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Member Since 31 Dec 2010
Online Last Active Today, 05:52 PM

#2316801 Mix & Matching Armour

Posted jumpingisuseless on 15 April 2014 - 07:33 PM

My guardian, tried to use different sets for each armor piece.

Dyes are midnight ice, ruby and antique gold

Posted Image

#2317587 Not a fan: GS & Hammer WvW Warrior

Posted Wonsavage on Yesterday, 01:54 PM

Oh sorry, I didn't notice the follow up question.  Yeah, that's basically the rotation there, though you can also open with F1 if you think you can catch them without a dodge.  Alternatively, you can use #3 on approach so that you can catch up to them for #5.  One of the most important skills to land is the #2, as it does decent damage and applies weaken, which will reduce their ability to dodge.  A LOT of players tend to ignore weaken since it's not a damaging condition and will let it just run its course, but its an extremely useful tool on keeping enemy endurance down.

#2317309 [Build][Guide] A Look at D/D Condition Dmg Thieves

Posted Loperdos on 16 April 2014 - 07:12 PM

Hopefully I'll be getting around to updating this guide for the April 15th Feature patch that dropped yesterday.

Life's been busy as of late, but I should have some time set aside this weekend in order to work on it.

#2317234 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 16 April 2014 - 03:33 PM

The battle sigil has an internal cool down that makes it so it nearly perfectly aligns with your swaps (if using Fast Hands) so you only need one.  Should give you a bit more freedom on your gs sigils.

#2314778 How Players are Permanently Changing Guild Wars 2's Living World

Posted Mordakai on 07 April 2014 - 07:01 PM

Well, here's the problem: I don't feel like I changed anything.

Lion's Arch would still be destroyed no matter what my character did.

But if the Living Story was underwhelming, I am excited about future updates. (Even if they are only quality of life updates).

#2313899 Lion's Arch Destroyed - What Then?

Posted Desild on 03 April 2014 - 08:16 PM

View PostThe Greyhawk, on 03 April 2014 - 07:43 PM, said:

You mean the same Tengu that were shooting to kill anyone that got too close to there gate, whether they be Scarlet's people, players, or refugees?

The one and the same. Boy, wouldn't they make an excellent playable race? All the perks of being Canthan, with an extra beak for good measure.

#2313518 Lion's Arch Destroyed - What Then?

Posted typographie on 03 April 2014 - 12:56 AM

View PostMCBiohazard, on 01 April 2014 - 06:18 PM, said:

I thought it was a nice touch that the new music for LA post event is an arrangement of the GW1 LA BGM. I wonder how long it will take for services to be migrated back into the city or if they'll be moved back at all.

I'd be very surprised at this point if Lion's Arch isn't coming back in some form, eventually. I just hope it bears some nasty, permanent scars. With some luck, Anet might take the opportunity to redesign some areas that didn't attract much player interest.

Probably-crazy side note: How cool would it be if the citizens of Lion's Arch yanked the old White Mantle-era LA fountain up from the bottom of Sanctum Harbor and used it to replace the destroyed lion statue? No better time than now, I suppose.

#2313719 Introducing the Megaserver System

Posted Mordakai on 03 April 2014 - 03:11 PM

Off topic, but remember the Mursatt attack?

I remember following Gaile in huge Conga Lines.

Yes, a lot of memories of GW1 are colored by nostalgia, but there were some truly great moments.

#2313710 Introducing the Megaserver System

Posted Desild on 03 April 2014 - 02:54 PM

View Postraspberry jam, on 03 April 2014 - 02:33 PM, said:

Correct. The RP guys do know community, true. I apologize if I made it seem as if I said anything about them.

That clears up a lot of things then. Sorry for ever doubting you.

Long gone are the days Gaile Gray and her team lifted an entire game's PR department and held a tight relations with the community. I cry a tear each time I reminisce...

#2313506 Introducing the Megaserver System

Posted Baldur The Bold on 02 April 2014 - 10:51 PM

This is definitely a step in the right direction. One of my biggest gripes was going to do a world event like Teq and finding 2 people in the zone.

#2313174 Lion's Arch Destroyed - What Then?

Posted Desild on 01 April 2014 - 06:40 PM

There's always the Tengu city that's right next door to LA. Just saying.

#2312921 Chunx's Minion Mastery Guide

Posted Phenn on 31 March 2014 - 08:16 PM

View PostThorfinnr, on 31 March 2014 - 05:48 PM, said:

So do you see Apothecary or Cleric being best choice...or will they both be about equal? I'm liking the Cleric rig...but always willing to entertain options. Originally it was an Apothecary rig, but I think with recent tweaks Cleric came out on top for promoting minion longevity...i believe...and keeping Power up so the direct damage got a bump... :unsure:

I was thinking on Sigil of Water as well to pair up with Life...as long as they don't change the 'Allies' part and make minions 'non-Aliies'...lol...which would be just about my luck. :)

I'll probably switch to Clerics. I just had picked up Apothecary's 'cause it was so stinking cheap. And yes. Anything that ignores player pets further emphasizes to me how broken parts of this game can be.

View PostPregnantman, on 31 March 2014 - 07:34 PM, said:

New Death Magic traits are more synergetic with Death Shroud, and minions were always good utility skills for Death Shroud as they continue to function while camping it. With the new grandmaster Soul Reaping trait Renewing Blast, we can heal our minions more occasionally and for much more when compared to Transfusion and Deathly Invigoration; not to mention how staff makes Life Blast hit very hard, all the crit damage we will have from just sinking in the line (we may have low crit chance, but still) and some nice survivability through using Death Shroud itself. I will definitely try x/x/20/x/30 post patch and see what I can find.

Indeed they are.

In reality the difference between a DS + Minions build versus a full MM will be the role that the Necro himself plays.

In a MM build like Chunx's, the Necro contributes a tiny amount of damage but tons of heals to keep his Minions going. Every trait is geared around Minion damage.

However, a DS-centric build that has Minions puts more emphasis on the Necro than the Minions. Which isn't a bad thing. Even a 20/0/20/0/30 build will keep a decent output of damage and heals (provided the Piercing LB hits well enough) to keep Minions up as long as a MM would. It's all blown to crap, though, if LB heals don't affect player pets.

#2312858 [GUIDE] Gakk Afroninja's SB - S/D - P/P "The Problem Solver"

Posted Phenn on 31 March 2014 - 03:36 PM

View PostThorfinnr, on 31 March 2014 - 01:41 PM, said:

OK...just a quick update...
Several Guildies and I migrated to HoD (It was a free move, sorry Lop & Phenn, would have liked to move to Rall to hang with you guys, but that was out of my price range for me and 2 kids to move all 3 accounts). The Guild Gakk is a part of is DIVA, and we do a bit of W v W...while on our former server, W v W was way to frustrating to even find a decent size group to run with, so I didn't play too much.

So sads. Much grumpy. :( Nah, it's cool. SR is still an expensive server. Loperdos and his buddies farmed gold for two and a half weeks for me to transfer way back. Very nice of them, for sure, but man was it still expensive.

View PostThorfinnr, on 31 March 2014 - 01:41 PM, said:

That being said, I jumped in and found a couple decent Generals to run with...and the range variant was awesome...at leats from my point of view. It in no way makes you a dualist or anything...but in a group with a definite focus, the SB mayhem makes a huge diff, and if you see someone doing some serious wreckage, swapping to P/P gets their attention pretty quick...I was averaging a kill after between 1 1/2 - 2 1/3 Unloads(Depending on the class i was hitting). The distance was so great, they didn't see it coming, and often didn't react quick enough to prevent being downed.

1v1, I still got owned, as its not an up close and personal build, so when i got targeted by another Thief focused on Melee, they spiked me pretty good...so I may have to rethink some utilities for W v W...but it was pretty fun.

Hoping the new patch doesn't screw it up too bad. I actually enjoyed W v W for a change. :)

I love the Ranged variant.

To be sure, I got curbstomped by a P/P Thief in WvW. More than once. I was playing my hit-and-run S/D build with all the evades and couldn't do jack against the guy. He stacked quite a bit of stealth-generating utilities, and between Head Shot and Unload, it was REALLY hard to do much at all.

The mobility of SB coupled with the pure damage from Unload makes for a very irritating opponent when they know what they're doing. I'll have to play around with your build some in WvW. :)

#2312632 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 30 March 2014 - 03:23 PM

Yeah.  That build will only be 3% less personal dps than 30/25/0/0/15 after patch.  And comes with 150 power for everyone else.  Strong, eh?

#2309566 Advice on WvW Warrior Build (for strike group)

Posted meltor13 on 21 March 2014 - 08:08 PM

I played some more WvW last night and will reiterate that while this build doesn't last long in a concentrated fight (or even in 1v1s...probably because I'm not good) it is fun as hell as a backline support/executioner.

Volleys and Killshot are extremely powerful and can down players in mere seconds if they're not focused on you. And I've worked out a good system when I want to move into melee range with a Rifle Butt->switch->Shield Bash->Eviscerate combo.

If you have a good group with some frontliners willing to be distractions/soak some damage it's worth messing around with. Just hope you don't have to deal with zergs or face multiples on your own at once. I had a 10k Killshot on a unsuspecting Necro last night. That's always fun.