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Thorfinnr

Member Since 31 Dec 2010
Offline Last Active Yesterday, 08:59 PM

#2340827 Post Your Mesmer!

Posted Veji on 09 October 2014 - 03:24 PM

I revamped my Mes a bit.  I got tired of not being able to find any inspiration online for an Asuran Mesmer looks that just read "badass" to me.  I happened upon a similar-looking Asuran in LA this last week and found my own starting point with that, while borrowing some elements from that hockey mask wearing norn mesmer that was posted in this thread.  That norn is just awesome, but heres my latest look:

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#2339559 So What Does Your Engineer Look Like?

Posted Asternex on 17 September 2014 - 03:28 PM

Golemancer Nikko. He's the giant on the left, by the way.
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#2340078 Sweetfx don't work

Posted Senatic on 22 September 2014 - 07:44 PM

Well there are 2 main ways of setting up SweetFX. Manually (It's good to know how to do this as with in the case of the original posters question you need to move certain files from time to time), or with the SweetFX configuration tool.

Manually:

1. Download the files from here and unpack the rar file somewhere on your computer for later use.

2. You should have the following folder/files in the rar file (or where you unpacked it):

SweetFX
d3d9.dll
d3d9.fx
dxgi.dll
dxgi.fx
injector ini.
log.log
shader.fx
SweetFX readme.txt
SweetFX_preset.txt
SweetFX_Settings.txt

3. Now, depending on how the game folder layout looks there's a few things you need to think about when copy pasting these files to a game folder.


First of all, as I already mentioned earlier in this thread if there is a bin folder the following files must be in the bin folder:

  • d3d9.dll
  • dxgi.dll
  • injector.ini
This is because these files need to be in the same folder as d3dcompiler_43.dll which is almost always in the bin folder. If there is no bin folder d3dcompiler_43.dll will likely be in the main folder, same as place the game.exe is, and you simple copy paste all the files there as they are.

4. Now that you copied the files you wanna change the SweetFX settings, which you do in SweetFX_Settings.txt. You can copy paste existing settings from the web or come up with your own.

Configurator:


1. Download the configurator here.
2. Unpack it somewhere.
3. Run it
4. Click add game.
5. Click inject SweetFX (This does what we did in the manual part automatically.)
6. Change settings in main window, press save and start the game.


Last words:

Remember that SweetFX only works for 32 bit applications atm. There's some early versions of 64 bit SweetFx out there but I haven't gotten them to work for a lot of games.

If you want something to test it out with you can check out the settings I'm using for gw2.


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And here are the settings https://www.dropbox....ttings.txt?dl=0


#2339064 MF boost question

Posted davadude on 12 September 2014 - 09:11 PM

Nope.  MF has no effect on containers of any sort, including UNID dye containers.


#2339931 Free Items in the Gem Store

Posted Neo Nugget on 21 September 2014 - 08:40 AM

And today's item is a BL key!


#2339682 Gaile Gray returns to the community team

Posted davadude on 18 September 2014 - 03:30 PM

View PostFeathermoore, on 18 September 2014 - 01:32 PM, said:

Whoa. That I did not expect. There was a farewell party; wonder if there will be a welcome back party.

Conga line time?

Eh, maybe now that they fixed the server load for buffs... 2 week MF boosts?

View PostThorfinnr, on 18 September 2014 - 01:39 PM, said:

Good news! I hope Gaile is happy with the move as well. No one does community like Gaile. :)

Now where is that dang frog in the wizard hat?

Already found in the .dat file of today's update.


#2339586 The Ingame Cosplay Thread

Posted MSchiffer on 17 September 2014 - 04:41 PM

MULTIPASS!!!

Leeloo Minai Lekarariba-Laminai-Tchai Ekbat De Sebat  From "the fifth element"


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(The best thing I can do with light armor xD)


#2339571 Post a Picture of Your Warrior.

Posted Phenn on 17 September 2014 - 03:37 PM

View PostThorfinnr, on 01 September 2014 - 05:17 PM, said:

Smakk Youndamouth

I laughed. I really did.


#2338989 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 12 September 2014 - 10:43 AM

After playing a bunch, I don't notice the adrenaline changes in dungeons.  Some dungeons with long running sequences, like Arah path 2, you rarely started with full adrenaline for anything anyway.  Shorter dungeons it might be more impactful.


#2338065 I miss WvW.......

Posted ilr on 04 September 2014 - 12:21 AM

Outmanned.

It was a contraversial topic.... but it was always the key to changing things to work properly.  And they never listened to those ideas that would actually make it useful.  The community itself failed to realize that they weren't playing a "PvP" mode, they were actually playing an extension of the PvE game most of the time, just like GVG & FortAspenwood was basically a PvE game against a huge Mob called the "GuildLord" or several smaller mobs with other names... and only in the top 100 ranks did it ever actually start becoming a real PvP meta more than it was a meta about rushing and crushing a PvE / casual mob.

As such, Outmanned always should have turned the weaker side into stronger PvE bosses and lieutenants and just embraced the fact that the game mode effectively was, and always WILL be, an extension of PvE with all skills balanced around PvE mehcanics.  Players don't give up in WvW because they fall behind in points or just lack "leadership".  They give up because no one like losing every fight and getting crushed harder and harder and harder each time.  Players need to be able to win atleast 25% of their fights and maintain a 0.5 KDR just to feel like their time fighting other human beings is not in vain.  And this was where outmanned and the entire Zerg-crushing mechanics of WvW broke down.  It won't ever be fixed until the community itself is willing to recognize that the strongest zergiest server, SHOULD NOT WIN EVERY SINGLE FIGHT.  They have to lose some fights too, otherwise they will not have anyone to fight against.  And Anet in turn needs to recognize that the underdog needs real handicap advantages just to stay at a 0.5 KDR.


#2336837 I miss WvW.......

Posted tym64 on 25 August 2014 - 12:04 PM

Transfering is almost not a option anymore. You can get to a decent server only to have it emplode. Problem is, if your not winning, the people stop logging in to wvw, and the other team is winning, So they get lots to log in.

Yes I know, I am whining. Will say, I kinda went on a spending spree on steam so now I have TONS of games to choose from. Am looking hard at Black Desert, and looking hard at "the Crew". I know wildstar is pretty big, but Im sorry, I REFUSE to pay 50 bucks for the game, then have to pay a montly fee to enjoy it.

I did go to FA in hopes of finding more people, better fights, but sadly, its not doing as good as it used to. Guess lots of people left. Unless ANET offers free transfers again, I am staying with FA. I paid once to transfer, Won't do it again. There I go again, Wine, Moan, Comlain, pass the mydol......lol.........

I HATE steam rolling another server. Its no fun. I want a decent fight. Best fight I ever had, was When I was on HOD, we faced YB, man they would seige, and camp, and Oh my , getting your stuff back was TUFF. it was great.


#2338140 Introducing the New Trading Post

Posted MCBiohazard on 04 September 2014 - 05:08 PM

It's a much needed engine optimization, imo. I can't count the number of times the TP has just lagged out on load and that spinning circle gets annoying after a while. And from the description of the update, it's an example of the tech debt I mentioned in another thread coming back to bite them. They slapped it together hastily to have it working by launch (and it wasn't working by launch, that quaggan broke it screen was up for a while after) and then now have to spend extra resources fixing it so that it finally works right and can handle the game's userload more efficiently. It's not shiny and it won't feel great to people who want actual new features to see this roll out first but it's necessary.


#2338008 Introducing the Collections Achievement Category

Posted Kymeric on 03 September 2014 - 08:00 PM

View Postkalendraf, on 03 September 2014 - 07:38 PM, said:

Collect all dungeon weapons + Collect all mystic forge weapons + Collect all craftable weapons to obtain the Precursor to Legends Reward Chest which contains an account-bound precursor of your choice.

Though that would limit the precursor scavenger hunt to once per account.


#2337996 Introducing the Collections Achievement Category

Posted Shayne Hawke on 03 September 2014 - 06:36 PM

Oh, goooooood, we get to collect spoons now.  Thank goodness.  I almost thought I was going to run out of carrots to chase, but why be asked to chase a carrot when I could instead be asked to make every dish that has carrots in it?

In an unsurprising bit of irony, since this system doesn't take account for items previously owned/bound and then sold/discarded, veterans will have to collect all of those things again for them to be placed in their collections, which will probably mean crafting a lot of otherwise useless things that had already been crafted once long ago.


#2337990 Introducing the Collections Achievement Category

Posted Occultus on 03 September 2014 - 06:13 PM

When will they stop adding new crap and get around to fixing the bugs that have been present since day one, i.e., my main gripe, the broken camera that constantly zooms in and out on jumping puzzles making parts of the game inaccessible for my huge Norn warrior?