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two maces

Member Since 27 Dec 2010
Offline Last Active Jun 29 2013 05:53 AM

#2194500 Details on Upcoming Custom Arenas & Spectator Mode

Posted El Duderino on 23 April 2013 - 02:22 PM

This Pay to Play model with cash shops is starting to look really bad IMO. I'd rather pay a sub than get nickel and dimed everytime I want to play a game that is supposed to be free after you buy it.

#2194260 Is it Fun?

Posted Captain Bulldozer on 22 April 2013 - 10:42 PM

View PostEl Duderino, on 22 April 2013 - 10:26 PM, said:

You never hear about game magazines ask tough questions like these, but my god I would love to see a feature on this with interviews from the original three founders and developers.

At the time I never gave it much thought, but today it does strike me as kinda significant that Jeff Strain and Patrick Wyatt (two of the three original founders of Arenanet) left NCSoft/Anet around 2 years into the development of GW2.  What does that mean?  Why did they leave at such a significant time, especially if GW2 was going to be the next best thing since sliced bread?  Maybe it was just a coincidence, maybe not.  More than that, Arena net hired huge numbers of people during that time, many of who had never worked on the original Guild Wars, but who had MMO experience.  Taken altogether, I would say the summary is that A-net lost a lot of its core leadership, while simultaneously bringing in people with little or no experience with Anet's core design philosophies.  What you'd expect to get is a marginally innovative but largely generic product under those circumstances... and that seems to fit.  Add to that a little reported interference from the publisher, and the rest is history.

#2162511 Current state of the Open world pvp

Posted Perm Shadow Form on 11 February 2013 - 10:48 PM

View PostEl Duderino, on 11 February 2013 - 08:21 PM, said:

First, I would like to say that generally I agree with you and respect your posts in every thread I have read.

In this matter, I would disagree.

Yes, skills need tweaking for balance and to keep PvP from getting stale.

However, I am fairly convinced that the variety of builds is not a big problem because, ultimately, the skill of the player is more important than the build.

I would rather have everyone run the same builds and compete on skill alone, then have a rock, paper, scissors environment.

The outcome of a PvP battle should generally rely on skill and not builds. This is why Prophecies only PvP was still the best PvP GW ever offered. Everything was significantly imbalanced after that.

SWAY was a product of that imbalance. Therefore, if everything was balanced correctly, then we wouldn't have to worry about FoTM mirror matches.

Of course, this would first require that we had something as awesome as HA or GvG to bitch about. Unfortunately, we don't which is why the state of PvP is still inferior to GW1.

I'd agree on everyone running the same build if we had like 20 different professions or heroes like in DOTA 2.

#2149948 Why do people want mounts?

Posted Lady Rhonwyn on 24 January 2013 - 03:04 PM

View Posttwo maces, on 23 January 2013 - 08:53 PM, said:

I just want a Dolyak caravan that can walk from 1 waypoint to another. WALK speed, mind you, following a set path, and not be attackable by mobs. It would follow roads, for instance. We could tie it to guild influence.

Sometimes I just want to sit on a cruise ship and watch the scenery while chatting on voip and guild chat.

I like this idea!  Just go somewhere, without a hurry...

#2112315 List what you believe is wrecking wvw.

Posted Freelancer on 08 December 2012 - 10:36 PM

Threads like this.

#2112144 List what you believe is wrecking wvw.

Posted MrZero on 08 December 2012 - 06:47 PM

People bitching about problems like the game is 3 years old.