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Thorfinnr

Member Since 31 Dec 2010
Offline Last Active May 24 2016 05:25 PM

#2364032 How is Guild Wars 2?

Posted Arkham Creed on 19 April 2016 - 12:01 AM

You can access the entire "core game" absolutely free. That's eight classes, all the way to max level (the expansion doesn't raise the level cap), and you'll have unrestricted access to all of the dungeons, locations, gear, and whatever else up to and including the introductory set of legendary weapons. The only issue is you won't be able to access the new elite specializations (new post level 80 build options to provide "horizontal progression" without breaking the game's established balance), you'll have limited chat ability for spam reasons, and you can't get into the new expansion zones. Oh, and the revenant class will be locked out too.

But I'd say go ahead and download the free version; won't cost you anything but time. Dive in and see what you like. I don't PvP myself but I understand it is still doing well.

Now all that said....GW2 does make a few drastic changes from the "WoW formula" that can be a bit jarring to new players. Raids don't come until the expansion, for one, and the game is really designed for you to take your time and enjoy exploring the world and the story as you level up, rather than rushing to "endgame." Take it slow; if you rush you'll only hurt the overall experience. And there is no gear treadmill so you don't have to worry about falling behind; max stat gear today is the same as it was three years ago, only they've added more stat distribution options, rather than bigger numbers (high level gear boosts combinations of three stats, and new gear added to the game just adds new combinations, not better versions of old combinations).

Another big one is a kind of "soft trinity." I could go really in depth about the specifics of it, but in a nut shell; don't worry about trying to be a tank or a healer in the core game. You technically can...sort of...but roles like that aren't really "required" until you get into raiding, so don't worry about it unless you get the expansion and instead just play whatever seems fun to you. Don't worry about having to "respec" your character later either; you'll get enough "hero points" by max level to unlock all the skills and perks, and craft whatever build you want by slotting options. Reslotting is free, and your core stats are more based on your gear so respecing that is as simple as changing your clothes.


#2362172 [Build][Guide] A Look at D/D Condition Dmg Thieves

Posted Loperdos on 29 November 2015 - 04:35 PM

View PostThorfinnr, on 27 November 2015 - 09:37 PM, said:

OK...you know the question had to be coming...

What would you tweak in this build for the World Bosses to have some range? As you know, some of them get quite angry when we get up close to them or their minions...and we Thieves can be a right squishy lot when it comes to those big direct DPS spikes...lol

You know of the fondness we all have for the SB. Any way to effectively incorporate it in this for use in the aforementioned World Boss fights?

I'm still trying to recover from the loss of Ricochet(I loved my P/P - SB Thief), but that's a whole other thread and discussion. I like the concept behind this, and I haven't ran a D/D build in forever, so once again, you may lure me back to playing my Thief. :) lol

Much as the set is kind of "meh", I usually still pair this build with P/D in my alternate weapon slot.  I would love to be able to use the SB on this build, but the conD application from the SB is just pitiful for the most part, and the way we are set up, our direct damage leaves a lot to be desired.  If its a boss fight that you really can't get close to, I would say run P/D, swap out Caltrops and your other utilites for some Deception skills to increase your access to Stealth so you can use the P1 stealth shot.

Depending on the World Boss, you may be able to use the technique I use on some of them, where you get close, use CnD, pop your stealth P1 shot and then immediately pop #3 to get back out of range.  Unless the boss is using a TKO at the time, you *should* have enough time to get in, drop that combo, and then get out.  For something like the Mega Destroyer where its really not an option to run melee (for the most part, at least on this type of build), that's usually when I swap to my Deception utilities and do it that way.  Not the greatest, but you'll still contribute enough to get a gold on the event, which is really all that matters with the World Bosses anyway...unless you aren't running at peak times and are trying to drop a World Boss with 8 people or less.

And I feel your pain about losing Ricochet. That was just stupid.  It actually made the P/P or P/X build a helluva lot better, and actually quite useful.

Good to hear from you again Thorfinnr! You should definitely give this build a try if you haven't played a thief for a while, its nearly ridiculous.  I don't remember if you ever added me, but feel free to, Loperdos.7924. And if you want to see how I run it, feel free to ping me in-game and I'll give you a quick showcase of the build. :)


#2358803 Axe/Mace DPS Build for Dungeons and Fractals - 04/15/14

Posted Nikephoros on 27 August 2015 - 03:16 PM

Yep.

Berserker probably won't replace Arms in the meta PS build, but Berserker could replace Arms for hard solos and could replace discipline for easy solos.

Berserker will replace Tactics in condition damage builds which will probably look a lot different than they do now.


#2358767 Chunx's Minion Mastery Guide

Posted OChunx on 25 August 2015 - 08:48 PM

Yea, minion AI seems totally fixed as far as I can tell right now.

Additionally, all minions that you cannot kill on command (Flesh Golem, Bone Fiend, Shadow Fiend) regenerate out of combat. I'm not sure if that is new or not (I know Flesh Golem already did), but that was also a nice thing to notice.

Vampiric Aura works well with them too, and allows them to survive battles without any healing. I haven't tested pack runes with them in pve yet, but I'd assume it works awesome.


#2358582 What is there to do in GW2 at the moment?

Posted Satenia on 17 August 2015 - 01:49 PM

In regards to content, it's pretty much what you mentioned. There haven't really been any additions as of lately.

However, this might be a good opportunity to check out the specialization changes, finish some achievements (LS) and take a look at the new LA (they added a dragonite-ore-eating reward, which is definitely worth checking out).


#2358585 What is there to do in GW2 at the moment?

Posted Arkham Creed on 17 August 2015 - 02:18 PM

View PostSatenia, on 17 August 2015 - 01:49 PM, said:

In regards to content, it's pretty much what you mentioned. There haven't really been any additions as of lately.

However, this might be a good opportunity to check out the specialization changes, finish some achievements (LS) and take a look at the new LA (they added a dragonite-ore-eating reward, which is definitely worth checking out).

Exactly this.

There hasn't been any substantial new content added lately, and we're all kind of in a holding pattern until the expansion releases. Its a good time to go down the check-list if you have things you wanted to get done (I'm raising alts and putting together a few of those ascended back items I hadn't gotten around to before now) but if not nobody's going to argue if you want to go play something else until release day.


#2358270 Kralkattorik and Drascir

Posted Konzacelt on 04 August 2015 - 03:05 PM

Drascir fell to the Charr long before the Searing, and therefore before the Cauldron.  At the time of Pre-Searing, "the North" had been slowly lost to the Charr over many years.

Drax is right in that it is assumed that the Guild Wars themselves, particularly the 3rd one, drained Ascalon of much of its manpower.  Although he's wrong that the Charr were not perceived as a threat anymore(the Wall was built almost 200 years prior specifically because of an increased Charr threat), and also that there was more territory north of it(the bulk of the kingdom was south of it).

Also, your line: Orrians going to Drascir may have been a case of "you need to learn how to use magic somewhere where it ISN'T readily abundant to everyone".
I'm not sure I understand that.  Where does it say that in Orr, magic was "more abundant" or something?

Apparently, major northern Ascalonian expansion occured after the wall was built...which is odd considering that's when the Charr threat became elevated again.  But that's how it panned out anyway.  It's also true that the magic academy in Drascir was supposed to be the best in Tyria, but I really don't think that translates into any real gameplay advantage for Ascalonians...it was a bit of background lore for the place.

Originally, in the nearby Tombs, there was supposed to be a portal to the Rift that the PC's could use.  But that content got cut well before the release of Prophecies...although the lore remains that there is/was a portal there.  Here's a very interesting lore-scrap concerning this place in which a long-dead Orrian general is found there: http://wiki.guildwar...he_Rift_(story)

As for GW2, I doubt ANet puts much stock in this little fun-fact.  I mean, no one ever got to see it in GW1 anyway.  Not to mention the Underworld and Hall of Heroes are places closely linked to the old gods.  It will be interesting to see how ANet portrays the workings of the Mists with Rytlock's story.


#2357072 [BUILD] Vocal ally: PUG-ing dungeons and more

Posted Satenia on 23 June 2015 - 07:31 PM

Here we go again, almost a year later ;)

The guide has been updated to include the specialization changes. Generally speaking, PS builds seem to have gotten quite some love on the damage-side of things.

Some more polish will be done once the build editors are fully supporting the new system.


#2357150 Post a Picture of Your Warrior.

Posted Phenn on 25 June 2015 - 10:47 PM

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#2356235 [Guide] An Introduction to the Necromancer

Posted Phenn on 31 May 2015 - 10:33 PM

Hiya all! I'll be working through this whole guide once the major feature patch drops, and I'll have it brought up to spec for the xpack. At the moment it's actually still largely accurate.


#2356238 [Build][Guide] Vampiric Well-Bomber

Posted Phenn on 31 May 2015 - 10:37 PM

Hiya all, just wanted to pop in and let y'all know that this build is still very relevant. I've been away from the game for a while, but dinking around recently proved once again that this build is still excellent.

I'll be updating it for the xpack when it finally drops. Not that anyone reads the Necro forums anymore...


#2356208 Newbie advice? Weapons? Crafting? Traits?

Posted Arkham Creed on 31 May 2015 - 04:13 AM

View PostDestinyEdge, on 31 May 2015 - 03:51 AM, said:

Also, do not go into crafting right now. Crafting actually cost money rather than save money. The main use of crafting is for crafting ascended end-game gear.

Objectively false on both counts. I've fully geared several characters entirely through crafting with barely any gold investment, and that investment always returns when I salvage my old stuff. Crafting is  hardly the best way to make money, but when done right it doesn't cost squat. Likewise it is always the best way to quickly and easily get the best-in-slot gear at any point in the leveling curve, right up to level 80 exotics. The only tier of play wherein crafting isn't worth the time or expense is ascended; because unless you're doing Fractals of the Mists ascended gear is completely worthless.


#2356196 Newbie advice? Weapons? Crafting? Traits?

Posted Arkham Creed on 30 May 2015 - 06:37 PM

Well I'll tell you right now that pretty much everyone is going to tell you to just go full damage and forget about survival. That's the "meta" right now, and has been for far too long. But it looks like things may actually change in the coming months with balance tweaks and an expansion on the way. Anyway, as to your questions...

For right now I'd go with a mix of strength and toughness for your gear. Warriors already have a nice health boost that will supplement for low vitality, so you won't likely need that for a bit. So that means go with a mix of Mighty and Resilient armor right now, then try for more advanced versions of that same gear later.

As general advice for crafting; salvage EVERYTHING. This might hurt your gold income in the early game, but the mats you'll be getting to craft up your own gear will more than make up for this in my opinion. Oh, and don't underestimate the value of a low level crafted backpack; low level packs are hard to come by through other means, and they can provide a nice little stat boost at low levels.


#2355862 The Ingame Cosplay Thread

Posted Alexei Hart on 17 May 2015 - 02:23 PM

That time my human chars decided to be twinsies...

Twins
Uploaded 17 May 2015 - 14:15

...You didn't see that coming?


#2356112 Necromancer Screenshots

Posted Satenia on 25 May 2015 - 09:03 PM

Upcoming reaper :D

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