be playing GW2 myself if it was not for EotM and SW. SW is avail for f2p but if I understand right all WvW is not. So if I was a f2p'er checking out GW2 for the first time I would have walked and not bought.
So it's a TRIAL not really a f2p.
WvW is unlocked once you have a level 60 character as a free account. The only restrictions on gameplay for the free accounts are a few "must reach this level" restrictions and a lack of Heart of Thorns content.
It truly is F2P. The restrictions that are there are there to prevent abuse, not to restrict play-ability and they revolve almost entirely around trading and chatting. They are unfortunate necessities in this age of bots and spammers.
Posted I post stuff on 14 May 2015 - 09:33 PM
Posted Arkham Creed on 14 May 2015 - 06:09 PM
Well I believe you of course. I myself am a member of a federal law enforcement agency working in their cyber terrorism branch. And that is absolutely true and you should totally believe me. I am in no way just saying that in a pathetic attempt to add credibility to an otherwise questionable post.
Posted Mordakai on 18 June 2015 - 07:32 PM
GW2 in it's present state should be Free. The gemstore is full of ways for Anet to make money.
Whether the expansion is worth $50 or not remains to be seen. It could be a positive new direction, or just more of the same.
Posted Phineas Poe on 18 June 2015 - 06:21 PM
This is very true and a good point. Buying Heart of Thorns doesn't just get you expansion content on launch but also is an insurance for content access down the road.
My concern primarily stems from the quality of the content and not its quantity, though. I could attach X amount of dollar for Y amount of content hours and be suited with that, but this logic breaks down when you consider that certain games are a more enjoyable experience than others. I can pick up Mass Effect 1 for five dollars, burn through it in eight to ten hours. and have a fabulous time with it. I could also buy a deck of cards and have limitless hours of "content" available to me. I'm still going to have more fun playing a video game than I will a card game, so I'll always opt for the video game even if it ends up costing me more money down the road.
The concern with the expansion shouldn't be about its price or even what the content is being offered with it, but the quality of the content that's being included. Stronghold, in all due respect to ArenaNet, is a complete ♥♥♥♥ing mess. It's just not done. And let's be realistic here ... they've only created one good PvP map for Conquest since the game came out: Temple. They have spent years balancing and rebalancing the game only to continue to fail to find a happy medium between condition and power builds, between bunker and burst builds. They let the Celestial meta crumble build diversity over the past year and let turrets---a low skill floor build---dominate matchmaking play during a reward-based month-long tournament. They've tweaked, retweaked, and tweaked again their matchmaking algorithm and leaderboard systems, and they have resulted in only creating less accurate, more volatile, and less entertaining match-ups. They eliminated solo queue entirely, shoved Skyhammer into the unranked map rotation, and still haven't given Courtyard its own queue despite constant requests by the PvP community.
And it's not like the PvE really fared all that much better over the past few years. I mean yes, we've gotten a lot of updates, but these are just shaky paint jobs over rusted foundations. The Living Story Season 1 had its share of good content, but it also had a lot of bad. We accepted this because it was free, but then ArenaNet started charging incoming players for Season 2 content, and is now pay-walling future content in the form of the expansion.
They simply haven't got the track record to have my trust that PvP will ever become a competitive space, or that PvE will ever challenge me as a player, and they've shown so little of the expansion on top it to disprove my concerns. They've had three years to do it, and they've gotten no where in anything: PvE, PvP, or WvW. People are still grinding CoF for gold and still voting en masse for Legacy of the Foefire over anything else they've added since launch; if that doesn't explain the quality of post-launch content in Guild Wars 2 I don't know what does.
Guild Wars 2 also doesn't exist in a vacuum, and it's important to establish that there are other MMOs that will exist and future RPGs down the road in general. Crowfall and Star Citizen continue to march along in their development, and FFXIV continues to churn out new content on a regular basis that is actually turning heads.
And so I am finding myself at an impasse: do I take a leap of faith and pay $50 for an expansion that might as well be a metal bucket on a sinking ship? Or should I count my blessings that I had as much fun as I did in this game, as long as I did, and made all the friends I did, and move on to greener pastures?
Like everyone else I am in wait-and-see mode, but ArenaNet's vow of silence on what constitutes "challenging group content" leaves me unconvinced that they'll ever get their ducks in a row. If they had something to show, they would have shown it already--just as they did with Stronghold.
Posted Tellia on 17 June 2015 - 03:28 AM
Posted typographie on 17 June 2015 - 06:57 PM
I'll gladly pay a measly $50 bux for this expansion and continue to play off an on for a couple more years. You would rack up $50 in a few months of any subscription MMO...jeez. Amazed by all the crying over the price...
I can only speak for myself, but I think the $49.99 price tag itself is beside the point. The fact that it includes a copy of the base game—which I already own and paid full price for—makes me rather apprehensive about exactly what this product is. I don't need to pick up Guild Wars 2 Complete Edition, I just need the expansion. Based on this the expansion itself is valued at $29.99–$39.99, which is about what most would expect. There's an inevitable perception that they're charging me twice for the same product.
I'm aware of the cost comparison between Guild Wars 2 and a subscription MMO. GW2 is not that sort of game, it doesn't offer the same experience those games offer, and those games aren't forcing me to re-purchase their base product to get their expansions.
(Later Edit: Meh, in retrospect I realize more and more that I'm making a very dumb argument here. If the expansion is $50, so be it, but it's too early to tell if the content is going to justify that. Pre-ordering would be kind of insane, especially with so much still unrevealed.)
Posted Age on 20 May 2015 - 02:06 AM
Posted Datenshi92 on 07 May 2015 - 04:11 AM
And I think that's a load of BS.
Not all the videogame companies are similar but all of them have one thing in common - they need us, the players. They want our money and the easiest way to do that is to conform to what the people want. If you want to blame someone for the what the videogame industry has become today to then blame the gamers.
Just look at Call of Duty, that thing has been the same game re-hashed over the years and its still one of the most profitable series ever made, even to this day. When you buy something, you're basically telling the creators that you appreciate their work and want more like it. Look at those Kickstarter projects that either flopped or were abandoned half-way through - we've had more than half a dozen cases like that that hit the gaming world like a hammer, yet did people stopped investing money on Kickstarters? Did they stopped paying to get access to early-access games? No, they did not.
Some videogame companies are nothing more than vultures that take advantage of gullible people with too much money to spare, but that doesn't mean they're the root of the problem, they're a symptom, a parasite that adapted itself itself to its host. It's the gullible people who keep feeding these parasites are the ones to blame here, and this applies to many things including the whole "challenging vs casual" debate.
Posted Datenshi92 on 06 May 2015 - 07:49 PM
GW2 is not a "challenging" game in any shape or form. It has some initial complexity when you first get into it but you get over that in a few weeks, months at most. Most of its "difficult" content is considered so because everything up to that point has been more or less of a cake-walk, and we're not physically or mentally prepared to deal with it. I think the majority of the GW2 community agrees that the game lacks challenge but at the same time nobody really expects anything to to change because 1) people fear change and 2) it would probably make farming gold more difficult.
There's also this misconception that challenge = chore = bad. A challenging game doesn't necessarily mean its a chore, its never a chore if you're having fun doing it. I think casuals who are afraid of difficulty probably never played games with the right kind of challenge. A casual game, due to its nature and concept, has to rely on easy but oftentimes repetitive and boring tasks to get you anywhere (where GW2 stands right now)... while a more challenging game can reward you more often because every step you give is a challenge of its own. Get what I'm saying?
Posted raspberry jam on 06 May 2015 - 06:49 PM
This is just my opinion.
Now the question is whether it's due to the challenge presented, or if it is because of the expectations of being able to easily complete content. Seeing as a lot of well-loved games are quite challenging indeed, I'd say that it is the latter.
And who is really to blame for the expectations of players?
Posted Datenshi92 on 18 March 2015 - 03:45 AM
1. World vs. World
2. Player vs. Player
2. Living Story S2 + Silverwastes/Dry Top
3. Fractals of the Mists
I can understand someone quitting at launch for a lack of endgame, but you cannot reasonably suggest that the only thing to do at level 80 is grind dailies when they have rigorously overhauled the "endgame" of WvW and PvE and even went back and fixed PvP's rated arenas with good rewards that actually lead back to PvE progression (e.g., reward tracks and dungeoneer title).
I did not suggest that the only thing to left to do are dailies... you're the one assuming that. What I said that it takes more than an overhauled daily reward to keep me interested in the game. The reason why I didn't mention the other things you can do its because I think they're insignificant in the greater scheme of things. When half of the stuff they changed is something you're not interested in and the other half is just "meh", like achievements, you kinda end up in the same predicament a I.
I've had GW2 since launch and I'm well aware of what has changed ever since, including the "rigorous overhaul" they did towards the end. I still keep up with with the news and patch updates, even though I don't really play the game anymore. My problem is that, to me, the game got reduced to a zerg-fest and a dungeon grind. PvP and WvW are pretty much straight out of the equation because I don't like it. PvE is my only option and even that I'm struggling with because I've done so much of it that I just burned myself. I have leveled dozens of alts (including classes that I deleted and re-done), I've got more than 8k achievements (including dungeon master), I've got the armor I wanted, I have completed the story, I've done my share of SW and dungeon farming, I've had more than 300g in my wallet (not the richest person in the game but for me it was a lot), I've burned a small fortune trying to get precursors from the Mystic Toilet and I've done enough fractals to last me a life time. Titles and achievements are nice and all but they can't really replace real gameplay content (i.e exploring NEW maps, progressing through the story, doing NEW events, more mini-games, etc).
The "rigorous overhaul" they did feels like bones they have thrown at us to keep us occupied while they work on REAL content. There's a huge time gap between the point where they stopped working on GW2 and the point where the expansion will be released. The Chinese year event doesn't count by the way. I don't know... I just feel like the game has nothing else for me. But like I said before, this could also very well be a personal problem of mine with MMOs - either they're really crap or its me who is growing out of them. Maybe both.
Posted Datenshi92 on 15 March 2015 - 04:40 PM
I don't know if MMOs nowadays are just crappy or if its just me growing out of them but I find myself having more fun playing Minecraft and other indie games than I do playing a triple A game like this. It just lacks the kind of content I'm looking for, it lacks quality, it lacks options that I want to pursue.
Posted Arkham Creed on 24 March 2015 - 09:19 PM