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Member Since 31 Dec 2010
Offline Last Active Aug 29 2014 05:23 PM

#2337375 Thoughts on the September Feature Pack?

Posted Satenia on 28 August 2014 - 09:41 PM

Well, admittingly it was a bit of a sober sight so far - however, aren't we like only knowing 2/3 of the changes yet? There is still a week worth of anouncements to be had, no?

As far as the "collecting" goes, I'm very much hoping for updates on all kind of currencies (mats, dungeon tokens, etc.) as well as precursors... but hey, maybe that's just my endless optimisim :P

#2336138 Which Class / Build for cleric stats weapon

Posted MCBiohazard on 20 August 2014 - 07:01 PM

Healway Guardians use Cleric's gear for WvW support along similar lines as the necro spec Thorfinnr mentioned, being tanky as heck, packing some CC on the side and being able to pump life into zergs or focused havoc groups.

#2335427 Thief Burst spec? Help pls :)

Posted Plume on 13 August 2014 - 10:52 PM

I guess you mean WvW and not PvP.

Valkyrie is not goind to help your burst potential, it's going to help your survavibility.
I think the problem might comes from your traits ? What are you running ?

Also, fire/air sigils helps quite a lot.

#2335424 S/D Armor suggestions

Posted Plume on 13 August 2014 - 10:49 PM

Sorry for the late response.

I run mine in full zerker, but valkyrie is good too.
If you run 6 in acrobatics, you can put some runes of the pack on it, it does wonders.

#2336258 Announcing the World vs. World Fall Tournament 2014

Posted Alexei Hart on 21 August 2014 - 05:03 PM

View Postdavadude, on 21 August 2014 - 04:31 PM, said:

Eh, the critique last time was that the tournament caused a drainage after it ended, meaning the contributions to the WvW numbers are really temporary.
That's true. Much of the tide will be the cheev hunters that fill out the tournament zergs. But if there isn't another bout of LS immediately after the tournament, maybe people will stick around a little longer.

#2336264 Announcing the World vs. World Fall Tournament 2014

Posted Neo Nugget on 21 August 2014 - 06:05 PM

Sounds like the third time's the charm. I like the sound of everything so far (especially rewarding performance at the end of each week), so hopefully this will be successful enough to become a new trend.

#2336246 Announcing the World vs. World Fall Tournament 2014

Posted davadude on 21 August 2014 - 04:31 PM

View PostThorfinnr, on 21 August 2014 - 02:55 PM, said:

Feel Free...Its all about sharing the info. :)

Yours was fine, but we try to maintain a certain style guide for news.  :P

View PostAlexei Hart, on 21 August 2014 - 03:41 PM, said:

Good. WvW has pretty much died altogether since the last tournament and the establishment of new PvE grinds in Dry Top. This will breathe life back into it.

Eh, the critique last time was that the tournament caused a drainage after it ended, meaning the contributions to the WvW numbers are really temporary.

#2336240 Announcing the World vs. World Fall Tournament 2014

Posted Alexei Hart on 21 August 2014 - 03:41 PM

Good. WvW has pretty much died altogether since the last tournament and the establishment of new PvE grinds in Dry Top. This will breathe life back into it.

#2336201 Contest: Guild Wars 2 Memes

Posted Satenia on 21 August 2014 - 08:49 AM

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(... not from NA either, but couldn't resist :P )

#2335769 Guardian Screenshots Thread!

Posted Satenia on 17 August 2014 - 03:04 PM

A touch of heaven? :P

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Posted Satenia on 18 August 2014 - 04:31 PM

Balance Changes in the September 2014 Feature Pack


The elementalist’s cantrips are popular in all parts of the game, and in the interest of promoting build diversity, we’ll be using the feature pack as an opportunity to work on other types of utility skills. For example, the fire and air storms from the Glyph of Storms will now apply conditions of their own. In addition, we’ll rework some of the new grandmaster traits that currently don’t have enough of a payoff or are too difficult to use. Finally, we’ll be addressing the Tornado and Fiery Greatsword elite skills; we’ll make some usability improvements and tone down some of their unintended functionality.

In this balance pass, we’ve focused on giving some love to lesser-used kits and several non-kit utilities. With this update, you’ll see some changes to a few of your elixirs that will give them a bit more functionality, like Elixir R, which we’ve altered to also remove immobilized. Likewise, we’ve looked at a few of the gadgets and updated them to have a more defined purpose and a clear use.

With the guardian, our intent for this balance update is to improve some of the less popular utility skills and open up some build diversity in both support and offense. The active skills of some of the spirit weapons have been reworked to include more supportive functionality. One change we’re excited to tell you about is Spirit Bow’s command ability, which will now heal in a targeted area rather than just around the bow itself. We’ve also adjusted the guardian’s elite skills; the tomes have received considerable number changes and quality-of-life updates.

The mesmer has seen adjustments in a few areas. For this update, we’re looking at improving multiple traits, utility skills, weapon skills, and illusions. We’ve taken a look at some of the new grandmaster traits and improved upon their original implementation. We’ve altered the scepter a bit, pushing it more toward the condition role we would like it to have. In addition, you’ll see some awesome improvements to offensive mantras and a rework of the Mimic skill, which will now copy all boons on your target to yourself.

Our focus for necromancers in this balance update has been on improving their survivability through utilities and traits as well as improving the overall effectiveness of their melee and skirmishing weapons. You’ll see that the dagger auto-attack will now hit two targets, while the axe’s animations have been tuned to be more fluid. Along with weapon skill updates, your utility skills have been updated to provide more survivability over time.

The goal for the thief during this balance pass has been to improve upon the new grandmaster traits that were recently added and increase the overall value of a few other traits through small tweaks. For example, Venomous Aura will now use your own stats rather than your allies’, so if you’re a master of condition damage, your shared venoms will be more effective than ever. As with the necromancer, you’ll be seeing increases to the number of targets that your dagger auto-attacks can strike. Additionally, we’ll be introducing a small range increase for pistol attacks when using the Ricochet trait.

In this update, we’ll be adjusting how the warrior uses and loses adrenaline. We felt that the warrior maintained their adrenaline a little too well, in that there wasn’t a real consequence to missing with an adrenaline skill or simply keeping it from fight to fight. We’ll be adjusting adrenaline so that it’s lost if you miss with a burst ability as well as draining slowly when you exit combat. With these changes, however, we will be updating the greatsword’s adrenaline burst ability to be a cleaving, execution-style attack more fitting for the weapon. In addition to this, we’ll be updating multiple skills and traits, increasing and decreasing some adrenaline-gain abilities, and addressing multiple traits to have better effects.

So much promising stuff :surprised: :D

Is this finally the end of the elem sploit-sword?

Will the guardian finally get some proper elite tomes?

Can I finally take my ranger to dungeons without feeling like some wannabe-warrior?

Will my pistol-thief finally get some proper range?

I can't wait to

#2335301 Necromancer Screenshots

Posted RAD on 12 August 2014 - 11:39 PM

Charr necros FTW!

Both a big and small type look.

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Posted ZCKS on 13 August 2014 - 04:20 PM

Agree. LS2 is a major improvement over 1.

And from the changes previewed so far is does indeed look like they are listening to player feedback.

So here's hoping they make allot more traits on par or nearly so with the meta, then proceed to make more of the utility & elite skills worth using.

#2335160 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 11 August 2014 - 06:53 PM

View PostRyn22, on 11 August 2014 - 02:26 PM, said:

Lets wait how the new AS works out. In any case phalanx build would be buffed for it.

Yes, phalanx would be able to spam it and gain DPS surely.  And it might make the normal EA build better as 46040.

View PostThorfinnr, on 11 August 2014 - 05:53 PM, said:

Hey Nike, you see any way to incorporate Brawler's Recovery without screwing up anything major? In some cases when PUGging, might come in handy if no one is really offering any condi removal. I usually use Phalanx GS/Axe+Mace when PUGging, unless I luck into a PUG with good Might generation, and don't want to mess that up too drastically...but it would be nice to free up the spot in my utilities where I keep 'Shake It Off!'...Just curious on your thoughts.

Doubtful.  You really don't need condition removal in dungeons.  You might think you do, but its a crutch, even in pugs.  Once you go without it you will realize you never needed it.

#2334269 Mix & Matching Armour

Posted A S H E N on 03 August 2014 - 01:21 PM

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