Jump to content

  • Curse Sites


Member Since 31 Dec 2010
Offline Last Active Jun 26 2015 06:15 PM

Topics I've Started

Get a First Look at Guild Halls at the E3 PC Gaming Show!

11 June 2015 - 04:20 PM

Short announcement:

Game Director Colin Johanson will be at E3 on June 16 to take part in PC Gamer’s PC Gaming Show. In this presentation, Colin will reveal how Guild Wars 2: Heart of Thorns™ will create new ways for you and your guild to play, battle, socialize, and progress together through the guild hall system.

Auroownachy, BogOtter, MMOInks, and DocGotGame will be hosting the show from 6:30 to 8:00 p.m. Pacific Time (UTC-7) on the official Guild Wars 2 Twitch channel!

Throughout E3 week, we’ll give you an even deeper look at guild halls and their features, leading up to a special livestream on Friday, June 19, where you can see guild halls in the game for the first time.

Official Link: https://www.guildwar...-pc-gamingshow/

2-Part Specialization Blog Posting

23 April 2015 - 03:41 PM

2-Part posting in GW2 Main site about Specializations. Check it out, not  abad read, and gives some ideas on how it should work.

"In our reveal of Guild Wars 2: Heart of Thorns™, we told you that specializations are our way of giving existing professions new skills and traits. Specializations are actually a much bigger addition that will have an impact on both new and existing skills and traits."



Stackable items suddenly unstackable?

31 March 2015 - 04:07 PM

Has anyone gotten this to happen since the last patch?

I have had it happen on a couple of things.

1 was the Blade Shards that dropped from my sprocket node in my Home instance. I ended up with 5 of them, I could not add them to my existing stack. I broke down the 5, and I got 4 of them into the stack, but 1 remained unstack-able.

Before I open an actual ticket, just wondering if anyone else has ran into this. I am going to try it again tonight when i hit the node.

Thanks for any input.

Stormlord Elementalist Theorycraft

11 February 2015 - 07:30 PM

Build is a "Stormlord" type of build.

Not a heavy DPS build...but big on conditions applied(very often), cond damage, and cond duration.

Looking for suggestions/advice...its a theory craft, and I am not a number cruncher.

http://gw2skills.net...q DxXAASBAzwK-e


Requesting advice for new Mesmer player

11 February 2015 - 03:58 PM

Hi all...I have rolled and leveled my first Mesmer...ever...never even played one in GW1.

Let me give you all a little bit of info:

In playing the Mesmer, I tried various kinds of styles as I leveled, with the understanding that some would be much more effective as I got to higher levels. I enjoyed many of them, but always seemed to drift back to one style of play.

I really enjoyed the "Army of 1" style of play. I used the "Shatter" skills somewhat, but I did not rely on them alone to deal the big damage. I did use every weapon combination, so I am familiar with those, but would like to hear thoughts on the best pairings that provide the most useful clones/phantasms.

I am looking for a build that will allow for the best damage from my Clones/Phantasms, let the shatter skills work effectively(just not "summon, shatter, summon, shatter, etc"), and be able to keep 3 Clones/Phantasms up all during a fight. I will be playing the Mesmer only in PvE and Dungeons, no plans to go WvW or PvP with him. I am not a min/max-er, and I do not play with a group that does speed clears or anything like that. I am playing a mesmer for the sheer fun of playing it. I am looking for solid build suggestions that would be useable in PUGs as well as a semi-organized Guild Group(we play to have fun, but we don't like to wipe ALL the time, so I don't want to suck as a Mesmer...lol).

Any and all input is welcome, as I am still learning the "ins and outs" of the Mesmer...so Thanks in advance.