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Azurkai

Member Since 23 Dec 2010
Offline Last Active Yesterday, 08:48 PM

#2022164 Where's the Loot?

Posted Princess Fatora on 16 October 2012 - 04:40 AM

View PostTawClaw, on 15 October 2012 - 02:05 PM, said:

The level of coordination and tactics required to orchestrate a 10+ player instance is astonishing.
I raided before you even knew what raiding was and nope. You're wrong there. Currently several xplorables already require more coordination than what you mention unless you want to gravezerg. (and I rather like that you can, gives bad players a chance to get stuff too, while I get to do it right. It's an easy mode for pugs)

Quote

There is no epic feel to it.
Wrong, actually. It's objectively more epic than the boring snoozefest that is what you ask for.  In fact, one of the most epic things in human imagination is a group of 3-5 facing unimaginable odds.

Not a group of 10, 15, 20, 25 or 50. It's always a very small group, usually less than six. Because it's just more epic that way.

You see, you aren't really liking raids for the gameplay. You like them because they gave you tangible advantages over other players, who couldn't participate in them for sheduling issues. This gave yourself an advantage ingame, and you now try to pretend the gameplay was what made you enjoy it.

Bzzt. Wrong. You enjoyed the feeling of being more special and the game setting it up so you would always remain so.Fact: Adding more players brings nothing valuable to the table.

Fact:4-5 people is, in fact, the ideal size for a group. This is actually based on human psychology, and true in every single field of human interaction. This is why you rarely find board games with more than 5 players.
Ever wondered about *why* that was? :)
Raids are not difficult, raids require little actual gameplay coordination. Raid require sheduling. That's it.

People that can shedule their life around a game obviously want raids, because raids give them boni that other people can't get (or get far, far slower).

And that's why everyone else doesn't want raids, and why GW2 wisely will not have any.
Big selling point :)

Want raids? Well, there's games that cater to that. Go play those instead.
Don't come crying that a vegetarian restaurant doesn't sell you living rat babies to swallow as a delicacy (actual dish, look it up). Go to an actual chinese restaurant for that. Vegetarian restaurants are not for that.Just like GW2 is not for raiding.


#2020568 Where's the Loot?

Posted Lordkrall on 15 October 2012 - 02:08 PM

View PostTawClaw, on 15 October 2012 - 02:05 PM, said:

Exactly right about the "play your way" bit.

Also, to all of you saying "5 is enough lawl", you are simply wrong. Ever played the end game raids in LOTRO? 12 and 24 mans?

The level of coordination and tactics required to orchestrate a 10+ player instance is astonishing.

The most complicated it gets in GW2 is having 2 people kiting and 3 hitting. There is no epic feel to it. Now, if you look at some great raid design other MMO's have, you will see the fun and value these 10+ player instances bring to the table. If you have never played them, go check them out, then you will see why they are needed in GW2.

And, just for the recordbooks, to the guy who did the whole rant, I never played WoW :)

HAHAHHAHAHAHAHAHAHAHHAHAHAAHHA.

Ah yes.
19 people standing around hitting a claw with 3 people managing the head. And then after a couple of minutes we all run into the middle and hit the boss that can't hit back.

After repeating this a few times you actually have to avoid a few AoEs (which is done by standing in a massive group all of you (except one tank that tanks the head) and just hit him.

Really much coordination and tactics needed there! ^^


#1526955 Solo farming?

Posted Milennin on 17 June 2012 - 11:15 AM

View PostScarlet_Blossom, on 17 June 2012 - 11:10 AM, said:

Don't make rare items farmable then but only gold. I don't see how some people being lucky while others aren't is a reward for 'normal' players anyway.

With gold farmable it still causes inflation.
The reward is the potential valuable drop. Example, people play through area that has a potential valuable drop, that creates excitement for those hoping for the drop. In an example of same area but being milked dry by farmers the excitement for the rare drop is gone because even if it drops its price is so low even the merchant NPC might not even want to buy it off you anymore.