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Member Since 31 Dec 2010
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In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

10 November 2015 - 05:08 PM

hey Nike...like the new vid.

Question where I'd like to hear your thoughts...in the HoT areas where having that CC(break-bar) from your Mace/Mace swap is important...would you run that as your swap when in those tough PvE areas, or would you stick with Axe/Mace and switch over to M/M before say jumping in the chopper to go fight the Legendary Wyvern?

I have used both with success(as most of the time I don't leave GS during the dynamic events), however sometimes...stressed SOMETIMES...when all but the AA of GS is on cooldown...Eviscerate is a great gap closer to get back into the fight with an Axe 3, Eviscerate, Axe 2, and then switch back to GS.

Granted I have been one of the players who has NOT taken a great liking to the Berserker Spec, but I am willing to give it another shot. Your thoughts on the above will help me determine how to approach getting used to the new rotation. and adding in Headbut.

Thanks for the continued updates.

In Topic: Chunx's Minion Mastery Guide

16 September 2015 - 08:37 PM

View PostOChunx, on 11 September 2015 - 10:33 PM, said:

If you want to play minions, I don't see why you wouldn't take blood fiend. Ever since they fixed minion AI, blood fiend has actually been pretty comparable to the signet even in the standard zerker necro build in my opinion. As for ranger runes, I'm pretty sure they do work.

All in all, I'm not sure what minion master is shaping up to look like in heart of thorns. For PvE right now, full zerker is actually okay since they fixed minion AI. Now you aren't just strictly worse version of the meta zerker necromancer build, and actually do comparable damage while offering other kinds of utility. And because most minions now heal outside of battle, it isn't as vital to keep healing them in combat.

Full clerics is probably more reserved for pvp, and just for fun while playing to a theme. For pure efficiency and effectiveness in pve, I think berserker with pack runes to buff the minions (though I'm not sure on the math if this is worth it or not) is a good way to go.

Looks like they did make some adjustment to YSIM for the next BWE, so I'll check it out and pay more attention to Blood Fiend to see how thing roll...it seemed to melt last BWE which is why i went ot the Signet. And with the tweak to RISE! doing 1 minion + up to 5 more...its turning into minions galore for those of us who still like making a mess and causing chaos...lol

I'll have to try Zerker in the next BWE(not sure if they gave us pack runes to play with there) for PvE like you said...and maybe keeping Cleric w Traveler Runes for WvW(but that's a whole other thought process :) ).

In Topic: Chunx's Minion Mastery Guide

08 September 2015 - 08:41 PM

I play-tested Reaper MM...kinda like the build i linked above. I used the default celestial/Traveler armor and left the Force/Health Steal runes on the staff and GS.

I think my max # of minions was @14. This requires good use of 'Rise' to maximize the spawn on 5 minions and minimize the CD. I used Flesh Golem as my Elite, although the 4x spawn from Wrath Form may be more efficient and maxing out minions. But I like my minions to be utilities as well...so I willprobably keep the Flesh Golem.

I used Blood Fiend as my heal, though I understand there is some question on if it is worth it or not...I'm just not sure what might be better...'You're Soul is Mine!' looks interesting...though I think the Signet might be best...thoughts?

It will be intersting to see what a full cleric set of armor will do to Minion survivability...the pop-ups from 'Rise!' and the Trait died rather quick to AoE...but again, I did not have Cleric gear on.

I know we have talked about pack runes...any thoughts on Ranger Runes? Do they still even work with Minions?(wiki says they do, but not sure if it has been updated since they tweaked them a couple patches back.)

In Topic: Chunx's Minion Mastery Guide

27 August 2015 - 04:39 PM

OK...GW2Skillz has Reaper in its calc already...so here is a first draft of a Theory.


1. 2 Shouts...Rise(for 5 Minions in a group) and "Nothing Can Save You!(Stacks Vuln and makes you unblockable.) Granted, I give up a Minion, but it may be worth it. With the "Augury of Death" trait I should be able to do Rise every 14 seconds and NCSY in a little less than that(with 5 targets hit per shout), so for big fights,...it could get nasty.

2. Healing....hmmm...Shout, Sigil or Minion...I'm not sure...all have their appeal... :unsure:

3. Greatsword...yep...I said it...with Reaper its a Vuln generator...and that's good for trait proc of Decimate Defenses. Range is only 170...but may be worth the risk...as even with a base crit of @22%...with vuln and this trait...we could hit 100% pretty easily. *I think*

4. Stick with Cleric Armor and Staff...Life and Water still on staff, Zerker GS with Force and Frailty(more with the vuln...I know). Kept Cleric Armor but swapped to Pack Runes, Cleric Trinkets but dropped Rubies on all of them.

Theory only...so looking forward to hearing input and suggestions. All this is open tpo change...this sia quick whip up while I am here at work...so take it for what its worth. :cool:

In Topic: Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

26 August 2015 - 07:45 PM

So Nike, I'm sure you have been theory crafting since we got the Berzerker reveal. Any thoughts on how this may alter the builds we favor in this thread?