- Viewing Profile: Posts: Azurkai
Azurkai
Member Since 23 Dec 2010Online Last Active Today, 06:20 PM
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- Active Posts 43
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- Member Title Fahrar Cub
- Age 23 years old
- Birthday June 23, 1989
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Scotland
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Wths
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Gandara
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Posts I've Made
In Topic: Does the game really have this sort of guild markings to display on armor?
13 February 2013 - 07:21 PM
The heavy armour skin with guild logo there is the existing guild armour that's been in since launch (but the rest of the set is human T3), I assume the same applies to the other.
In Topic: Mist Walker's / Invaders set alternative?
20 January 2013 - 07:55 PM
The heart karma vendors in areas like Timberline Falls (that level range anyway) sell armour with that skin; certainly the heavy, presumably the others as well.
In Topic: Where's the Loot?
15 October 2012 - 02:09 PM
shiannan73, on 15 October 2012 - 01:47 PM, said:
And as for the "why 15 to 20 , why not the current 5 " , its with the current 5 people will get more stereotypes about what classes are needed/wanted for the so called meta groups , so ya , as a ranger , why not bigger raids that can encompass everyone
Perhaps, though I see no evidence for this statement. I have completed explorable runs with teams made up of 4 warriors and a guardian and other such unconventional setups. I also find it unusual to get a team which is "balanced" between 4 or 5 different professions. Time will tell whether meta builds appear that are more efficient and "required", but even if they do emerge that is just another reason why 5 man teams are better for a lot of players owing to the fact that smaller guilds and groups of friends can still build a team out of whatever professions they have available at the time rather than having to tack themselves onto a larger group and be subject to the whims of whoever is organising said group. Certainly it is possible to complete high end content without worrying about being a profession noone wants, especially if you have a friend or two playing.
And yes I have played 20 man raid content in other games. They require about 5 people total to actually be coordinated, which is the current party limit anyway. The thing that appeals to me about them is the slightly more epic feel of having a few more people waving swords around at once, and I wouldn't object to having one or two of them for some variation, but the difficulties they present to those of us who play with a small group of close friends and have little interest in large guilds and having to organise events a week in advance mean that I will always be opposed to them becoming the primary form of endgame PvE.
Also party size has nothing whatsoever to do with loot mechanics.
In Topic: Where's the Loot?
15 October 2012 - 09:35 AM
TawClaw, on 15 October 2012 - 08:22 AM, said:
Did Anet ever state that they didn't want the traditional raid system? I don't see the issue with have a 10 or 20 man raid where the final boss drops exotics. You might say, "Oh that makes it so soloers and casuals can't get it" but the soloers and casuals can, by virtue of what you all are saying, strapping on MF gear and killing mobs in Orr. This makes it so ALL kinds of players and get exotics the way they WANT.
Out of interest, why do so many people seem to think 10-20 man raids are required for high-end pve content? If Anet were to address this concern what would be wrong with adding more 5 man areas with a different loot system or changing the existing ones?
In Topic: "Colors to dye for" ;-)
04 October 2012 - 04:53 PM
Celestial is very good on heavy armour if you're going for white, you can see all the textures through it and it shines as you would expect light coloured metal to. I believe it's the second most expensive dye on the TP though, in case money is an issue; it's a rare dye, so you have to be pretty lucky/persistant to get it drop.
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